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#121 | |
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Location: Norwich
Posts: 21
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To be fun, it has to be real time and have the full physics. You could maybe make something like that NES "port" but I doubt anyone would want to play it, in the same way that you could probably technically make Doom as an 80's text adventure, but it wouldn't be the same. |
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#122 | |
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Location: Norfolk, UK
Posts: 1,095
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Probably? https://doomwiki.org/wiki/FooM ![]() |
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#123 |
Pixelglass/Reimagine
![]() Join Date: Jun 2012
Location: Athens
Posts: 909
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I'm pretty sure I've seen a similar physics based game (or demo/engine?) running on stock Amiga a couple months ago. If I recall correctly it was single screen and had various object shapes included. It might have been some old PD thing or perhaps something more new. Memory is fuzzy unfortunately.
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#124 | ||
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Location: Marseille / France
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Is it absolutely impossible to imagine that the Amiga could do a better port than the NES one ? There is maybe a way between a 1.1 pixel perfect port and the NES one ? |
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#125 |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 45
Posts: 943
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Yeah, Worms is kinda similar in terms of action and also in visuals. I mean, screen handling (withouth the zooming in-out) and the dynamic movements are kinda similar. Maybe the rotation of the objects (stones and wood) could be pre-drawn if that would be a bottleneck albeit I can imagine them rotated, if I remember well that effect was used in old OCS/ECS demos way back...
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#126 | |||
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But the Amiga just doesn't have the kind of CPU grunt necessary to handle the complex physics involved. You can easily store pre-rotated versions of all the objects (they're pretty small, mostly symmetrical etc) but the drawing part accounts for only a tiny fraction of what the game has to do. And you just can't precalculate that. You can't even cut corners with things like fixed point arithmetic because the numerical ranges involved tend to have too much variance. It's not really something where you can do a cut down version either. |
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#127 |
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Location: Marseille / France
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You made me wants trying this game.
Indeed it would be almost impossible to convert without a massive cut down. |
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#128 |
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Location: UK
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Loads of Amiga conversions were cut down. I think the fun of angry birds is totally possible with much more simple physics.
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#129 | |
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(Note neither fame nor fortune actually awaits, but you would look like a hero to a very small corner of the internet, which counts tight?) ![]() |
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#130 | |
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Location: Sweden
Age: 49
Posts: 2,555
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Thats a fair disclaimer ;-) Btw, these days we could produce the graphics using midjourney 5 or Stable Diffusion together with the ”Control” -tool. Mostly needing conversions down to appropriate Amiga formats and color palettes. ![]() Next, we need to train a LLM with all Amiga demo-physics code ever written, then we’ll get the physics-coding part sorted out too ![]() |
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