English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 25 May 2023, 09:22   #121
AestheticDebris
Registered User

 
Join Date: May 2023
Location: Norwich
Posts: 21
Quote:
Originally Posted by saimon69 View Post
Well, come to my attention that AB is however a "fire and forget" game, where the player interaction is only to the moment of firing, a bit like Worms or the older scorched tanks games: we can REALLY do some kind of animation or similar while CPU is calcolating results
Not really, there are birds which have post-launch actions that the player can trigger mid-flight (such as dropping an egg) which is pretty crucial to the gameplay. And getting real time feedback so that you can see exactly the effects of your attack (i.e. I didn't quite hit that brick high enough to topple it etc) is pretty important to the gameplay.

To be fun, it has to be real time and have the full physics. You could maybe make something like that NES "port" but I doubt anyone would want to play it, in the same way that you could probably technically make Doom as an 80's text adventure, but it wouldn't be the same.
AestheticDebris is online now  
Old 25 May 2023, 11:03   #122
robinsonb5
Registered User

 
Join Date: Mar 2012
Location: Norfolk, UK
Posts: 1,095
Quote:
Originally Posted by AestheticDebris View Post
in the same way that you could probably technically make Doom as an 80's text adventure, but it wouldn't be the same.

Probably? https://doomwiki.org/wiki/FooM
robinsonb5 is offline  
Old 25 May 2023, 18:26   #123
Tsak
Pixelglass/Reimagine

Tsak's Avatar
 
Join Date: Jun 2012
Location: Athens
Posts: 909
I'm pretty sure I've seen a similar physics based game (or demo/engine?) running on stock Amiga a couple months ago. If I recall correctly it was single screen and had various object shapes included. It might have been some old PD thing or perhaps something more new. Memory is fuzzy unfortunately.
Tsak is offline  
Old 25 May 2023, 22:25   #124
sokolovic
Registered User

sokolovic's Avatar
 
Join Date: Aug 2013
Location: Marseille / France
Posts: 756
Quote:
Originally Posted by AestheticDebris View Post
Not really, there are birds which have post-launch actions that the player can trigger mid-flight (such as dropping an egg) which is pretty crucial to the gameplay. And getting real time feedback so that you can see exactly the effects of your attack (i.e. I didn't quite hit that brick high enough to topple it etc) is pretty important to the gameplay.
Doesn't Worms allows exactly the same thing ? Like post launch action that you can trigger after shooting ?

Quote:
Originally Posted by AestheticDebris View Post

To be fun, it has to be real time and have the full physics.
That's a strange and very definitive sentence. Worms seems quite fun to me even if it doesn't have the hyper complicated but necessary full physics it takes to AB to be funny.

Quote:
Originally Posted by AestheticDebris View Post

You could maybe make something like that NES "port" but I doubt anyone would want to play it, in the same way that you could probably technically make Doom as an 80's text adventure, but it wouldn't be the same.
Is it absolutely impossible to imagine that the Amiga could do a better port than the NES one ? There is maybe a way between a 1.1 pixel perfect port and the NES one ?
sokolovic is online now  
Old 26 May 2023, 08:16   #125
Reynolds
Alien Breeder
Reynolds's Avatar
 
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 45
Posts: 943
Yeah, Worms is kinda similar in terms of action and also in visuals. I mean, screen handling (withouth the zooming in-out) and the dynamic movements are kinda similar. Maybe the rotation of the objects (stones and wood) could be pre-drawn if that would be a bottleneck albeit I can imagine them rotated, if I remember well that effect was used in old OCS/ECS demos way back...
Reynolds is offline  
Old 26 May 2023, 09:17   #126
AestheticDebris
Registered User

 
Join Date: May 2023
Location: Norwich
Posts: 21
Quote:
Originally Posted by sokolovic View Post
Doesn't Worms allows exactly the same thing ? Like post launch action that you can trigger after shooting ?
Yes. But the suggestion was that Angry Birds is just "fire and forget" so you could pause the game when the bird is released, calculate all the physics, then just run it as some sort of animation. That doesn't work when the player can have influence at any point.

Quote:
Originally Posted by sokolovic View Post
That's a strange and very definitive sentence. Worms seems quite fun to me even if it doesn't have the hyper complicated but necessary full physics it takes to AB to be funny.
Worms is a great game, I absolutely love it (less so the many tired sequels but that's another story). However it isn't Angry Birds and is really only superficially similar. If you took all the physics puzzles out of Angry Birds, you have something like a very boring version of Worms.

Quote:
Originally Posted by sokolovic View Post
Is it absolutely impossible to imagine that the Amiga could do a better port than the NES one ? There is maybe a way between a 1.1 pixel perfect port and the NES one ?
It's not about being 1:1 pixel perfect. If you could degrade the graphics to Atari 2600 level, but keep all the physics there would still be a fun game in there.

But the Amiga just doesn't have the kind of CPU grunt necessary to handle the complex physics involved. You can easily store pre-rotated versions of all the objects (they're pretty small, mostly symmetrical etc) but the drawing part accounts for only a tiny fraction of what the game has to do.

And you just can't precalculate that. You can't even cut corners with things like fixed point arithmetic because the numerical ranges involved tend to have too much variance. It's not really something where you can do a cut down version either.
AestheticDebris is online now  
Old 26 May 2023, 10:13   #127
sokolovic
Registered User

sokolovic's Avatar
 
Join Date: Aug 2013
Location: Marseille / France
Posts: 756
You made me wants trying this game.
Indeed it would be almost impossible to convert without a massive cut down.
sokolovic is online now  
Old 26 May 2023, 12:44   #128
rothers
Registered User

 
Join Date: Apr 2018
Location: UK
Posts: 464
Loads of Amiga conversions were cut down. I think the fun of angry birds is totally possible with much more simple physics.
rothers is offline  
Old 26 May 2023, 14:03   #129
AestheticDebris
Registered User

 
Join Date: May 2023
Location: Norwich
Posts: 21
Quote:
Originally Posted by rothers View Post
Loads of Amiga conversions were cut down. I think the fun of angry birds is totally possible with much more simple physics.
The tools exist. Fame and fortune awaits anyone who can prove that wrong.

(Note neither fame nor fortune actually awaits, but you would look like a hero to a very small corner of the internet, which counts tight?)
AestheticDebris is online now  
Old 26 May 2023, 17:40   #130
eXeler0
Registered User

eXeler0's Avatar
 
Join Date: Feb 2015
Location: Sweden
Age: 49
Posts: 2,555
Quote:
Originally Posted by AestheticDebris View Post
The tools exist. Fame and fortune awaits anyone who can prove that wrong.

(Note neither fame nor fortune actually awaits, but you would look like a hero to a very small corner of the internet, which counts tight?)

Thats a fair disclaimer ;-)

Btw, these days we could produce the graphics using midjourney 5 or Stable Diffusion together with the ”Control” -tool. Mostly needing conversions down to appropriate Amiga formats and color palettes.

Next, we need to train a LLM with all Amiga demo-physics code ever written, then we’ll get the physics-coding part sorted out too
eXeler0 is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
How do you guys handle CommodoreUSA threads please? Pyromania project.EAB 9 17 February 2011 02:25
Wanted: File Launcher that can handle thousands of entries alkis21 request.Apps 27 30 May 2010 13:09
Angry Video Game Nerd again Retro-Nerd Retrogaming General Discussion 0 21 February 2008 03:59
Installing Originals - Birds of Prey, Jungle Strike & Ishar2 vroom6sri support.Games 12 04 November 2005 09:13
Birds N' Bees Twistin'Ghost Retrogaming General Discussion 11 10 December 2001 23:33

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 09:32.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.
Page generated in 0.10503 seconds with 14 queries