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Old 18 September 2006, 16:08   #1
scifi
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Question What's your fav Amiga game Developer?

I'll take Photon's reply as the reason to start a new thread...

What's your favourite amiga game developer?

The Bitmap Brothers was one of the best for me... and cooool music!
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Old 18 September 2006, 17:56   #2
alexh
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They were up there with The Bitmap Brothers, all the games they ever did were good.
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Old 18 September 2006, 18:14   #3
Blue Angel 69
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Bignonia
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Old 18 September 2006, 19:47   #4
Galahad/FLT
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Bitmaps and Graftgold
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Old 18 September 2006, 20:48   #5
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Reflections and Cinemaware
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Old 18 September 2006, 20:51   #6
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Same
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Old 18 September 2006, 20:59   #7
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Quote:
Originally Posted by Blue Angel 69
Bignonia
yes we have understood

i would say:

Morbid Visions
Cryo
Horrorsoft
Lucasfilm
Westwood
Cinemaware

all of them developed consistent games, even few of them: Morbid Visions did only Perihelion that i know. but you had great products from the packaging to the credits screen, well presented, well realized, with cool or innovative concepts (relatively speaking), with good art and sounds and most of all entertaining games. what more you can want?
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Old 19 September 2006, 01:06   #8
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Sensible Software and Team 17. To me, those two are the defining amiga developers. They followed me all throughout the amiga era, in particular Team 17, as SS didn't make nearly as many as Team 17.
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Old 19 September 2006, 02:42   #9
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Archer Maclean never let me down. Graftgold were hit and miss, but it depended on the programmer. Paradroid, Simulcra were immersive, Rainbow Islands and Fire & Ice were 'triff'! With the possible exception of Uridium 2, everything Andrew Braybrook laid his hands on turned into gold.

Audiogenic for Exile. Ian Bell and David Braben for Elite. Braben certainly did amazing work. Hewson for Nebulus and releasing lots of playable stuff that kept you going but maybe wasn't super special.

OK OK pick one you say. David Braben then
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Old 19 September 2006, 03:40   #10
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The Bitmap Brothers and Team 17. Still to this day Chaos Engine and The Alien Breed games are among my favourites. I also enjoyed most of Cinemawares games as well, so I would have to put them in there.

I've recently got a few mates into Chaos Engine & Alien Breed, so I have setup my old A500 in the lounge so we can play them when they come over.
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Old 19 September 2006, 09:14   #11
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Thalion for me too.
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Old 19 September 2006, 09:29   #12
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Sensible and the Bitmap bros for me

Team17 coming in close with the likes og Archer Maclean and Tony Crowther coming in just short (Tony would have gotten it if it wasn't for Cap'n Planet!)
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Old 19 September 2006, 12:37   #13
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I say the person who coded FA/18 Interceptor.

That guy stuck to the rules when coding and it runs on the A1200 Okay. I also found older demoes on old fish disks(1985) that stuck to the commodore guidelines and they still work fine today
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Old 19 September 2006, 13:14   #14
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Quote:
Originally Posted by redblade
I say the person who coded FA/18 Interceptor.

That guy stuck to the rules when coding and it runs on the A1200 Okay. I also found older demoes on old fish disks(1985) that stuck to the commodore guidelines and they still work fine today
that's right, FA/18 appears very solid too. but that's to me is more of a programmer feature, as some part of design puzzles me, like the excessive difficult for some actions that is injustified by the gameplay: for instance, the clue of a mission is to battle the 2 enemy Migs. that's not always easy. then you succeed, get back at the carrier, just to explode on it each time you try. that's was me at least
another masterfully programmed piece of software is Elite II Frontier, with a huge amount of data, info, interactionsa nd gameplay in a single file of about 300 Kb compressed.
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Old 19 September 2006, 20:59   #15
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My favourite devs are obvious so Ill say my 2nd favourites are DMA design.

Hired Guns is superb.
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Old 20 September 2006, 00:01   #16
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Quote:
Originally Posted by redblade
I say the person who coded FA/18 Interceptor.

That guy stuck to the rules when coding and it runs on the A1200 Okay. I also found older demoes on old fish disks(1985) that stuck to the commodore guidelines and they still work fine today
Bob Dinnerman
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Old 20 September 2006, 01:03   #17
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marco pedrana: I thought Elite II (Fronteir) was 2 disks?

Does it run on all amigas or did they have to re release a AGA/Kick2+ release *sigh*.

galahad/flt: Bob Dinnerman eh, Thanks
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Old 21 September 2006, 21:43   #18
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Bitmaps & Psygnosis sum up the Amiga for me!
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Old 21 September 2006, 23:55   #19
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redblade: Frontier came in 2 disks, one was the program and the other had the savegames. but the program was so small and powerpackable (powerpacker is a compressor that makes files that differently from zip archives, for instance, are executably as they are) that i moved all the stuff to one disk
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Old 23 September 2006, 11:13   #20
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marco: I know what powerpacker is.

I'm a Amiga owner

It was coded by the french Nico francois.
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