29 January 2022, 00:38 | #141 |
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working fine for me with 3.2.1 using FSUAE and on a Turbo Chameleon 64
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29 January 2022, 02:38 | #142 |
Bringer of Death
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30 January 2022, 13:09 | #143 |
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Location: Athens , Greece
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Hey BSzili,
Thanks for this awesome port, it runs great in WinUAE; like the rest of your cool ports Two small niggles if I may: 1) I use AHI for the sound effects and Midi for the music. For AHI I've obviously set "FXDevice = 8" and "ReverseStereo = 1" in the .CFG file. After playing though, "FXDevice = 8" always get reset back to "FXDevice = 0". It's no big deal, I've just made the .CFG file read-only 2) I'm using the GOG version of "Duke Nukem 3D - Atomic Edition". For some reason I get the message "Demo demo1.dmo is of an incompatible version (117)" and the cool demos don't play. Even tried extracting them again from the .GRP file. With NovaCoder's AmiDuke port, these work fine with the same game version above. Also, you don't even need to have "demo1.dmo", "demo2.dmo" and "demo3.dmo" in the gamedir. They just run from the .GRP file. Not sure if you could take a look and fix / implement this? |
30 January 2022, 18:42 | #144 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
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Thanks for the feedback, I'll look into why FXDevice reverts. The demo files from the original game are not compatible.
edit: I found the cause, the sound init function always set FXDevice to 0, so I got rid of this. It will be fixed in the next version. Last edited by BSzili; 31 January 2022 at 08:26. |
31 January 2022, 08:26 | #145 |
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thx a lot BSZili!
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03 February 2022, 21:08 | #146 |
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Getting a consistent 20-30fps using a TF1260 at 100mhz. If I'm really honest, compared to Apollo1260, it's only a slight difference. Still lovely to play though. Got further than ever before (I never completed back in the 90s).
Thanks again BSzili really appreciate the work. |
09 February 2022, 13:37 | #147 |
mä vaan
Join Date: Nov 2001
Location: Finland
Posts: 1,654
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Network play also work 100% and it is really fun. Duke maps works very even with 2 players multiplayer.
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26 March 2022, 07:18 | #148 |
old chunk of coal
Join Date: Nov 2011
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The new version is up on Aminet that should fix all of the stack issues. For other relevant changes, see the changelog at the end of the readme. Many thanks to bebbo for finding a race condition in the libnix stack swap code.
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06 April 2022, 23:14 | #149 |
mä vaan
Join Date: Nov 2001
Location: Finland
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Thanks! Most reliable and fast! Only few levels left to play.
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09 April 2022, 09:24 | #150 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
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Thanks for the donation! Now that a recap gave my machine a new lease on life, I'll probably celebrate Easter with some Build FPS
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09 April 2022, 15:27 | #151 | |
mä vaan
Join Date: Nov 2001
Location: Finland
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Quote:
Porting Build games needs different amount of work and lots of work required every game? Much more complex than Doom? There are still some games which would be "nice to have", like Witchaven I & II, World War II GI. Any plans about these? |
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09 April 2022, 17:46 | #152 |
old chunk of coal
Join Date: Nov 2011
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It depends on the game. WWII GI uses an enhanced version of the Duke3D engine. I think EDuke 2.1 can run it, at least that's what the Raze team used to add NAM and WWIIGI compatibility. I would have to compare it with the original 1.5 source release and hand pick all the new features.
JonoF has a "no effort" port of Witchaven, so that should be easier, but I have no idea what state that port is in. It might still be in an early stage of development. |
15 April 2022, 00:33 | #153 | |
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Quote:
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15 April 2022, 06:51 | #154 |
old chunk of coal
Join Date: Nov 2011
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There's not much to it, for me it worked out of the box both on real hardware and WinAUE. Could you attach your duke3d.cfg and duke3d.log?
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15 April 2022, 21:06 | #155 |
Bringer of Death
Join Date: Apr 2017
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Here is my log & CFG. Not sure if it makes a difference or not but I do have the OGG files but I renamed the folder so not to load them but no sound.
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16 April 2022, 06:02 | #156 |
old chunk of coal
Join Date: Nov 2011
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It seems like you are using a different Duke3D port (AmiDuke maybe?). I don't blame you as there are 3 of them. This is the one I did:
https://aminet.net/package/game/shoot/jfduke3d |
16 April 2022, 14:21 | #157 | |
Bringer of Death
Join Date: Apr 2017
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Quote:
-edit- Yeah I can confirm that if you use the right port it does indeed work |
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24 May 2022, 19:16 | #158 | |
old chunk of coal
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Quote:
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07 June 2022, 00:01 | #159 | |
mä vaan
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Quote:
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07 June 2022, 06:19 | #160 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
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The Alien World Order episode won't work, but you should be able to play Duke It Out In DC and Duke Caribbean.
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