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#1 |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 50
Posts: 565
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Scourge of the Underkind: Development thread
Hi everyone
I just thought I'd share with you some exciting news about a new game for Amiga that is in the works. Scourge of the Underkind is going to be a 8-way scrolling action game with vast maps, hidden areas, lots of meanies and bosses to kill on your way to ridding the world of the Underkind and their evil minions. Gameplay will be a mixture of all our favourite games, from Gods to Chaos Engine and Alien Breed and will be free upon release to download in .ADF format. For the art-style I am mixing up medieval with primitive steam machinery to give the game a unique look which will hopefully capture the imagination. It has taken a little while just to get to this stage because the usual life commitments get in the way of projects such as these but we're making good progress on this game. The game will have music especially composed for it as well as cool sound effects. I will be posting any progress videos to this thread and hopefully so will the programmer. Here is an early test of the engine, the key sprites are there as a sort of stress-test to show how well the engine is performing. And lag or jerkiness is down to recording software. [ Show youtube player ] A very slow and boring video of me editing tiles: [ Show youtube player ] Thanks for looking! ![]() Last edited by CaptainNow; 07 April 2016 at 18:09. Reason: Made the title easier to find |
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#2 |
Born again WinUAE user
Join Date: Mar 2006
Location: South Yorkshire, UK
Age: 56
Posts: 1,667
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Looking good (smooth scrolling and atmospheric artwork) for just a demo!
Good luck with this exciting project. ![]() ![]() |
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#3 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,887
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What's it programmed in? Looks good
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#4 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,479
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Clearly not AMOS. Looks really good so far.
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#5 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,887
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#6 |
Registered User
Join Date: May 2003
Location: mercury
Posts: 577
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That´s what is an 8-way scroll!!
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#7 |
Global Moderator
Join Date: May 2013
Location: Setúbal, Portugal
Posts: 621
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Thank you for doing this free for download. Best of luck with it! I'm definitely looking forward for it!
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#8 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,581
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Scrolling looks good. Also with background tile animations already included. And the graphics are great!
Choose a development goal which you can reach in the next 6-12 months and don't try to do too much, and this will be a successful new homebrew game for the A500. ![]() |
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#9 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,874
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Looks like a game with style
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#10 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,997
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Hi, nice to know of new games, good luck with it, liking the art style btw!
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#11 |
Registered User
Join Date: Dec 2010
Location: Athens/Greece
Age: 53
Posts: 732
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Nice work, keep up!
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#12 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,863
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nice work!
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#13 |
Registered User
Join Date: Aug 2008
Location: :England:
Posts: 264
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Yeah looks great, I loved seeing the dev graphics!
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#14 |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 50
Posts: 565
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Thanks for the positive feedback!
The game is being programmed in assembler, I am very lucky to be working with Magnus. Here is his Youtube channel, he has a load of videos showing off his various demos etc. https://www.youtube.com/user/Godzilla7302/videos I will be posting more videos of my own, timelapses of me working on various things or editing maps etc. I am also very aware of the creep that can crawl up on projects like this, which is why the mechanics will be simple. Explore maps, kill baddies, grab coins, buy stuff to help you explore maps and kill baddies. ![]() It's very exciting. |
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#15 | |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,479
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Quote:
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#16 |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 50
Posts: 565
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Ahh!
I had a ton of other programs running in the background too...one of which was the recording software so yeah, my P.C isn't up to much haha! ![]() |
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#17 |
Registered User
Join Date: Nov 2013
Location: cornwall uk
Posts: 31
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very cool LordN, thank you for giving us something to look forward too and enjoy
![]() ps. any advantages if running this game with AGA, or would be just the same performance/etc if using an A500? |
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#18 |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 50
Posts: 565
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#19 |
Registered User
Join Date: Jun 2015
Location: Oslo
Posts: 90
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Nice!
So you use DeluxPaint for creating the tiles? Cool. Perhaps that's the best tool for the job. Never used it myself actually. Thanks for past and future great work! |
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#20 | |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 50
Posts: 565
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Quote:
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