20 August 2020, 14:46 | #401 | |
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Crosses are replaced by floppys. |
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20 August 2020, 17:37 | #402 |
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When you are left with a life, all the icons at the bottom should disappear. Instead in Tiny Bobble with the last available life an icon is still visible.
5 lifes left 4 lifes left 3 lifes left 2 lifes left last life |
20 August 2020, 17:42 | #403 |
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Beta 0.993
- Yellow Candy still too slow compared to arcade - Facing a wall, fire and some bubbles push you back - Level 19 : you can pass thru vertical wall at the middle (Arcade you can't) - No more Secret Door @ level 20 without loosing a life ? (got 2 bonus but no Secret Door) - No barley sugar bonus ??? to get BIG fruit Bonus - No Hiscores Saving ? Last edited by Foul; 20 August 2020 at 19:41. |
20 August 2020, 18:35 | #404 |
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One more bug (tested with 0.992):
In 2 player mode, getting a potion and collection all bonus items, the point calculation in green and blue (for each player) is drawn over each other. Sorry I couldn't do a screenshot for I was playing on real hardware and pause doesn't work at that moment (which is OK with me). While I was fiddling with my phone to take a photo, we we're already on the next level |
20 August 2020, 18:49 | #405 | |
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so 6 lives = plus above 6 lives are kept in a memory buffer without increasing the visual meter... (Although Tiny Bobble is too easy and might not require these additional life/meter modifications) |
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20 August 2020, 19:40 | #406 | |
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Quote:
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20 August 2020, 20:06 | #407 |
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Here's an idea (I know, it's quite late in the development cycle for new ideas, but please hear me out)
Right now, there are unlimited credits as long as you're in 2-player mode. It's probably possible for everyone to finish the game because he can try and try as often as he wants. I like that and want that still to be possible, BUT: How about capping the credits to make the game harder? I'm thinking of the following kind of implementation:
I guess the capping of the credits would probably be not all that hard to implement (just guessing), but it would add an adjustable difficulty level and even more fun, imho. If you still want 100 credits, you simply press '5' about as many times. Well, THAT'S the price to pay but still better than REAL coins like in the days before MAME. |
20 August 2020, 20:21 | #408 |
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The following ideas are mostly wishes for things I would like, of course I reiterate the game is already just fine as it is and there is no pressure to make them happen.
- I think this conversion deserves a well designed loading screen, a kind of well designed and colorful cover even with more than 32 colors. - as someone has suggested at least 2 difficulty levels to be set with the number of credits, the reaction time of the enemies, and the speed of movement of the dragon. - add the demonstration scenes like in the arcade, if not even the computer playing a level or two by itself ... |
20 August 2020, 20:29 | #409 |
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Don't you think there will be a trainer and a whd-load version for this one.
Then you can cheat as much as you want I don't think it was a bug in arcade version about buffering over 5 lives. Just look at the screen and you will notice that if there will be to many lives it will overlap the game itself. |
20 August 2020, 20:41 | #410 |
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Chip Ram needed, Chip ram needed...
The game is loaded in one time, don't forget it. |
20 August 2020, 21:14 | #411 |
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20 August 2020, 21:15 | #412 |
This cat is no more
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I'm waiting for a stable release so I can create a whdload version with cheat & also second button to jump
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20 August 2020, 21:17 | #413 |
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Last edited by skyzoo73; 20 August 2020 at 21:44. |
20 August 2020, 21:37 | #414 | |
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20 August 2020, 21:38 | #415 |
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20 August 2020, 21:39 | #416 | |
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...probably hard to replicate as "had smashed a flame bubble and it has killed the enemies on the right just as "Hurry Up!!" appeared. " Music then messed up, and will be for 5 or so levels. I've put a file "Tiny Bobble - Level 90 & 91 SaveStates.rar" in The Zone! for you pink: Level 90; in case you want to try and replicate. Level 91; after event, no sound at start of level and music still "Hurry Up!!". |
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20 August 2020, 22:00 | #417 | |
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Nice pic! |
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20 August 2020, 22:35 | #418 |
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Finished beta 0.993, no issues for me besides what I posted above re: level 90.
The boss is much better now with 20 hits; many thanks for implementing |
20 August 2020, 22:39 | #419 | |||
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Quote:
...in fact I've already tested a beta trainer for a certain group Quote:
Quote:
Last edited by DamienD; 20 August 2020 at 22:45. |
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20 August 2020, 23:11 | #420 |
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As mentioned before but this time including a screenshot:
With beta 0.993 in 2 player mode: After picking up a potion and the bonus items, the score calculation has a graphical bug, green and blue overlap each other: |
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