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Old 25 August 2015, 08:24   #601
starlord
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Such a pity...

Will it be released as is? I guess the only way now to enjoy te game would be to wait for space machine... If it comes out that is...
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Old 25 August 2015, 11:07   #602
jbenam
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Originally Posted by pcGTW_Webmaster View Post
It is. The game can be compiled with all levels playable till the final endboss. However, difficulty is way off and tweaking takes much more time than I expected. Also, many enemies are not satisfactory. I guess it's right what people say: the last 10% take 90% of the time.
Couldn't you just release the sources and everything you did? Maybe someone can polish it up - it'd have been a serious waste of efforts otherwise!
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Old 25 August 2015, 17:53   #603
derSammler
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It's not that easy. First, all assets are copyrighted by Krister, and since he's releasing his version commercially, I would probably get into serious trouble making them public.

Second, I wrote a very complex game engine to drive the game. Releasing the source code would require me to write a detailed documentation. We are talking about 10,000+ lines of code here and you won't "just" understand how it works by simply looking at the code.

I don't see it as a waste of efforts. I'm actually very proud of the 3rd demo, which is feature-complete and fully playable. It just doesn't contain all the levels.
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Old 25 August 2015, 18:59   #604
jbenam
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I understand. Then you could just release a "final" version with everything on it and who cares about it being too difficult!
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Old 26 August 2015, 02:10   #605
Adrian Browne
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I understand. Then you could just release a "final" version with everything on it and who cares about it being too difficult!
Yeah, might as do this then. In a way being so difficult makes it a real retro game... grrrrrrrrr!
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Old 27 August 2015, 20:15   #606
derSammler
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The other levels are actually way too easy, not too hard. Apart from the two levels from the demo, only the cave level feels and plays alright. But the cave level shows level design problems, as it's not beatable when using the big ship (many passages are too small to pass then).

Maybe I compile a final demo with the cave level included as well.
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Old 28 August 2015, 03:06   #607
Adrian Browne
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Originally Posted by pcGTW_Webmaster View Post
The other levels are actually way too easy, not too hard. Apart from the two levels from the demo, only the cave level feels and plays alright. But the cave level shows level design problems, as it's not beatable when using the big ship (many passages are too small to pass then).

Maybe I compile a final demo with the cave level included as well.
Sure. Why not.
Can you omit the big ship from the game?
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Old 28 August 2015, 11:15   #608
jbenam
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Originally Posted by pcGTW_Webmaster View Post
Maybe I compile a final demo with the cave level included as well.
That would be amazing, thanks!

Quote:
Originally Posted by Adrian Browne View Post
Sure. Why not.
Can you omit the big ship from the game?
Why not leave it in and have a trainer button or something to switch it to the small ship when needed? ...It can be called a FEATURE!
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Old 28 August 2015, 11:32   #609
keks
 
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maybe I can help
 
 


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