03 December 2015, 21:24 | #21 | ||
TinkerTailorContentMaker
Join Date: Nov 2009
Location: Bedfordshire
Age: 45
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Quote:
Last edited by lordofchaos; 03 December 2015 at 22:00. |
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08 January 2016, 22:10 | #22 |
Registered User
Join Date: Jan 2015
Location: London/UK
Posts: 227
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Hi guys, I find this thread very interesting, I want to talk about my experiences with the sound of Amiga.
First of all, I want to say, there are most wonderful games in Amiga that sounds MUSIC+SFX. Turrican saga, Soccer Kid, Xenon, Alien Syndrome, Arabian Nights, Mr Nutz, Apidya, Lethat Xcess, Uridium 2... and many more. Some time ago, we made, 2 games for MSX computers: [ Show youtube player ] and [ Show youtube player ] (yes, with the Graftgold and Hewson agreement) I made the graphics and SFX for this games, using this tool: [ Show youtube player ] by Shiru. This tool allous to make, visually and easily, the same as most 80s and 90s developers do by coding in ASM for 8bit computers. It can change the volume and tone each Vblank frame. If you try to do a game for Amiga and you want to use a lot of different SFX as a single complete samples, you will spend a lot of memory, that is why some games have not too much different SFX. But, you know? this is not new, the Amiga games I mention use the same way that AYFX and 8bit games do, they reproduce and small looping sample and change the pitch and volume each vblank frame, Turrican saga and David Whittaker do in the 80s, games for 512k memory, with MUSIC+SFX at once with lots of different SFX. Maybe someone can code a tool like AYFX for Amiga, can be the same, with the extra of choose between some looping small samples. And, we can make our wide variety of SFX with smalll memory expense. |
08 January 2016, 22:15 | #23 | |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
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12 January 2016, 17:09 | #24 |
Music lord
Join Date: Jun 2003
Location: Liverpool, UK
Age: 50
Posts: 630
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If you go to this thread:
http://eab.abime.net/showthread.php?t=23347 You can download the source code for my sound effects players that I wrote at Psygnosis. The main ones were used on Brian The Lion, Wiz'n'Liz, and Last Action Hero. It works like a single channel tracker and can play/switch samples and manipulate pitch and volume over time just like you're asking. There's no GUI, but it's pretty easy to add sounds in there and is a lot more flexible than the program you linked. Last edited by FromWithin; 12 January 2016 at 17:18. |
13 January 2016, 14:24 | #25 | |
TinkerTailorContentMaker
Join Date: Nov 2009
Location: Bedfordshire
Age: 45
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14 January 2016, 00:06 | #26 | |
Music lord
Join Date: Jun 2003
Location: Liverpool, UK
Age: 50
Posts: 630
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Last Action Hero music was started pretty early. We had info about the film from Sony quite a while before it was released. The game was originally meant to be an in-house-developed game for the MegaCD. That got canned leaving me to do the music only on the Amiga version that I put far too much effort into considering how the game ended up. I probably spent about 6 weeks on it. For the sound effects it was just a case of sampling any old punch noises I could get from various films. I think they probably sent me a list of things that they wanted but I didn't spend much time on them. Brian The Lion was done reasonably late on. Rik had done the music and I used my player again for the sound effects. Reflections sent me a list of sounds for each level. I don't think I even saw most of the levels so didn't see what the sounds were being applied to for the most part. I wish I could go back in time and replace that awful jump noise. Last edited by FromWithin; 17 January 2016 at 00:19. Reason: WizNLiz was originallyon the Megadrive, not the MegaCD |
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14 January 2016, 03:51 | #27 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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I think about the game "awesome" from psygnosis, really good soundtrack.
[ Show youtube player ] |
14 January 2016, 05:35 | #28 | |
Code Kitten
Join Date: Aug 2015
Location: Montreal/Canadia
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Have you ever been interviewed by CodeTapper? You should ping him so he does, I am sure you and him would have a very fruitful exchange for our reading pleasure. |
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14 January 2016, 13:26 | #29 |
TinkerTailorContentMaker
Join Date: Nov 2009
Location: Bedfordshire
Age: 45
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07 February 2016, 22:07 | #30 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 43
Posts: 17,789
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new Tim Wright interview
[ Show youtube player ]
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07 February 2016, 23:20 | #31 |
TinkerTailorContentMaker
Join Date: Nov 2009
Location: Bedfordshire
Age: 45
Posts: 1,205
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Nice find, this makes for very interesting listening
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