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#1 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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Amidar WIP
new quick (I hope) project in the works: Amidar (1982 arcade game) for Amiga 500
building on mspacman code base & dev methods. Extracted dot positions & maze lines. Nothing moves yet. https://github.com/jotd666/amidar500 |
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#2 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,222
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So cool to see these classics now for the Amiga, keep up the good work jotd!!
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#3 |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 769
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Cool !!!
I always liked Phoenix (Eagle Empire) too. Good arcade games ! |
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#4 |
Registered User
Join Date: Jul 2021
Location: Sandy, UT
Age: 55
Posts: 230
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Right on! Similar to Triple Punch, IIRC. Nice!
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#5 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,995
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Thanks for theses ports jotd !
Keep up the excellent work ![]() |
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#6 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,895
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Amidar is a great game - played it lots when I was younger! Crush Roller next please...
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#7 |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 843
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You're an absolute machine jotd! Nice work again
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#8 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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cloning engines isn't very hard. Amidar is simpler than Pacman (except for the filling sections that require a bit of logic)
Update: main character moves according to the maze, enemies are visible and animated. They don't move yet. |
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#9 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,995
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#10 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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first video of Amigar in action
[ Show youtube player ] intro is done too but forgot to enable it for the vid... Last edited by jotd; 05 December 2021 at 13:23. |
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#11 |
Registered User
Join Date: Aug 2018
Location: Rome / Italy
Age: 52
Posts: 19
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Can't remember how much money I dropped in the arcade at the time...
![]() Nice work! Giacomo. |
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#12 |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 769
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WoW !!!
You are my hero, perfect conversion ![]() |
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#13 |
Registered User
Join Date: Mar 2007
Location: Mallorca,Spain.
Age: 44
Posts: 1,154
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I am making an Amidar remake with new content for PC mixed with girls like Gals Panic.
[ Show youtube player ] I love Amidar, nice to hear is coming to Amiga! |
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#14 |
Registered User
Join Date: Mar 2007
Location: Mallorca,Spain.
Age: 44
Posts: 1,154
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The even levels code has given me a lot of headaches. Anyway I am a self-taught and inexperienced programmer. I am using Gdevelop, it's based in Java.
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#15 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,590
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How hard is to overlap something like this on current Amiga code for a sequel? Possibly with a greyscale to color transition at end level rather than keep the figure colored during the game a la gals panic
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#16 | |
Registered User
Join Date: Mar 2007
Location: Mallorca,Spain.
Age: 44
Posts: 1,154
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Quote:
[ Show youtube player ] Unfortunately I don't know code for Amiga ![]() Last edited by frikilokooo; 06 December 2021 at 20:32. |
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#17 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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even levels must be approached with a good method. There should be 3 states for the painted lines: not painted, temp painted, fully painted. And it should be possible to rollback a whole rectangle if the painter switches rectangles without completing the current one.
not trivial. A sequel using AGA and nude pics? Shouldn't be a problem ![]() |
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#18 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,590
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Can be done in ECS too in my opinion, this is a static screen, so a momentary pic in greyscale/chromatic for in-game and then switch the final to HAM or EHB with dynamic palette imo at end level
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#19 |
Registered User
Join Date: Mar 2007
Location: Mallorca,Spain.
Age: 44
Posts: 1,154
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#20 |
Registered User
Join Date: Apr 2015
Location: Spain
Posts: 516
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