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Old 22 August 2022, 23:21   #41
jotd
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new video of one demo section, plus a part of the excellent music remade by no9

[ Show youtube player ]
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Old 22 August 2022, 23:24   #42
TCD
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Quote:
Originally Posted by jotd View Post
new video of one demo section, plus a part of the excellent music remade by no9

[ Show youtube player ]
40th subscriber and that sounds like a proper 8-bit soundtrack
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Old 23 August 2022, 00:37   #43
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Originally Posted by TCD View Post
40th subscriber and that sounds like a proper 8-bit soundtrack
This sound properly like the arcade!

The weird is that when I do it the same way had some people (not the coders) go mad and say 'is a darn 8 bit soundtrack! Does not exploit Amiga!!!11"
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Old 23 August 2022, 07:06   #44
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saimon69 the visuals match the sound. If you create a 8 bit soundtrack on 32 bit graphics people are sometimes shocked.

BTW I loved Worthy soundtrack.
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Old 23 August 2022, 18:00   #45
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Quote:
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This sound properly like the arcade!
Last time I checked the Karate Champ arcade was 8-bit

I never checked how many sound chips arcade boards had/used. It's quite impressive:
Quote:
Sound: Z80 (8-bit; 3 MHz); AY-8910 x 2 (1.5 MHz); DAC
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Old 23 August 2022, 18:05   #46
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super excited to play this on Amiga. Absolutely fantastic work all round. Looking and sounding spot on
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Old 23 August 2022, 18:11   #47
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Quote:
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Last time I checked the Karate Champ arcade was 8-bit

I never checked how many sound chips arcade boards had/used. It's quite impressive:

No9 had a hard time making this right. He had to use several samples for various pitches and played around with soundtracker bugs/out of tune. But the result is awesome.


I've zoned the .mod file (one mod for all tunes) for those who want to listen to all tunes.


Fun fact: the long tune (last one) isn't hearable in the arcade game unless you hack the highscore timer (which I did). Else you only hear 30 seconds of it. Anywhere else in the game it's also cut to the first seconds.
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Old 23 August 2022, 18:26   #48
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I've zoned the .mod file (one mod for all tunes) for those who want to listen to all tunes.
Thank you
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Old 23 August 2022, 19:26   #49
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Am sometimes too impatient to recreate chipset specific little particularitues -_-
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Old 10 September 2022, 19:27   #50
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small project update: took me the whole week, 2h/day to finish the reverse engineering of the A.I. This is simple and very good at the same time. I hope I can recode that faithfully.

https://raw.githubusercontent.com/jo...rate_champ.asm

Looks like the game has been made more difficult, there are tests that are now always true, and which make the game harder.
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Old 10 September 2022, 19:49   #51
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Nice work mate
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Old 29 September 2022, 23:15   #52
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small project update: A.I. has been fully reversed, including move speeds & skill levels.

A.I. also has been fully coded and plugged in the game. I don't dare posting a video since ATM it's pretty laughable but the main reason is that the computer immediately re-starts an attack and doesn't let the current attack complete.

I've succeeded in being hit by the computer once though So that's encouraging and I hope I can post a video of the remade A.I. in action soon.

Remaining to-do:

- make A.I work properly
- finish bull & evade stages
- add hiscore & girl count screens
- intro sequence
- lots of bugs
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Old 30 September 2022, 01:40   #53
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Like with your previous ports, your hard work in recreating the A.I. is much appreciated. Not all convertions from BitD had such love in the work. Thanks
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Old 30 September 2022, 09:35   #54
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Fantastic jotd, you'll get a whole arcades worth of games out there by the time mere mortals finish off 1 project.
This. Great effort...
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Old 30 September 2022, 09:50   #55
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Like with your previous ports, your hard work in recreating the A.I. is much appreciated. Not all convertions from BitD had such love in the work. Thanks

+1


It is for sure what matters the most.
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Old 02 October 2022, 23:11   #56
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Good news came sooner than I expected: I could have my ass kicked by the computer, and got that on video

[ Show youtube player ]

(I"m controlling the white player and the computer is controlling the red player)

There are still a lot of fixes to be made, but it's promising. And also check the fine remade tunes by no9 (start & end)

Last edited by jotd; 03 October 2022 at 07:50.
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Old 03 October 2022, 00:33   #57
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I did not understand : Are both players AI or only one (white ? red ?)

Anyway, it's looking really nice

PS: video is playing fine for me from here
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Old 03 October 2022, 11:25   #58
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The video looks very good. Good job.
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Old 11 October 2022, 09:50   #59
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Watching your source code jotd,implementing in C
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Old 11 October 2022, 10:01   #60
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Watching your source code jotd,implementing in C

you're going to convert my code in C? I don't mind (why do you need that, I'm curious, though), but you probably should wait before it's nearly complete. As the current state of the game is full of bugs and unfinished features...
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