08 February 2019, 12:50 | #21 |
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Part 1 doesn´t boot atm. but I´ll release a bootable V1.2 some time soon.
The new supporter package includes a new (limited) jewel box for TOG1. So now it´s possible to get a complete physical collection. There is a Mega Pak bundle but TOG1 will remain freeware due to copyright reasons. But the new TOG1 box will help users that missed the original release 5 years ago. |
08 February 2019, 13:08 | #22 |
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TOG1: I see. Hm ... So what I would need is the MegaPak V2 without Heores and the poster but instead the TOG1 jewel case, that would be:
MegaPak V3: - TOG1 Jewel Case (and downloadable V1.2) - TOG2 - TOG3 Is that possible? :-) |
08 February 2019, 14:09 | #23 | |
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Quote:
Another Mega Pak woudn´t make a big difference money-wise. |
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08 February 2019, 14:18 | #24 |
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Hehe, yes, makes totally sense, thanks for the hint. :-) Sorry for being blind or focused on mega packs to much. :-)
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14 February 2019, 20:43 | #25 |
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I´m currently working on the first quest and it turned out that 32 pixels on the left and 32 pixels on the right remain unused because of solid blocks.
They won´t be displayed from now on. You get a nice speed up in return. |
17 February 2019, 16:28 | #26 |
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Tales of Gorluth III - PLAYABLE DEMO
Here is the first playable demo of TOGIII. There is still a lot of work to do (for example skippable text boxes, more animations, and so on ...), but now you can check out the beginning of the game. DEMO: http://www.amiworx.de/demo/TOGIII-DEMO.zip I am very happy about your support so far. And every single pre-order accelerates the development. Suggestions and ideas can be expressed in this very thread. Thanks a lot. |
17 February 2019, 16:45 | #27 |
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Thanks viddi, the graphics are a lot better in this than the previous games and the screen size is larger too
One issue though, that also happens in previous games, if I press the 2nd joystick button the game then freezes... I remember that you couldn't work out what caused this, but just letting you know if happens here also |
17 February 2019, 16:50 | #28 | |
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Quote:
Didn´t change the control scheme yet. I´m pretty sure that I can fix this issue for TOGIII. |
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18 February 2019, 18:04 | #29 |
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18 February 2019, 20:08 | #30 |
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26 February 2019, 21:54 | #31 |
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You're most welcome
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03 March 2019, 19:33 | #32 |
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Movable boxes:
[ Show youtube player ] |
10 March 2019, 16:15 | #33 |
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~ 1 hour of gameplay so far.
Here´s a pic of the level I´m currently working on... The supporter package is only available until March 31. |
10 March 2019, 21:03 | #34 |
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Hey Viddi, good work so far! I love the new gfx style
Want some feedback? |
12 March 2019, 21:28 | #35 | |
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Quote:
--------------- 160 colours on screen: |
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13 March 2019, 15:27 | #36 |
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13 March 2019, 18:57 | #37 | |
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Quote:
"Problem" might be the sword. All in all it's fixable by adjusting the player sprite size or its hit box. |
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13 March 2019, 19:04 | #38 |
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Edit: Regarding the sword: I checked the demo video. It´s the other way round.
I used the unarmed player sprite. Looks much better with sword attached. |
30 March 2019, 12:45 | #39 |
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Reminder: the pre-order campaign ends tomorrow!
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23 April 2019, 21:47 | #40 |
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Update!
[ Show youtube player ] |
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