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#1 |
Registered User
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Location: Michigan
Posts: 608
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Amiga games where the PAL and NTSC versions are materially different?
So I don't mean in the obvious ways like speed or music being off, but where the Euro and US releases had actual gameplay differences like different options, edited levels, things taken out etc.
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#2 |
Registered User
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 51
Posts: 1,817
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Don't think I have seen any. Mostly it's just the PAL version using the larger real estate on the screen which was nice (Many games would use it for score, options, lives, etc), but some didn't and had the large black gap at the bottom of the screen.
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#3 |
Registered User
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Location: Warszawa / Polska
Posts: 1,619
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Magic Pockets? I think it has different level order.
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#4 |
Missile Command Champion
![]() Join Date: Aug 2005
Location: Germany
Age: 51
Posts: 12,343
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Afterburner from Sega/WeeBee Games is a much better US port than the Activision crap. Not as good as the console ports but at least playable.
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#5 |
HOL/FTP data slave master
![]() Join Date: Sep 2006
Location: Germany
Age: 44
Posts: 26,636
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Funnily enough the US port by WeeBee uses a larger viewport (320x232 ?) than the Activision version.
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#6 |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 1,132
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a couple of games used the full screen in PAL version
ie Battle Squadron, The Plague Millenium - return to Earth, the USA version of Millennium2.2 uses a slight different graphic, similar to the MS-DOS version; also it doesn't have the intro |
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#7 |
Registered User
Join Date: Aug 2006
Location: Skåne / Sweden
Posts: 235
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I have no clue whatsoever if there is a difference between the PAL and NTSC version of McDonald Land.
BUT. One version have smaller 8-bit looking characters and one bigger 16-bit looking ones. One version has an Virgin intro with an airplane and one has not. Funny thing is also that the version I have makes some differences to the hud depending on if the game is run in 50 or 60 Hz. In 50 Hz there is a status bar at the bottom with some info. In 60 Hz the gameplay field is in full screen and the info from the status bar is presented as plain text up the corners of the gameplay field. |
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#8 |
This cat is no more
![]() Join Date: Dec 2004
Location: FRANCE
Age: 51
Posts: 6,961
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It has. NTSC/US is exactly the same as MSDOS version. Diffs
- password protection instead of copylock disk protection (US market...) - individual level codes - easier level 1-1 - level 1-3 gone awol and replaced by PAL level 1-1 Really notable differences! But the rest of the levels (there are 26+ levels total) are exactly the same. Speedball 2 NTSC also has code protection (and Konami logo) instead of disk protection. Last edited by jotd; 25 January 2023 at 22:38. |
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#9 |
Registered User
Join Date: Jul 2005
Location: -
Posts: 1,541
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Fighter Bomber & Strike Aces had different title screens.
Leander had different ending text. Gods had different protection systems. Last edited by demoniac; 25 January 2023 at 22:20. |
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#10 |
J.M.D - Bedroom Musician
![]() Join Date: Apr 2014
Location: los angeles,ca
Posts: 2,843
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The Ultra Games version of Teenage Mutant Ninja Turtles differ somewhat from the Imageworks version but both sucks
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#11 |
Registered User
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Location: Finland
Posts: 378
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Heart of the Dragon http://hol.abime.net/680 The 3 disk version has different music. I'm assuming that is NA release based on ebay listings.
Operation Stealth/James Bond: The Stealth Affair: Some minor changes in dialogue to accommodate the tagged on license. |
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#12 |
Registered User
Join Date: Jul 2005
Location: -
Posts: 1,541
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Kult and Chamber of Sci-Mutant Priest have title difference, plus different bugs.
Captain Blood NTSC has censorship. |
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#13 |
Registered User
Join Date: Feb 2009
Location: london/england
Posts: 1,005
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The only massive difference I remember was Afterburner, a completely different game.
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