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#41 |
Retro maniac
![]() Join Date: May 2005
Location: Finland
Age: 47
Posts: 1,175
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I donated a small sum to this game and downloaded it.
I generally like the game's athmosphere; but unfortunately, I'm having severe problems running the game. The response to the commands is very slow, and there's severe delay between most screens. Should the game be 060 (and A4000) compatible..?! |
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#42 | |
Total Chaos forever!
![]() Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 48
Posts: 1,949
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#43 | ||
Registered User
![]() Join Date: Nov 2022
Location: US
Posts: 10
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Quote:
The game needs just under 2MB of Chip RAM and about 4MB of Fast RAM. If you have an 060, it should run better than my 030. Based on your hard drive, there should be slowdown when it's loading in a new location, but once that's done, moving from screen to screen should be very fast since the bitmaps are already in memory. I'm happy to help you troubleshoot it. Out of curiosity, is your system PAL or NTSC? Quote:
The game was written in Blitz Basic and no graphics card is required. Funny enough, there is a very simple bytecode interpreter also written in Blitz Basic that runs all the interactive bits, but it runs pretty fast all things considered. I don't use truecolor or HAM8, just AGA and 8bit images. All the background are actually only "only" 160 colors (so I could use the rest for UI/portraits/etc). |
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#44 |
HOL/FTP data slave master
![]() Join Date: Sep 2006
Location: Germany
Age: 44
Posts: 26,636
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Do you plan to make another visual novel/adventure like NEONnoir, mass?
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#45 | |
Registered User
![]() Join Date: Nov 2022
Location: US
Posts: 10
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Quote:
Yes, absolutely! My plan is to enhance the NEONnoir engine in order to make another game for the new AmiBlitz jam that's happening. Since the theme is swords and sorcery, it's not going to be in the cyberpunk style. However, this is not the end for Blake Steel, PI. ![]() Currently, I'm in the engine enhancing stage. Bug fixes, a more robust dialog system, and the ability have translations are my top priorities. A lot of these changes will make their way back in to NEONnoir as I want to release a "deluxe" version with in as many languages as I can. |
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#46 |
HOL/FTP data slave master
![]() Join Date: Sep 2006
Location: Germany
Age: 44
Posts: 26,636
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Great to hear
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#47 |
Registered User
![]() Join Date: Nov 2019
Location: Greece
Posts: 968
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This is sweet news, mass, looking forward to your next adventure!
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#48 |
Retro maniac
![]() Join Date: May 2005
Location: Finland
Age: 47
Posts: 1,175
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Thank you, Issue mainly solved!
If I run the game straight from Dos, it seems to work ok. Maybe some kind of compability issue with my Mmulib based OS3.9 system. Is there any need to modify stack size if the game is run from Dos/cli ..!? |
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#49 | |
Registered User
![]() Join Date: Nov 2022
Location: US
Posts: 10
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Quote:
Great to hear! I don't believe you need to modify the stack size when running from CLI. You can add a tooltype "FORCE_NTSC" if you want to force the game in NTSC mode, there are no other options other than that. |
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