01 February 2021, 00:16 | #581 | |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
Quote:
Lots of games do it. For the Amiga it's quite easy because of the way the Copper works. In Rygar I nicked the clouds from Macross Scrambling Valkarie for round 14. [ Show youtube player ] I don't think I used the technique in Rygar as I raw blit the background... but you get the idea. |
|
03 February 2021, 16:52 | #582 | |
Registered User
Join Date: Sep 2008
Location: UK
Posts: 318
|
Quote:
Like I said Fightin' Spirit has 64 colours on screen (I did a colour count) and as you know the Amiga has no colour palette selection limitations so it can choose what colours it wants. You are right about there being issues about objects or sprites using same colours but I don't think anyone notices that when they look at FS That MD screenshot you sent me is altered - probably by the emulator you used. I did a colour count and got more than 256 colours. Always a sign of emulator interference. I had same problem with the screenshot I used. Even though I turned the filter off on my emulator. I would say you cant compare an early CD32 game to a late game like that. Even the SF2 I used was probably a late game compared to Fightin Spirit! And why are sprites so small? A lot of people on this forum only know the Amiga limitations (often very well) but they have never coded for the Megadrive and don't know it's limitations.. I was playing Midnight Resistance on Megadrive the other day and was watching as various sprites disappeared when I shot my weapons. Try it. A lot of MD games really do lack colors on layers and sprites and use dithering all over the place. Something else Amiga can do is drop the frame rate to 30 or 25fps and get twice as many objects on screen. As far as I know the MD can't do this because it only has hardware sprites. As we already said in the CPS1 thread there are actual arcade games that run at half the frame rate and no one knows - unless you tell them. Rainbow Islands on A500 ran at half the frame rate for example and no every asks for a 50fps version. Roondar once told me how many sprites, bobs and processor-sprites AGA could get on screen at a full frame rate and if you add multiplexing to that I think AGA beats MD in many cases. Plus Megadrive has animation/VRAM/DMA limitations which the CD32 doesn't have. Pretty much all CD32 games were quick ports or if not - only enhanced in very small ways. If the system had taken off we would have seen games 30-40% (in a technical sense) better than FS. Imagine what the AGA's "Shadow of the Beast" would have looked like. The Megadrive can't get anywhere near the A500 game or even Gods for that matter in terms of gfx/colors |
|
17 February 2021, 20:08 | #583 | ||
Registered User
Join Date: Dec 2017
Location: france
Posts: 186
|
Quote:
The standard was to use white noise and the 6, 32 bytes buffers(one for each voice) . You can see here what it can do,and see it is not a PSG : [ Show youtube player ] The SGX is the same than the PCE, but with a second GPU (so with its 64kb of VRAM and 64 sprites,for a total of 128kb of VRAM and 128 sprites),a second background layer, 32ko of RAM,a chip for priorities, and merging the two GPU outputs . Quote:
Last edited by touko; 17 February 2021 at 20:31. |
||
18 February 2021, 12:26 | #584 | |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,446
|
Quote:
Missed that one. There are quite a few games that seems better on the Amiga VS the PC Engine : Jim Power, Saint Dragon, Shadow of the Beast (maybe one of the best conversion though), Turrican, Golden Axe for example And for some games like Falcon, Ninja Warriors, Parasol Stars, Liquid Kids, Populous, I'm not sure which version is the best but they seems very close to me. I really love the PC Engine, but you can't just cherry pick game comparison on both systems, especially when knowing game developpement differences between western Europe and Japan at that time. Last edited by sokolovic; 20 February 2021 at 07:16. |
|
23 February 2021, 22:01 | #585 |
Registered User
Join Date: Sep 2008
Location: UK
Posts: 318
|
It's refreshing to see people talking normally in this thread
Sokolvic - also note those are A500 games (often with only 512k of memory, like SOTB) not AGA games with 2Mb of memory and CD quality music. I think the PCE is more powerful in general than the A500 - because don't forget most of the games ran at 50/60 fps. But the PCE uses lots of enhancements - e.g. arcade pro cards, interface card etc, and the initial add-on CD ROM drive was incredibly unreliable. ---------------------------------------------------------------------------------- I feel this thread was settled when all the people who were arguing the Megadrive was more powerful than the CD32 quickly (not talking about roondar) ran to the SF2 thread to show off their knowledge as to how even the standard AGA Amiga could do a much better version of that game than the Megadrive! Like I said the people calling others trolls - *always* are the trolls themselves. People earlier were saying David Pleasance invented the CD64 for publicity - but this pod with Michael Tomczyk at 1:20:00 shows Commodore were seriously planning to make it. [ Show youtube player ] To those people, do your research before insulting others! and maybe be a bit nicer as a person. I think both of those are good advice. |
25 February 2021, 16:34 | #586 | |
Registered User
Join Date: Apr 2002
Location: Germany
Age: 43
Posts: 742
|
Quote:
Why does it make the Amiga or CD32 now more powerful than a Megadrive now ? No one said that a "standard AGA Amiga could do a much better version of that game than the Megadrive" generally. Even when it could be better than the EXISTING, CURRENT AVAILABLE version for the Megadrive, you can't assume the Megadrive port the best version possible on the console. Some decent Megadrive coders could also do a "proof of concept" and develop a better version than currently available. So there's no proof in the SF2 thread that the Amiga is better than the Megadrive. Just your subjective opinion assuming the Megadrive version being the best result possible on the console and comparing this to mcgeezer's proof of concept. Other way around FACTS are known about the internals and features of the Megadrive. And those have been brought up here. So the SF2 thread doesn't change a thing and doesn't make the Amiga or CD32 now magically smash the Megadrive . |
|
25 February 2021, 16:52 | #587 |
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
|
Oh look, it's Konrad's 666th post! Or rather, his Damien Thorn AKA Antichrist post! What are the chances of me catching it, huh?
|
25 February 2021, 17:49 | #588 |
Registered User
Join Date: Apr 2002
Location: Germany
Age: 43
Posts: 742
|
How dare you reveal this and endanger my true intention to incite people on this thread?
|
25 February 2021, 22:53 | #589 | |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
Quote:
|
|
26 February 2021, 00:47 | #590 | |
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
|
Quote:
It's all pointless tit-for-tat, really. |
|
26 February 2021, 05:01 | #591 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
|
I woke up at like 2am, couldn't sleep and thought.. . Hmmm nice hot bath and check out eab... Got to this thread.. Now my bath water is stone cold and as unpleasant as this thread.. Oh my god....
Firstly.. Gilbert you're either a troll or an idiot.. .I'll go with troll (this isn't up for discussion). Some extremely talented guys who know hardware much better than you and you argue with them.. Go and write a game on cd32 that smashes the absolute best MD game.. When you or anyone else does that I'll concede, until then please... Shhhhhhh. Everyone else.. Stop playing with him.. Now I am closing this abomination of a thread, anyone takes offence feel free to pm me where I will soundly tell you where to go, with directions on how to get there.. If any anyone wants some of the better discussion splitting pm me with links and explain why i should move it out... I'm now going back to bed... Cold and freezing... Ps... It's 2021.does it fucking matter? |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
What makes you an Amiga user? | manic23 | Nostalgia & memories | 63 | 14 May 2015 22:15 |
Only Amiga makes it possible | Reynolds | request.Other | 10 | 15 October 2010 04:09 |
Only the Amiga makes it possible... | Paul_s | Amiga scene | 46 | 09 July 2009 14:57 |
Only Amiga makes it possible! | laffer | Retrogaming General Discussion | 13 | 07 June 2007 05:50 |
What makes an Amiga 500PLUS ? | Konrad | New to Emulation or Amiga scene | 15 | 14 November 2003 11:14 |
|
|