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Old 15 October 2021, 15:22   #41
commodorejohn
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There's been regular updates on the C64 version over on Lemon; I didn't even realize it was getting an Amiga version
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Old 15 October 2021, 20:15   #42
jurassicman
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Unfortunately I've just noticed that lazycow's last activity here was on may 13th...
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Old 16 October 2021, 09:23   #43
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It's not cancelled, yet. I'm still working on the level design of the game and this is a slow process because every room is unique:
There're currently 150 rooms in the game. (each room is 1-3 screens wide)

- Powerglove reloaded also has a lot of rooms, but they're similar and simple...
- the NES version of Wolfling had ca. 50 rooms
- Amiga Tiger Claw had 20 rooms (and 3 hidden rooms, did you find them?)
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Old 16 October 2021, 09:51   #44
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Hi Lazycow! Thanks for the news and above all thanks for working on the Amiga version of Wolfling!
I'm sure it will be great when finished... I can't wait.

To be honest, as far as I remember I found just one hidden room on Tiger Claw... maybe I'll have to play some more with it!
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Old 16 October 2021, 10:55   #45
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The hidden rooms in Tiger Claw are connected, so you’ve probably found them all...
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Old 16 October 2021, 12:34   #46
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Quote:
Originally Posted by Lazycow View Post
The hidden rooms in Tiger Claw are connected, so you’ve probably found them all...

yes, if so probably I did it...
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Old 05 January 2022, 10:45   #47
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Still keeping an eye on this one, Powergloove Reloaded is great, and hope to add this one to my collection too.
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Old 21 April 2022, 23:34   #48
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I have just replayed Wolfling on my C64mini tonight and I must say I still love this game. I hope Wolfling Reloaded will once come to our systems, including Amiga!

I see the recent posts over Lemon64 and Lazycow's twitter and I am happy the game is still worked on, at least for C64!

Last edited by Predseda; 21 April 2022 at 23:50.
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Old 22 August 2023, 19:44   #49
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Quote:
Originally Posted by Lazycow View Post
@phx: Wolfling's boss enemy is 48x48 pixel and yes, it's vertical clipping only for now. (because of your reasons)

But I'm planning to release my Amiga low level code as a link lib for everyone and then it should support horizontal clipping as well.
(Would anyone be interested in such a lib at all?)


Nevertheless, for 16x16 tiles you only need 32 extra pixels (320+32=352 pixels) and then 48 pixel blobs would need horizontal clipping! Here's an example with a 320x256 pixel screen and a 352x256 pixel bitmap.

super bump
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Old 23 August 2023, 15:49   #50
Predseda
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Unfortunately it is not possible to read twitter without an account anymore
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Old 23 August 2023, 17:01   #51
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Unfortunately it is not possible to read twitter without an account anymore



no prob, i have written a request on twitter
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