24 December 2020, 18:09 | #101 |
Registered User
Join Date: Dec 2019
Location: Marsa
Posts: 23
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Here's an update - a work in progress video of the title screen:
[ Show youtube player ] |
24 December 2020, 23:02 | #102 | |
Registered User
Join Date: Sep 2004
Location: Poland
Posts: 1,301
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Quote:
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25 December 2020, 08:42 | #103 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,289
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Technically that's true, but other than mice and light pens very few devices used the "PotX" pin 5 for digital button input. This third button is also incompatible with CD32 pads, so if you plan to support both without lowlevel.library you have to manually switch between the two two types. Of course whether or not this is worth the effort is up to the developers
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25 December 2020, 10:13 | #104 |
Registered User
Join Date: Sep 2004
Location: Poland
Posts: 1,301
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It's true that only few controllers can use third button, and CD32 joypad support have more sense. But it's not changing fact that two buttons is not maximum allowed on Amiga.
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25 December 2020, 20:37 | #105 | |
Registered User
Join Date: Dec 2019
Location: Marsa
Posts: 23
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Quote:
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25 December 2020, 21:33 | #106 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,031
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What an amazing title screen!!! Wow, fantastic work on this game guys!
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26 December 2020, 09:49 | #107 |
Mutation/AmigaDweeb
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 805
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Very nice!
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20 January 2021, 07:56 | #108 |
Registered User
Join Date: Jul 2020
Location: Montreal
Posts: 43
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Hello guys...here a small bullet point update on the project.
-All the level now have collision. -We are currently working on the world map for the games. -The world map is 1280 pixel width and around 100 colors. -The game world feature 4 distinct areas, 28 levels and 13 secret levels. -I ve started working on artwork for the game ending, small cutscene roughly inspired by Akira Toriyama art style. Once the map is done Colin promised me to finally integrate the transformation animation and I guess after that we ll move on more enemy IA so we can populate all the levels. that it for now...I guess Colin will post a video of the world map in the coming weeks... Thank you |
20 January 2021, 08:48 | #109 |
Puttymoon inhabitant
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13 secret levels, wow!
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21 January 2021, 23:59 | #110 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 985
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Good progress.
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20 February 2021, 16:25 | #111 |
Registered User
Join Date: Jul 2020
Location: Montreal
Posts: 43
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map progress:
https://www.facebook.com/colinvella/...57630740248204 New enemy IA WiP: https://www.facebook.com/colinvella/...57628914368204 |
20 February 2021, 17:04 | #112 | |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,607
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Quote:
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21 February 2021, 11:59 | #113 |
Registered User
Join Date: Apr 2010
Location: Amigaplanet
Posts: 645
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Links are removed on Facebook.
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21 February 2021, 15:20 | #114 |
Puttymoon inhabitant
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Beside it wants a log in.
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04 March 2021, 01:18 | #115 |
Registered User
Join Date: Jul 2020
Location: Montreal
Posts: 43
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This link will work... one video with pretty much all the new stuff integrated into the game...
[ Show youtube player ] |
04 March 2021, 08:29 | #116 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,840
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Looks great, is this running on Amiga/Winuae?
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04 March 2021, 08:42 | #117 |
Registered User
Join Date: Nov 2019
Location: Greece
Posts: 992
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This is some superb progress, looking forward to this game!
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04 March 2021, 09:42 | #118 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,007
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Stunning!
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04 March 2021, 09:51 | #119 |
Registered User
Join Date: Apr 2020
Location: Calvi Risorta
Posts: 167
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I really have no words for the quality of this title! Any compliment is superfluous.
ps: the similarity of the character design to DragonBall could not create problems? |
04 March 2021, 12:48 | #120 |
Puttymoon inhabitant
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