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Old 22 December 2022, 09:15   #81
Fiery Phoenix
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The volume as a whole will be lower than the original. This is because I use Roondars audio mixer to be able to play 3 sound effects without cutting out any music channels (the original would sometimes cut out part of the music for a sound).
Basically you should just turn up the volume a bit for my version.
If you find the balance between the music and sounds to be off - that is another issue. I tried to get it right, but I noticed a huge difference between playing on an old TV and playing with a modern sound system. It was hard to get it right for both.
No probs - thanks for the explanation man!
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Old 22 December 2022, 09:42   #82
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If you find the balance between the music and sounds to be off - that is another issue. I tried to get it right, but I noticed a huge difference between playing on an old TV and playing with a modern sound system. It was hard to get it right for both.

Maybe an option to change volume of music and fx could be included if it's not much trouble to implement?
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Old 22 December 2022, 09:47   #83
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2nd big boss - The Warhead - his hitpoint does not flash when shot. I was not sure if I hurt him or not.
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Old 22 December 2022, 09:53   #84
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Maybe an option to change volume of music and fx could be included if it's not much trouble to implement?
Good idea
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Old 22 December 2022, 09:59   #85
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2nd big boss - The Warhead - his hitpoint does not flash when shot. I was not sure if I hurt him or not.

Are you sure? I hit it at the open brain spot and flashed as it should.
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Old 22 December 2022, 10:13   #86
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Did not flash for me in WinUAE. I will try on my Amiga.
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Old 22 December 2022, 10:15   #87
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Did not flash for me in WinUAE. I will try on my Amiga.

I think it does, but it is quite subtle because it is fast, small, and already quite bright.
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Old 22 December 2022, 11:05   #88
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I often thought about the same. If you are prepared to do all the art, we should talk. All the hard programming work is done already!

Although I also think if all the art was being replaced, it would be tempting to just make it an original game at that point.
.. Amazing! I’d suggest doing both, haha! I would probably do the graphics for a T2a+ as long as there’s no time limit on it? I have a lot of other stuff going on and games to finish, but that’s so damn tempting. There are maybe other artists who’d offer to help too? (Some of whom are probably way better than I am!) How easy is it to switch out palettes? In some parts of the DOS version it’s like they were allergic to colour and decided to strip a lot of the saturation out, counterintuitively reducing the colours while increasing the colour count.

And the intro.. it’d be nice to keep the absolutely wild cartoon colours from the OG just adding more palette slots to add lighting, AA etc.. (and clean up some of their line work and funky perspective, tbf) Ending up with something somewhere between the two intros? Elsewhere I feel like it’d look a bit more like the snes turricans. Could be amazing. But just pondering.
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Old 22 December 2022, 11:49   #89
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One technical question, if the bit depth was lowered to 7 or 6, would it be possible to have the same result on a stock A1200 without the fast mem?
You can get A1200 FastRAM boards for €50/£60
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Old 22 December 2022, 11:55   #90
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You can get A1200 FastRAM boards for €50/£60

Sure, I just wanted to know if it's technically feasible from Muzza's perspective.
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Old 22 December 2022, 12:07   #91
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The reward is not a secret if I tell you
But I expect it won't be too long until someone finds it if you already got 19.

True


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I am aware of some graphical bugs that crop up on some emulators and FPGA machines in World 3. They don't show in real Amigas, or in the latest WinUAE. I know the Vampire V4 is being looked at by the author. Another user resolved a Minimig issue with a firmware update. It is worth checking you have the latest, and perhaps pushing the author for a firmware update.

Latest firmware and core. I do lots of testing for the Boys

Timing is the hardest part;it seems


The game is still great anyways

Ok, there are a few ridiculous Sprites but thats not your fault.

World 4 is quiet bland, but that comes from the PC game too.

Turri 2 is one of my all time favorite games, so i will always be in your debt.

Muzza FTW
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Old 22 December 2022, 12:47   #92
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Awesome
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Old 22 December 2022, 12:51   #93
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Do you think a CD32 version that uses the music from Chris Huelsbeck's Turrican Anthology would be feasible? A few years ago Chris Huelsbeck remade every single track from Turrican II (and from Turrican 1+2 as well) for his Turrican Anthology project so the music is all there in 44.1khz 16-bit stereo hi-definition audio. Nothing is missing. Combining this music with your Turrican II AGA would be the wildest dream and would make Turrican II AGA the ultimate Turrican experience on ANY platform!!
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Old 22 December 2022, 13:07   #94
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Is it possible to get complete level map bitmaps with the copper gradients? This would be a nice addition . (Just looking at the images on your website, Muzza)

Edit: Just had a look at the site, and like this but with full colours and all levels? By the way, how was this generated?

https://img.itch.zone/aW1nLzEwODMzNj...nal/I2SKGG.png

Last edited by punkrulesok; 22 December 2022 at 15:27.
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Old 22 December 2022, 13:13   #95
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Great job, Muzza..!
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Old 22 December 2022, 13:41   #96
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Quote:
Originally Posted by mc68060 View Post
Do you think a CD32 version that uses the music from Chris Huelsbeck's Turrican Anthology would be feasible? A few years ago Chris Huelsbeck remade every single track from Turrican II (and from Turrican 1+2 as well) for his Turrican Anthology project so the music is all there in 44.1khz 16-bit stereo hi-definition audio. Nothing is missing. Combining this music with your Turrican II AGA would be the wildest dream and would make Turrican II AGA the ultimate Turrican experience on ANY platform!!
But did Chris release it for free?
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Old 22 December 2022, 14:59   #97
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Awesome Christmas gift! Thanks for all this work!
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Old 22 December 2022, 16:15   #98
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But did Chris release it for free?
I guess you could talk to Chris about it, but maybe we all just cut Mazza some slack and let him have a nice holiday plus some days off before requesting even more work
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Old 22 December 2022, 16:27   #99
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PLayed through about half last night on 1200/030 and it ran like a dream. Its fun to experience the alternate enemy sprites. Im still not sure which ones I prefer but its lovely to have both available now
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Old 22 December 2022, 17:00   #100
Torti-the-Smurf
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I guess you could talk to Chris about it, but maybe we all just cut Mazza some slack and let him have a nice holiday plus some days off before requesting even more work

Exactly what TCD said !!!
You greedy bastards!! ; love you all tho

Please enjoy this wonderful gift that Muzza and the little helpers
gave the whole Amiga Community !!

Lots of hours, blood, sweat and tears went into this gift

Enjoy the XMas Season with all you loved ones
and have a wonderful time with the superbe Turrican 2 AGA

Yours truly,
Torti
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