06 December 2001, 09:53 | #1 |
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CodyJarrett's Amazing Top 20 Amiga Games
In this thread I am going to pick my favourite 20 Amiga games of all time! This isn't easy, as there are many more that I want to include, but I'm sticking to 20. The following are all probably pretty standard choices...
No 20 - Exile (Audiogenic) Although it can be traced back to the BBC and later the C64, Exile found a home on the Amiga. It's an arcade adventure, which is characterised by its greatest feature - the physics model. Objects are pulled by gravity, are affected by inertia and bounce off surfaces. The main character flies above a planet and into a cave system with his jetpack, shooting creatures and solving puzzles. What is also great is that the character doesn't die - he is just sent back to a previous teleport point. Overall: A unique blend of ideas makes this one of the Amiga's most unique games. |
06 December 2001, 11:08 | #2 |
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Good choice...I always found this to be an absorbing game and capable of captivating my interest for long periods of time. Almost a genre-buster.
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06 December 2001, 11:20 | #3 |
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Yup, it's not often that we see games like Exile.
I prefer the original to the AGA update - you can see more of the play area. |
06 December 2001, 12:28 | #4 |
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What makes this game so special?
I have missed both ECS and AGA Exile on Amiga. The only version of Exile I have played was on the C64. It looked and played like games that were common in the early Eighties. After a bit wandering and bumping around I soon got bored. What's so special about this game?
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06 December 2001, 12:32 | #5 |
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It's the exploration, the real world physics and the uniqueness of the game which does it for me.
Also, I like games which create little worlds and games which little guys in jetpacks. Who wants to be glued to the ground? |
06 December 2001, 12:36 | #6 |
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I liked the idea, but have never really played it since I never got below ground, or whatever you need to do. I don't know how.
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06 December 2001, 12:59 | #7 |
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The physics are quite mesmerizing.
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06 December 2001, 15:14 | #8 |
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Yep.
I enjoyed the Demo on an Early issue of AP and played the AGA version much later. I enjoyed the game but it gets unfathomably hard at points.
have you completed it COdy? |
06 December 2001, 15:23 | #9 |
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No, but I should make a serious effort to do so sometime...
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06 December 2001, 16:19 | #10 |
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I nearly completed it..
I got really far, nearly having all the keys...got under ground, got past the monkey part etc... can`t quite rememeber what happened after that..
Has anyone got it working with any of the emulators?? all I get it the game working, but when I move, the scenery shifts about all weird. ? |
06 December 2001, 16:25 | #11 |
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No 19 - Zeewolf 1&2 (Binary Asylum)
Zeewolf is a prime example of the mixing of two games to come up with a third. It's Desert Strike meets Virus, with the mission structure and helicopter and weaponry action of one and the 3D graphics and control system of the other. The mouse it definitely the best control method for the game, although it takes some getting used to. You don't get games like Zeewolf on any other platform! The sequel is more of the same, with some improvements. Last edited by CodyJarrett; 07 December 2001 at 11:30. |
06 December 2001, 17:28 | #12 |
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Whosh whosh whosh
I remember being rather disspointed by the sequel as it was basically the original without any major improvements. I guess this may have been testimony to teh declien in the Amiga's fortunes.
Nevertheless it is an excellent and novel game. I found that it pays to play it continuosly from the first time you encounter it. I dont often play it for half 'n hour now and then but for a day or two.....untill it gets too hard! Definitely the best chopper game on the AMiga - Desert Strike felt very constricting (well...it was a console game) and Virus I'm afraid I've never played but it certainly looks (and feelS?) similar to Zeewolf (actrually was it the same progammer?). |
06 December 2001, 17:30 | #13 |
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It's nice to have console-style games like Desert Strike on the Amiga sometimes.
Zeewolf was by some ex-Amiga Format guys, Virus was by David 'Elite' Braben. |
06 December 2001, 18:17 | #14 |
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Well I suppose its 'nice'
...........but for a period it seemed that their were an avalanch of console ports which really didnt set the world alight. This to me was a death blow to original AMiga games - console conversions were the film conversion of the mid-nineties!
Desrt Strike:- any games that limits you to the extent where you have to quit if you have 2 instea of three rockets is anything but 'nice' |
06 December 2001, 18:29 | #15 |
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I'm sorry!
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06 December 2001, 18:43 | #16 |
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06 December 2001, 18:54 | #17 | |
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Re: Well I suppose its 'nice'
Quote:
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06 December 2001, 19:45 | #18 |
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I guess so.....
You could cal that a 'tatical' element but really........if I wanted to be limited in such a way then I would fly a real one (well...........you get my drift). In a computer game I want to at least be given some slack, and I dont see what's enjoyable about playing a level for 15-20 minutes only to find that you cant take a final target out because your one missle short!
Anyway, just a grumble of mine, there are plenty of worst cases of the above. and Desert Strike is an alright game. |
06 December 2001, 19:57 | #19 |
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Well
I wouldn`t put Zeewolf in the same bracket as those Desert Strike games....
Zeewolf was a loverly game though, tough to control at first... but once gotten the hang of! superb! |
06 December 2001, 20:11 | #20 |
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Couldn't agree more
Zeewolf has flair, imagination and fun, everything an original Amiga should be. Desert Strike is limited, stage-ridden, console fodder. D.S. is imaginative for a console but compared to an oriignal amiga game like Zeewolf, it pails.
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