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Old 06 May 2009, 15:21   #41
hexaae
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Quote:
Originally Posted by Toni Wilen View Post
How? Autoscale and FS are totally different things. FS = use "internal" resolution (which is always the same) scaled to current host resolution. Autoscale = detect "real" native display size. Width/Height ratio can be totally different in FS and autoscale modes.
Uhm, mybe I've misunderstood the meaning of FS then...
Autoscale takes automatically care of NTSC or PAL proportions, right?
BTW, what is the diff between Autoscale and Autoscale resize?
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Old 06 May 2009, 15:44   #42
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Found another little problem similar to the one of FutureWars when you move the mouse to edges of the screen and it gets resized!
Here is the game (WB, 2.3MB): http://www.2shared.com/file/5657827/58ffe2cd/lem.html
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Old 14 May 2009, 19:01   #43
UncleSpam
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Aspect Ratio Lock button

I've done much experimenting with display scaling using different filters, etc.

One thing that would be beneficial is an "Aspect Ratio Lock" radio button, which, when selected, would continue to allow scaling, but with the "currently selected" horizontal to vertical aspect ratio.

This way, once the proper ratio is achieved, the ratio can then be locked and scaled to the user's desired size (perhaps to the monitor edges).

Just an idea...

- Bogdan
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