English Amiga Board


Go Back   English Amiga Board > Main > Retrogaming General Discussion

 
 
Thread Tools
Old 20 July 2021, 16:32   #1
Lyverbe
Registered User
 
Join Date: Sep 2007
Location: Montreal, Canada
Age: 55
Posts: 68
Captive using the Unreal Engine

I was curious to see how the Unreal Engine works. I had to pick a project so I decided to do Captive.

Map view (aka The Holamap)




Outside
Doesn't show here but water, grass and trees are animated




Inside






Encounters. I know, not too cute I only did the model of a Golly Wog.


Electric bolts




A beloved shop keeper


Droids inventory


Generators. Spinning fast as hell but it doesn't quite show on an image!


I started this project last Halloween. There are still tons of multimedia to do (encounter models and animations, sounds, wall sets, item sprites that are currently just copies of the original, etc.). Code to handle other things (all door types, dice, weapons, maps, dark areas, spinners, etc.) is all there and working. Most of the game is done but lacks a lot of multimedia.

Anyway, my main mission is done: Learn Unreal Engine coding. I don't plan to make this project go any further but wanted to share these screenshots with you guys.
Lyverbe is offline  
Old 20 July 2021, 17:04   #2
roondar
Registered User
 
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,408
Interesting project! Just to be clear, I'm not seeing any screenshots. Is that correct, because the way I read the text suggests there should be a few?

Would be a lot of fun to have a fully 3D Captive though
roondar is offline  
Old 20 July 2021, 17:18   #3
thairacerjp
Registered User
 
thairacerjp's Avatar
 
Join Date: Aug 2016
Location: FRANCE
Posts: 375

OH YES ! what a great game that captive !! so manies planet to visit on one floppy , very good idea
thairacerjp is offline  
Old 20 July 2021, 17:19   #4
Lyverbe
Registered User
 
Join Date: Sep 2007
Location: Montreal, Canada
Age: 55
Posts: 68
No screenshots? oops. Perhaps it has to do with Google Drive access. I have changed that - let me know if it works now!
Lyverbe is offline  
Old 20 July 2021, 17:23   #5
roondar
Registered User
 
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,408
Quote:
Originally Posted by Lyverbe View Post
No screenshots? oops. Perhaps it has to do with Google Drive access. I have changed that - let me know if it works now!
Yeah, they work now. They're extremely big, but they're there
roondar is offline  
Old 20 July 2021, 19:19   #6
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,519
Now Captive with Dread engine [kidding but NOT kidding]
saimon69 is offline  
Old 20 July 2021, 19:47   #7
BippyM
Global Moderator
 
BippyM's Avatar
 
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
Just wow
BippyM is offline  
Old 20 July 2021, 23:19   #8
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,908
I absolute love the 3D programmer's art
gimbal is online now  
Old 20 July 2021, 23:56   #9
Lyverbe
Registered User
 
Join Date: Sep 2007
Location: Montreal, Canada
Age: 55
Posts: 68
At first, it was fun to create the basic textures (walls, floor, ceiling, etc.) and models (lander, generator, doors) but it became painful after spending about 2 hours to create and texture the model of the first weapon (pistol) to finally just look weird. After that, I was saying to myself "I'll show a box and create the model later" which, as expected, I never did. Create and animate all the encounters, create the models for all the items... ugh!

Same thing with sounds. I created the sound when you push a wall because I wanted to know how to do it. Ends up being the only sound in the game.

To think Crowther did the entire game from scratch in 9 months all by himself is just unbelievable.
Lyverbe is offline  
Old 21 July 2021, 16:18   #10
gimbal
cheeky scoundrel
 
gimbal's Avatar
 
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,908
Yeah or games like Stardew Valley and Cave Story, also created by one person and both have rich animations, music and sound effects. It blows my mind. I can't do that.
gimbal is online now  
Old 05 January 2022, 03:10   #11
Lord Riton
Registered User
 
Lord Riton's Avatar
 
Join Date: Jan 2011
Location: France
Age: 52
Posts: 507
Incredible impressive work !


I mean WOW ! You just wanted to test how the Unreal engine works, and for that you just choose to redoo Captive !!??...


Captive is still one of the games i played the most in my life, along with World of warcraft and Heroes of might and magic 3.

I would really love to play a modern version of it !
Lord Riton is offline  
Old 05 January 2022, 10:07   #12
Valken
Registered User
 
Join Date: Feb 2009
Location: Amiga
Posts: 465
OMG looks great. I want to see it with RTGI enabled with a RTX GPU!

Actually, wouldn't it be better to port these type of games over to Legend of Grimrock instead since the basic game mechanics have been setup?
Valken is offline  
Old 05 January 2022, 12:56   #13
Lyverbe
Registered User
 
Join Date: Sep 2007
Location: Montreal, Canada
Age: 55
Posts: 68
@Lord Riton: The game isn't really playable because it's missing a lot of stuff, mainly encounters and weapons. You can wander around and interact with some things but that's about it.

@Valken: An attempt was made in 2013 to use the engine of "Legend of Grimrock" but it was abandonned. See https://www.nexusmods.com/grimrock/mods/358.
Lyverbe is offline  
Old 05 January 2022, 14:22   #14
Cherno
Registered User
 
Cherno's Avatar
 
Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
Cool project

I started in similar situation as yours, in 2013 when I really wanted to see a remake of Hired Guns so I started learning to program in C# for Unity. After several abandoned attempts at recreating the game with modern graphics (including PBR materials and models for characters) I have realized that's it's just unfeasible to do that kind of work all by yourself and expect even half-deent results. Also, as far as I am concerned, "retro"-style graphics and the basic environments (grid like, straight walls, a minimum of decoration, etc) does not mesh well with modern high-definition graphics and high-poly models. So, I opted to keep the original game style as much as possible and reusing the old assets whereever I can. This way, results can still be achieved in a reasonable amount of time, I can focus on the programming, and the end result will be very close to what the original game looked like.
Cherno is offline  
Old 27 February 2022, 15:12   #15
PerryRhodan
Registered User
 
PerryRhodan's Avatar
 
Join Date: Mar 2019
Location: United Kingdom
Posts: 59
Very impressive work. Captive is definitely one of my favourite sci-fi games of all time. I wish someone would do a modern remake for PC. Hint, hint!
PerryRhodan is offline  
Old 27 February 2022, 17:31   #16
Pyromania
Moderator
 
Pyromania's Avatar
 
Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,375
Very cool project, I wasted many hours, whoops I mean enjoyed playing Captive many years ago.
Pyromania is offline  
Old 28 February 2022, 01:17   #17
stevsurv
Beta 1.666
 
stevsurv's Avatar
 
Join Date: Jun 2007
Location: in 1985
Posts: 384
Quote:
Originally Posted by Pyromania View Post
Very cool project, I wasted many hours, whoops I mean enjoyed playing Captive many years ago.

Yes! Me too!
stevsurv is offline  
Old 07 March 2022, 12:38   #18
Lyverbe
Registered User
 
Join Date: Sep 2007
Location: Montreal, Canada
Age: 55
Posts: 68
Thank you all for your nice comments. It's appreciated
Lyverbe is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Agony remake in Unreal Engine. Amiga1992 Retrogaming General Discussion 38 10 March 2017 21:55
unreal Kettenhund support.WinUAE 8 28 September 2009 19:12
CAPS #33 - Unreal VermillioN project.SPS (was CAPS) 7 29 May 2003 00:52
Unreal ilm request.Old Rare Games 19 27 September 2001 19:39

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 22:34.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.15311 seconds with 15 queries