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Old 09 January 2020, 12:29   #1
mc68060
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Earthworm Jim for the Amiga? Here's what David Perry says

Earthworm Jim was released on lots of platforms and probably would have been an easy port for John Twiddy because the engine was presumably very similar to Aladdin. Unfortunately, we didn't get this insanely good jump'n'run game on maybe 6 disks (of course with a nice trackdisk loader and Rob Northen's Copylock) for our A1200s back then.

So I asked David Perry, video game legend and programmer of the original Genesis/Mega Drive version of Earthworm Jim, if there were any discussions about porting Earthworm Jim to the Amiga back in the day. Here's what he replied:

Quote:
I was a big fan of the Amiga, I made Supremacy on it with Nick Bruty and loved the experience. (It was called Overlord in the USA.)

I don't remember having any Earthworm Jim discussions for Amiga, and frankly I don't know why! (I wish you had been there to ask the question!)

As you say, it would have been quite an easy conversion.
Rather sad to hear that we might have gotten an Earthworm Jim Amiga version if there only had been some sort of impulse...
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Old 09 January 2020, 12:58   #2
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Definitely not Earthworm Jim, but the character used in Gotcha reminds of EJ.
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Old 09 January 2020, 13:52   #3
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Earthworm Jim certainly fits the platform, surreal games just have a natural home on the Amiga.
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Old 09 January 2020, 14:42   #4
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Quote:
Originally Posted by mc68060 View Post
Earthworm Jim was released on lots of platforms and probably would have been an easy port for John Twiddy because the engine was presumably very similar to Aladdin. Unfortunately, we didn't get this insanely good jump'n'run game on maybe 6 disks (of course with a nice trackdisk loader and Rob Northen's Copylock) for our A1200s back then.

So I asked David Perry, video game legend and programmer of the original Genesis/Mega Drive version of Earthworm Jim, if there were any discussions about porting Earthworm Jim to the Amiga back in the day. Here's what he replied:



Rather sad to hear that we might have gotten an Earthworm Jim Amiga version if there only had been some sort of impulse...
why not asking him the asset of the megadrive version, and then port the game on A1200 ?
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Old 09 January 2020, 14:50   #5
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Originally Posted by dlfrsilver View Post
why not asking him the asset of the megadrive version, and then port the game on A1200 ?
He doesn't own the rights to Earthworm Jim anymore and since this is still a powerful brand today I don't think he's going to do that...
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Old 19 January 2020, 22:30   #6
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I played this to death on the Snes. An Amiga port would be nice!
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Old 19 January 2020, 23:09   #7
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if John Twiddy had ported it,the game would have run at 25 fps instead 50

is not a good plarformer btw, was overrated
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Old 20 January 2020, 21:55   #8
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is not a good plarformer btw, was overrated
How edgy, hating on actually good platformers.
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Old 21 January 2020, 09:51   #9
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David Perry was behind Supremacy? Didn't know, but it makes sense; one of my favourite devs (but not because of EJ) and one of my favourite Amiga games.
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Old 21 January 2020, 21:02   #10
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How edgy, hating on actually good platformers.

To be honest only the Sega CD version was good. But not a good as the hype. Too many nice looking but long animations that hindered the gameplay a lot. Especially in some very annoying jumping passages. Controls could have been better. Perry did a far better job in Aladdin.

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Old 23 January 2020, 06:01   #11
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Originally Posted by Misclegend View Post
if John Twiddy had ported it,the game would have run at 25 fps instead 50

is not a good plarformer btw, was overrated
25 fps > 0 fps. It looks like that engine could be reused for pitfall as well.
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Old 23 January 2020, 07:33   #12
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Aladdin was awesome game, also Earthworm Jim was very good one too. Second one got too many mini games instead of solid platformers levels, but this is only my humble opinion. I am sure it would be possible to port it to Amiga, just cut some special effects, lower colors and it will be just like Aladdin version. As for Pitfall it was previewed in many magazines that there will be Amiga port too, but I do not know did developers start actually working on it.
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Old 23 January 2020, 10:33   #13
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I think on the 1200 one could do a nice enough version of it.

Loved David Perrys Work on MDK. One of my favourite games ever.
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Old 25 January 2020, 14:21   #14
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As for Pitfall it was previewed in many magazines that there will be Amiga port too, but I do not know did developers start actually working on it.
Yes, they did. Galahad even saw the first level running on an Amiga! See here: http://eab.abime.net/showthread.php?t=23514
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Old 25 January 2020, 20:54   #15
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Quote:
Originally Posted by Gzegzolka View Post
Aladdin was awesome game, also Earthworm Jim was very good one too. Second one got too many mini games instead of solid platformers levels, but this is only my humble opinion. I am sure it would be possible to port it to Amiga, just cut some special effects, lower colors and it will be just like Aladdin version. As for Pitfall it was previewed in many magazines that there will be Amiga port too, but I do not know did developers start actually working on it.
Yeah well John Twiddy did Global Gladiators, Cool Spot and it looks like they were similar engines.

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Originally Posted by Steril707 View Post
I think on the 1200 one could do a nice enough version of it.
Yes it would have been great to see it on the 1200/CD32 with full joypad support.

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Originally Posted by mc68060 View Post
Yes, they did. Galahad even saw the first level running on an Amiga! See here: http://eab.abime.net/showthread.php?t=23514
He doesn't mention if it was for the 1200 or A500. That would have been great to have seen, hopes he tells us more of what he remembers.
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Old 26 January 2020, 11:27   #16
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It would be even more awesome if someone release that version
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Old 26 January 2020, 13:47   #17
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Yeah well John Twiddy did Global Gladiators, Cool Spot and it looks like they were similar engines.
Yes, all those games (including Earthworm Jim) used tUME, see here: https://games.greggman.com/game/tume...al_map_editor/

The Lion King, however, was done by a different team (Westwood) and is a completely different engine. That's probably why John Twiddy didn't do The Lion King Amiga port.

Here's a funny thought: Maybe Putty Squad was never released because its engine borrowed too much code from Global Gladiators, Cool Spot and Aladdin? Maybe System 3 was afraid of getting sued? That explanation makes more sense to me than the official "The Amiga market is dead!" explanation because obviously in 1994 there were still some bucks to be made, especially with a hit game like Putty Squad. There's also this Aladdin beta which has Putty Squad backgrounds in it. John Twiddy probably used a lot of code from Global Gladiators/Cool Spot/Aladdin in Putty Squad so that might also explain why it was never released back in the day.
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Old 26 January 2020, 13:58   #18
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using tUME doesn't mean anything it was used on so many games.
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