09 June 2016, 06:58 | #61 |
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Great Courts 2 aka Pro Tennis Tour 2
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09 June 2016, 09:29 | #62 |
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Marble Madness (EA)
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09 June 2016, 10:37 | #63 |
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Frontier gets my vote too!
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10 June 2016, 00:39 | #64 |
Glastonbridge Software
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tbh i'm kind of amazed how big Frontier's executable is, because it's all procedurally generated. obviously there are sounds and graphics in it too, but, i dunno... i don't consider it a major feat in terms of disk space. Look at some 48k demos they are making for PC these days...
yeah it's a good game though, i spent a lot of time on it. |
10 June 2016, 01:11 | #65 |
Zap´em
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One of my disks that was destroyed recently
Kick Off 2 + World Cup 90 It was my favourite football game before Goal! came on. But Lotus II is really good. I am a fan of Lotus cars ever since. |
10 June 2016, 03:54 | #66 |
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Rainbow Islands
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10 June 2016, 14:04 | #67 | |
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Quote:
To start as well, it's apparently around 250,000 lines of 68k assembly code which I guess would be around 500KB in raw, uncompressed object code, give or take, before any static assets are loaded. I suppose once you can get something to fit on one OFS floppy (~830KB), there isn't much point wasting effort trying to make it smaller, especially if it means compressing data and therefore increasing load times. |
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10 June 2016, 14:59 | #68 |
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Back on topic:
I cannot chose a single game since the quality is so great and every day I feel inclined to play a different game. I had a larger list but I compiled it down to the following games (which I consider landmarks on the Amiga software library). So, in mere alphabetic order, here are my personal choices for the best single-disk games on the Amiga: B.C. Kid IK+ Dyna Blaster Lotus Turbo Challenge 2 North & South Pang Prince of Persia Rod-Land Switchblade II SWIV Toki Turrican II |
10 June 2016, 15:18 | #69 |
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10 June 2016, 16:39 | #70 |
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You could push this topic even further by asking which single FILE game (compacted by hackers like Defjam or BS1) was awesome. Stunningly enough several games mentioned here already would still survive that criteria
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11 June 2016, 09:32 | #71 |
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SWIV
JamesPondII - Robocod LotusII JimmyWhites3DSnooker & Pool and many many more '-) It's amazing what could be squashed in 800K What was the biggest floppy game ? |
11 June 2016, 10:08 | #72 |
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11 June 2016, 19:13 | #73 |
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Spell Bound (with atmosphere similar to TwinWorld) http://hol.abime.net/2050
Yogi's Great Escape http://hol.abime.net/1650 MegaBlast http://hol.abime.net/4584 Dyna Blaster http://hol.abime.net/462 CarVup http://hol.abime.net/2941 Toki http://hol.abime.net/1450 Midnight Resistance http://hol.abime.net/2468 |
11 June 2016, 21:17 | #74 | ||
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Quote:
250,000 lines of code could generate a lot more than 500k binary, 2 bytes is the shortest m68k instruction, they can be up to 10 bytes in length. But then it also depends on whether "lines of code" includes comments and other lines that generate no object code such as labels, constant definitions &c.. But i'm amazed, because 250,000 lines of code is A LOT by my standards, that is far more code than i would have expected even for a game like Frontier, code-wise Mr Beanbag runs to about 35k for the main executable and about 5k for each individual zone. I've written a 3D polygon engine in about 10k. I know Frontier is a lot more involved than any of these things, but still... wow... Quote:
Then it would still be Frontier! I think that was a single file even on an original, right? |
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12 June 2016, 00:01 | #75 |
Zap´em
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Where do you know with NODOS games though? Often it´s many files disguised by the filesystem.
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12 June 2016, 00:12 | #76 |
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P.P Hammer! More than 70 levels, great graphics and music...
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12 June 2016, 06:41 | #77 | |
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Quote:
It is fair to think he was more concerned by design than by efficiency. The fact that he needed an Archimedes to have Virus run smoothly is also a good indicator. |
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12 June 2016, 06:46 | #78 |
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As for an answer to the OP's question:
Dungeon Master obviously! Best ever use of a floppy disk. After that: Turrican II, Battle Squadron, Hybris, Captive, Stunt Car Racer and I would put Lotus II if the game had more varied content and gameplay but as it is it feels too frivolous to me even though I like to play it. Were Super Cars 1/2 on one disk? I think hey had two didn't they? |
12 June 2016, 16:14 | #79 | |
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Quote:
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12 June 2016, 16:16 | #80 |
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I know of those, but I was rather talking about these "single-filed" cracks which were compressed to the max, often so small you could fit multiple "singled-filed" games on a single floppy. Those immaculate Defjam Compact Disks come to mind, but there were many more out there back then.
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