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Old 04 July 2021, 00:09   #261
Retro-Nerd
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Yes, it works now. For wishes: Well, joypad detection (though JoyToKey might work) would be nice and fullscreen too.
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Old 04 July 2021, 11:45   #262
Minuous
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I have the same issue as Retro-Nerd on Windows 8.1: it just does nothing and goes back to the command line. There are no spaces or foreign characters anywhere in the path.

Also tried on Android: it asks whether to install, I say OK, then it says "App not installed". :-(

If there is some problem encountered during the installation then a specific error message would be useful.
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Old 04 July 2021, 11:50   #263
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I got it running under Android 10, but don't have any control mechanism setup that would allow me to play. I just wanted to gawp at the intro in disbelief.

Last edited by dreamkatcha; 04 July 2021 at 22:30.
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Old 04 July 2021, 12:37   #264
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@Minuous: What is your android version ? It need at least Android 8.0 (API26)
Can you check the lionengine-0.log in your %TMP% or %TEMP% path ?

@dreamkatcha: Virtualkeyboard is only visible on game scene, before it is a virtual screen division (top part = arrow up, bottom part = arrow down...) and double finger touch = click / fire

Things will be improved on future release.
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Old 04 July 2021, 14:45   #265
Minuous
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I did not see any mention of a minimum Android version requirement. But anyway the phone has Android 9 so it should be OK.

Log from Windows 8.1 version:

4/07/21 8:09 AM INFO: Starting "LionEngine "10.0.0" for "Lionheart Remake 1.0.0"
4/07/21 8:09 AM INFO: Class resources = com.b3dgs.lionheart.AppLionheart
4/07/21 10:29 AM INFO: Starting "LionEngine "10.0.0" for "Lionheart Remake 1.0.0"
4/07/21 10:29 AM INFO: Class resources = com.b3dgs.lionheart.AppLionheart
4/07/21 7:42 PM INFO: Starting "LionEngine "10.0.0" for "Lionheart Remake 1.0.0"
4/07/21 7:42 PM INFO: Class resources = com.b3dgs.lionheart.AppLionheart
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Old 04 July 2021, 15:20   #266
Dj.Thunder
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@Minuous: Hum for Android install, I have no idea, since I don't know where to find custom APK install log. Maybe you can try to enable Dev mode.
Else, uninstall it, redownload it, and try again (just in case, but maybe you already did it).

What is the JRE used ?
I'm pretty sure there is an exception just after.
Launch it with java in command line (this will print the output directly).
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Old 05 July 2021, 10:55   #267
dreamkatcha
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Quote:
Originally Posted by Dj.Thunder View Post
Virtualkeyboard is only visible on game scene, before it is a virtual screen division (top part = arrow up, bottom part = arrow down...) and double finger touch = click / fire

Things will be improved on future release.
Ah, so everything I need is already built-in. I've got it working now, thanks. It's been ages since I've played the Amiga original, but this seems far more responsive than I remember that being. Me being useless aside, I get the impression someone who's comfortable with mobile gaming could quickly adapt to these controls and make progress. Great job.
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Old 05 July 2021, 22:26   #268
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Nice work Dj Thunder.
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Old 06 July 2021, 01:13   #269
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java -Xverify:none -XX:+UseParallelGC -Xmx256m
-Xms256m -Dsun.java2d.uiScale=1.0 -jar lionheart-remake-pc-1.0.0.jar
6/07/21 9:10 AM INFO: Starting "LionEngine "10.0.0" for "Lionheart Remake 1.0.0"
6/07/21 9:10 AM INFO: Class resources = com.b3dgs.lionheart.AppLionheart
Exception in thread "main" com.b3dgs.lionengine.LionEngineException: Error on loading SC68 Library: sc68
at com.b3dgs.lionengine.audio.sc68.Sc68Format.loadLibrary(Sc68Format.java:79)
at com.b3dgs.lionengine.audio.sc68.Sc68Format.<init>(Sc68Format.java:107)
at com.b3dgs.lionheart.AppLionheart.main(AppLionheart.java:42)
Caused by: java.lang.UnsatisfiedLinkError: Unable to load library 'sc68':
The specified module could not be found.
The specified module could not be found.
The specified module could not be found.
Native library (win32-x86/sc68.dll) not found in resource path ([file:/C:/games/
remakes-bad/lionheart-2/lionheart-remake-pc-1.0.0.jar])
at com.sun.jna.NativeLibrary.loadLibrary(NativeLibrary.java:301)
at com.sun.jna.NativeLibrary.getInstance(NativeLibrary.java:461)
at com.sun.jna.Library$Handler.<init>(Library.java:192)
at com.sun.jna.Native.load(Native.java:596)
at com.sun.jna.Native.load(Native.java:570)
at com.b3dgs.lionengine.audio.sc68.Sc68Format.getLibrary(Sc68Format.java:90)
at com.b3dgs.lionengine.audio.sc68.Sc68Format.loadLibrary(Sc68Format.java:75)
... 2 more
Suppressed: java.lang.UnsatisfiedLinkError: The specified module could not be found.

at com.sun.jna.Native.open(Native Method)
at com.sun.jna.NativeLibrary.loadLibrary(NativeLibrary.java:191)

... 8 more
Suppressed: java.lang.UnsatisfiedLinkError: The specified module could not be found.

at com.sun.jna.Native.open(Native Method)
at com.sun.jna.NativeLibrary.loadLibrary(NativeLibrary.java:204)

... 8 more
Suppressed: java.lang.UnsatisfiedLinkError: The specified module could not be found.

at com.sun.jna.Native.open(Native Method)
at com.sun.jna.NativeLibrary.loadLibrary(NativeLibrary.java:264)

... 8 more
Suppressed: java.io.IOException: Native library (win32-x86/sc68.dll) not
found in resource path ([file:/C:/games/remakes-bad/lionheart-2/lionheart-remake-pc-1.0.0.jar])
at com.sun.jna.Native.extractFromResourcePath(Native.java:1119)
at com.sun.jna.NativeLibrary.loadLibrary(NativeLibrary.java:275)

... 8 more

Looks like it needs SC68.DLL.

Last edited by Minuous; 06 July 2021 at 01:23.
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Old 06 July 2021, 08:03   #270
Dj.Thunder
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@Retro-Nerd: Wishes list added to next release
@dreamkatcha & Oriens: Thanks !
@Minuous: Ah right, I did not compiled sc68 for 32bits, I will send you today, and it will be included on next release.
Anyway, redownload the file, it will no longer crash even if DLL is missing.
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Old 30 July 2021, 09:29   #271
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Post

Some news about the next 1.1.0 planned release:
  • Launcher with key customisation and joypad selection (tested with bluetooth joycon and 8bitdo, but not working with old true playstation 1 gamepad and usb adaptador, driver issue)
  • Fullscreen working fine
  • Loading time should be 4x faster (can select flag to prioritize loading time over memory used)
  • Multi lang added
  • Fresh intro and extro refactoring with perfect timing
  • Working on new stages
  • All-in-one package (do not care about java installation)
You can share on Discord if you want.
More to come
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Old 30 July 2021, 23:06   #272
Retro-Nerd
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Ah, very nice. Looking forward to test a newer version than.
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Old 16 August 2021, 14:00   #273
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Some progress for the editor:



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Old 16 August 2021, 14:30   #274
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Old 16 August 2021, 14:39   #275
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That looks awesome.
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Old 16 August 2021, 16:19   #276
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Cool stuff man. Is the editor also Java based? If so, old fashioned Swing or JavaFX?

I have big respect for the original artists to be able to cut the graphics up into 32*32 tiles like that, often in a way that they can be creatively reused for different purposes.
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Old 16 August 2021, 19:20   #277
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Yes, I'm using Eclipse RCP4 platform + my own platform base, so it is SWT.
Binary working on Windows / Linux / MacOS.



Tiles are 16*16
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Old 16 August 2021, 20:21   #278
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Oh man, I entirely forgot that SWT also exists.
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Old 16 August 2021, 21:30   #279
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Wonderful!

Regarding the editor, is it an available software suitable for other games?

I am a bit tired of handscripting...
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Old 16 August 2021, 21:52   #280
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Was just watching the intro and there is a typo. The original says air-ships! , the remake says air-ship!

Thought you might want to know


Quote:
Originally Posted by Dj.Thunder View Post
Some news about the next 1.1.0 planned release:
  • Launcher with key customisation and joypad selection (tested with bluetooth joycon and 8bitdo, but not working with old true playstation 1 gamepad and usb adaptador, driver issue)
  • Fullscreen working fine
  • Loading time should be 4x faster (can select flag to prioritize loading time over memory used)
  • Multi lang added
  • Fresh intro and extro refactoring with perfect timing
  • Working on new stages
  • All-in-one package (do not care about java installation)
You can share on Discord if you want.
More to come
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