26 November 2011, 19:00 | #1 |
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Join Date: Apr 2010
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Age: 54
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Ork v1.2 Uploaded to the Zone (Please Test and Provide Feedback)
version 1.2 (11-26-2011) done by Keith Krellwitz (Abaddon):
- Complete re-write (removed jst macros and implemented PATCHLIST) - Moved both fire and fire variant decrunchers to slave - 140x blitter patches added - Custom1=1 - Trainer Infinite Energy - Still die instantly when hitting some items Infinite Ammo Infinite Fuel - Custom2=1 - Programmers Cheat Mode - Custom3=1 - Disable blitter patches - Custom4=1 Enable CD32 Joypad support Red - Fire Play - Pause Blue - Spacebar (smart bomb) Forward+Reverse+Red - Abort Game Play+Forward+Reverse - Quit Green - When programmers cheat is active - maps to return - ButtonWait tooltype supported for level intro screens - Added 3 second delay to level intro screens - Buttonwait added, which when set replaces the 3 second delay on level intro screen - Added second joy support - maps to space |
26 November 2011, 23:15 | #2 |
CaptainM68K-SPS France
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after a first test, the intro music is playing too slowly compared to the game on disk.
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27 November 2011, 15:53 | #3 |
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Join Date: Apr 2010
Location: Chicago/USA
Age: 54
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Thanks for the feedback. I am looking into the intro music issue now.
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28 November 2011, 00:51 | #4 | |
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Age: 54
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Quote:
Edit: Not only was the intro music affected, but the entire game was running a slower. This has been like this since the original jst release. Come to think of it I think Harry (helped me with the original imager) mentioned the music issue when I originally did the WHDLoad version. Edit #2: Re-upped the slave (v1.2.2) - fixed the button mapping for CD32 controls. The buttons were not exactly mapped to what was in the readme. Now they are. Last edited by Abaddon; 28 November 2011 at 05:01. |
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03 December 2011, 00:21 | #5 |
CaptainM68K-SPS France
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Now ork works great !!!
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