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#1 |
Registered User
Join Date: Nov 2009
Location: Legoland
Age: 45
Posts: 1,461
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How to decode ZX Spectrum and C64 fonts
Hi,
I have the fonts that came with Paul Dunn's BASIn emulator and some C64 fonts dumps I downloaded before, and I am thinking in using the fonts on something, but I am unsure how to decode they, because I never owned these computers. Anybody, for example, Paul Dunn, can say how BASin encodes the font in BASin files, and in C64 raw files? ![]() Anybody have some fonts that you want to share? Thanks ![]() Last edited by Leandro Jardim; 03 July 2014 at 15:54. |
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#2 |
Join Date: Jul 2008
Location: Sweden
Posts: 2,269
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The fonts are 8x8 bitmaps of ASCII characters 32 through 127 in 1 bit per pixel, so the first 8 bytes is the blank space, the next 8 bytes is !, and so on.
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#4 | |
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Join Date: Nov 2009
Location: Legoland
Age: 45
Posts: 1,461
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Quote:
![]() Last edited by Leandro Jardim; 04 July 2014 at 00:52. |
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#5 |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,109
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Yeah, each font is 768 bytes, which is 96 characters with one byte per row (8 bytes per character). LSB is the rightmost pixel.
D. |
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