10 April 2011, 13:35 | #21 |
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Very much looking forward to any further interviews, also it'd be great to have a collection of funny s-s's/bootblocks from other coders
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11 April 2011, 09:05 | #22 |
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Hey Codetapper
Nice interviews - thanks for sharing, man. |
11 April 2011, 12:13 | #23 |
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Any chance you'd consider interviewing Mark Knight and Matthew Simmonds?
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12 April 2011, 10:23 | #24 |
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@Hewitson: I'm not sure I could do a musician interview justice to be honest!
I like asking technical stuff about how the games were put together, as all the magazines at the time just asked generic questions that could apply to almost any game. None of the questions seemed to be based on what they had seen in that particular game. I never cared about the plot in previews for new games and the mags seemed to enjoy pointing out that the version they had seen wasn't complete but they were promised it would have more levels, more enemies, more colour, more sound, more everything under the sun. Often just more lies! So at this stage I reckon somebody more musician gifted would do a far better job at asking interesting music questions than me! |
12 April 2011, 10:51 | #25 |
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Excellent job there Codetapper
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12 April 2011, 12:20 | #26 |
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Really like this! I'll add a link from binarydevotion.com!
Regarding spam, I use wordpress with Akismet, and so far it has spambinned 23 spammy comments automatically... I'd recommend it on that basis |
12 April 2011, 23:00 | #27 |
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A new day, and a new interview online! This time it's Peter Johnson who wrote many of Ocean's early conversions including Robocop.
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13 April 2011, 00:16 | #28 | |
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Quote:
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13 April 2011, 12:12 | #29 | |||
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Great content in your web Codetapper!!!
I always have enjoyed the startup-sequences of Mr. Aplin , and i remembered that he began with these "messages" in his Amstrad CPC games (usually they are in sprites or keyboard buffers) , i'm going to paste them in this post, because i think that they are not well known between amiga circles... Double Dragon I Quote:
Quote:
Quote:
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13 April 2011, 13:01 | #30 |
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the interviews are great fun to read. Although there is a bit too much "I don't know, I can't remember" stuff going on if you ask me. If you REALLY cared for what you did, you remember most details, not some details...
But perhaps these people just never expected anyone to give a hoot about their work, especially in this day and age. Thats the life of a programmer, all your work is hidden behind the graphics |
15 April 2011, 10:16 | #31 |
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Actually an interview with Richard Aplin I could imagine been very interesting
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17 April 2011, 11:54 | #32 |
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The latest interview is now online - this time it's Chris Sorrell (of James Pond fame) answering the questions. Be warned, this is a long one!
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17 April 2011, 15:12 | #33 |
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Loving the site man, I love reading the 'gory details' even if most of them go way over my head !
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17 April 2011, 18:28 | #34 |
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Love your site. I never paid much attention to the people behind the games etc. back in the day, but it's very interesting to read more about it now... Also love the breakdown of the sprite tricks.
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19 April 2011, 23:57 | #35 |
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Just read bits of the Chris Sorrell interview. If they're all like this, fantastic.
Excellent work! |
16 May 2011, 23:17 | #36 |
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I'm very proud to present my latest (mega) interview: Ian Moran. Ian worked at Special FX, who were renowned for their awesome Amiga specific games. He wrote one of my favourites, Midnight Resistance among others! Enjoy...
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16 May 2011, 23:57 | #37 |
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Thanks Ian, I love RC2
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17 May 2011, 08:17 | #38 |
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Awesome! Thanks.
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17 May 2011, 11:56 | #39 |
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Very nice interview - One thing I would have been curious to ask about is the Palette in Midnight Resistance I think this was assumed to be caused by converting from ST but this may not be the case?
Last edited by Retro1234; 17 May 2011 at 12:03. |
17 May 2011, 12:33 | #40 |
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Another very interesting read, thanks
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