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Old 29 November 2005, 19:11   #21
PiCiJi
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The author of the Ambermoon walkthrough wrote he couldn`t find out the riddle on the desert moon Morag in the palace of S'arin. I tried to email him but it doesn't work.

if anyone interested, the answer is:

242 (sum of digits in crystal balls - in the 4 secret rooms just before the first riddle mouth)

102 (sum of digits in crystal balls - in the 4 secret rooms after the first riddle mouth before the second riddle mouth)

8 (sum of all crystal balls)

7 (sum of all pillars, 5 in the first room, 1 in leftmost and 1 in the rightmost room)

based on the speaking of the second riddle mouth the answer is:

((242+102) *7 ) / 8 = 301

Last edited by PiCiJi; 30 November 2005 at 10:30.
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Old 18 March 2008, 08:32   #22
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Originally Posted by alexh View Post
Ambermoon was released in 1993. The English version is NOT a fan translation it is the original. Although never published it was finished by Thalion and lived in the authors disk box for 5 years until it was sent to me in 1998.

The v1.07 has 26 known bugs, non of which prevent you finishing the game. Myself and two other Amiga programmers have produced a patch to fix all these bugs, however with no beta testers I was reluctant to give it out.

I do remember talking to some people about bugs on the Forrest Moon and the Healer thing, however they couldnt be reproduced.

Code:
1) Burnville - Map labels in German * FIXED *

2) Snakesign - Map labels in German * FIXED *

3) Newlake   - Map labels in German * FIXED *

4) LUMINOR's TOWER 3 - text on the door to Valdyn typo * FIXED *

5) BEAST's CAVE - Skeleton's text typo * FIXED *

6) PALACE OF PELANIS - bad-translated hint, 'WORRYING' changed to 'CONCERNS'

7) TEMPLE OF GALA - crystal ball's text typo * FIXED *

8) TEMPLE OF GALA - ba-translated hint, '' changed to 'GALA MUST STAND IN A BRIGHT GLOW'

9) ILLIEN - riddlemouth in SE corner cannot be answered due to two "ring" in the dictionaryenglish.file one of the 'RING' replaced with 'LOST RING'. * FIXED *

10) WHIRLPOOL - missed textblock * FIXED *

11) LYRAMION [0,0] - bug when sailing/flying near this point * fixed *

12) SAND LIZARD - untranslated 'SANDCHSE' changed to 'SAND LIZARD' * FIXED *

13) SANSRIE'S TUNNEL - SANSRIE'S KEY doesnt open tunnel door * FIXED *

14) PELANIS - Several entries refer to 'PELANIS' as 'PELANI' ( 2Map_texts.amb : 1A0.amb, 1A1,amb )

15) SANSRIES TEMPLE - mismatched textures between 2nd and 3rd and 1st and second floors ( down has stairs going up and up has stairs going down )

16) ILLIEN : 'Lendrai's Magic Weapon: open 9 AM to 7 PM' corrected to '9 AM to 5 PM' ( 2Map_texts.amb : 1A0.amb [22/07/01] )

17) WINDGATES : Bitmap corruption at Gemstone (310;736) and Illien (283;250)

18) ($B4) vs ($27) - All the 'S places i.e. WITCH's HOUSE had a ($B4) instead of a ($27) hence didnt show up as "'S" ( 1-2-3Map_texts.amb, dictionaryenglish.file [12/07/01] )

19) LIBARY - typo in dictionary file, LIBARY changed to LIBRARY [12/07/01]

20) MOP - "Mother-o-pearl chai" changed to "MOTHER OF PEARL CHAIN" (AM2_CPU/AM2_BLT [11/07/01])

21) "CHAMBERS OF THE HEAD PRIEST" : too long for map view, changed to "HEAD PRIST'S CHAMBERS" ( 2Map_texts.amb, 1B0.amb [07/07/01] )

22) Zombie Meister - corrected to 'MASTER' ( Monster_char_data.amb, 008.amb [01/June/01] )

23) Burnville - House of artists now has a CR after the cartographers name ( 2Map_texts.amb 11D.amb [03/June/01] )

24) Thieves' Guild shop : Open from 1PM to 8PM corrected to "1 AM to 8 AM" ( 2Map_texts.amb, 109.amb [3/June/01] )

25) Father Antonius mismatch - One string corrected to Anthony "FATHER ANTONIUS TAKES THE FLOWER AND THE WATER OF LIFE FROM YOU AND MIXES THEM" ( NPC_texts.amb, 002.amb [03/June/01] )

26) Lebab's Tower Brass - "hangs a parchment::" removed one ':' ( 1Map_texts.amb, 0B9.amb [05/jul/01] )



To alexh: Please, send me this patch, because I'm perfectionalist and my games must be perfect. Pleeese.
 
Old 18 March 2008, 09:46   #23
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Not going to happen any time soon.

I need to rework the fixes, ensure that in fixing them we didnt break anything, confirm the structures of the AMB files is correct.

This means working with people like Meynaf and Hexxae and getting a couple of beta testers to play all the way through.

I'd hate to release a "fix" that made things worse.

As things stand, you can finish the game with the original v1.07 amb files.

Last edited by alexh; 09 June 2020 at 15:37. Reason: Fixed spelling of Meynaf
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Old 18 March 2008, 09:54   #24
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But, please, remember me.
 
Old 18 March 2008, 10:08   #25
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Like I said I cannot see it happening any time soon. To play the game from start to finish takes several days.
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Old 18 March 2008, 23:21   #26
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This means working with people like Maynef and Hexxae and getting a couple of beta testers to play all the way through.
If you still need testers i'm your man. I know this game very very well so i can test everyrhing.
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Old 31 March 2008, 09:03   #27
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Question: Do you know what is mean by shortcuts M-B-A and M-B-W in detailed description of things?
 
Old 31 March 2008, 09:52   #28
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It's been a long time since I played but I *think* it is "Magical Bonus Armour" and "Magical Bonus Weaponry" but I might be wrong.
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Old 01 April 2008, 01:08   #29
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Yeah Alex is right. If your M-B-A is bigger than the M-B-W of the enemy they cannot hit you anymore.
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Old 01 April 2008, 11:09   #30
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Hmm, I dunno about that. I though M-B-A was an item attribute not character attribute?
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Old 01 April 2008, 17:44   #31
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Hmm, I dunno about that. I though M-B-A was an item attribute not character attribute?
Yes it is. But as its magical it is wrapped to your char. Never noticed that you are immune to some attackers attacks when you wear iron rings or parade rings?
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Old 01 April 2008, 20:17   #32
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What I meant was the M-B-A of an item goes towards your characters armour level and its that which prevents you from getting hit.
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Old 04 April 2008, 04:47   #33
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Hooooo

Quote:
Originally Posted by alexh View Post
This means working with people like Maynef and Hexxae and getting a couple of beta testers to play all the way through.

I'd hate to release a "fix" that made things worse.
I understand.
Besides, meynaf is a very good choice. Skilled guy - even talked with Toni about UAE core bugs on same skill level as if it was nothing. Impressive stuff.

I can wait.
"Haste makes waste."
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Old 22 May 2008, 07:43   #34
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Question: How can I get into the Lebab's tower? There's long labyrinth full of gargoyles that ends in little valley inside mountains where is tower and windgate. I think that tower must have some sense when windgate is here.
 
Old 22 May 2008, 14:42   #35
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Have you read the note at the entry of Lebabs Tower? This should give you the answer.

BTW. wrong thread for such problems. Please post your questions here:

http://eab.abime.net/showthread.php?t=21226
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