English Amiga Board


Go Back   English Amiga Board > Other Projects > project.Amiga Game Factory

 
 
Thread Tools
Old 15 February 2024, 19:22   #21
lionagony
Registered User
 
lionagony's Avatar
 
Join Date: Jan 2023
Location: Toronto
Posts: 390
Just uploaded a new version of the demo that fixes a few bugs https://lionagony.itch.io/silhouette-threat-aga-amiga
lionagony is offline  
Old 16 February 2024, 00:50   #22
ransom1122
Registered User
 
ransom1122's Avatar
 
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,821
I couldn't see any noticable changes?

[ Show youtube player ]
ransom1122 is offline  
Old 16 February 2024, 01:52   #23
lionagony
Registered User
 
lionagony's Avatar
 
Join Date: Jan 2023
Location: Toronto
Posts: 390
Quote:
Originally Posted by ransom1122 View Post
I couldn't see any noticable changes?

[ Show youtube player ]
I just limited the number of umbrella shots and made them destroy themselves earlier because someone was able to crash the old version by just spamming the shoot button, especially with the 3 way powerup. There was also a bug where if you were killed when ducking sometimes you respawned still in the ducking position. Hopefully both of those are fixed now. Thanks for playing it again and making the video.
lionagony is offline  
Old 16 February 2024, 02:27   #24
ransom1122
Registered User
 
ransom1122's Avatar
 
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,821
That's some good update notes. Nice one
ransom1122 is offline  
Old 03 March 2024, 23:17   #25
lionagony
Registered User
 
lionagony's Avatar
 
Join Date: Jan 2023
Location: Toronto
Posts: 390
Just doing my bi-weekly update on here:

Putting out the demo above was interesting. The main thing I learned is that getting the difficulty right is one of the trickiest parts. Some people had a hard time at the very beginning while others were able to beat the level very quickly. Still working on level 2 and going to try and make the difficulty escalate more gradually.

I have most of the resources for Level 2 drawn (some from my daughter, some I'm touching up from AI.) Not a Microsoft fan but surprised that Copilot in Windows is actually pretty good for doing pixel art. Another challenge is getting everything into 64 colors, I thought that would be plenty but I've realized a jungle has a lot of variations of green

Nothing to show today but I hope to maybe put out a demo of the second level by the time of the next update in two weeks. Thanks to those who have tried the first level, hope you'll like the second.
lionagony is offline  
Old 02 May 2024, 19:38   #26
lionagony
Registered User
 
lionagony's Avatar
 
Join Date: Jan 2023
Location: Toronto
Posts: 390
Major update - A demo of the second level is now available. This one is autoscrolling so the gameplay differs from the first level. It also contains 6 layers of simulated parallax scrolling, something I always wanted to see in an Amiga game. Would love to hear any constructive critiques.

You can download the new demo here https://lionagony.itch.io/silhouette-threat-aga-amiga
lionagony is offline  
Old 02 May 2024, 20:38   #27
zzbylu
Saberman
 
zzbylu's Avatar
 
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 329
Small gameplay:
[ Show youtube player ]
zzbylu is offline  
Old 02 May 2024, 22:13   #28
lionagony
Registered User
 
lionagony's Avatar
 
Join Date: Jan 2023
Location: Toronto
Posts: 390
Quote:
Originally Posted by zzbylu View Post
Small gameplay:
[ Show youtube player ]
Thank you for doing that and so quick! People complained in the video that the background was scrolling the wrong way so I have now uploaded the new version that scrolls properly.
lionagony is offline  
Old 03 May 2024, 00:05   #29
vulture
Registered User
 
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,842
very nice!
vulture is offline  
Old 03 May 2024, 07:43   #30
jotd
This cat is no more
 
jotd's Avatar
 
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,207
Quote:
Originally Posted by lionagony View Post
Major update - A demo of the second level is now available. This one is autoscrolling so the gameplay differs from the first level. It also contains 6 layers of simulated parallax scrolling, something I always wanted to see in an Amiga game. Would love to hear any constructive critiques.

You can download the new demo here https://lionagony.itch.io/silhouette-threat-aga-amiga

Would be nice to know how this is done ? blitter ? dual playfield + palette tricks?


Now the criticism:


- background trees don't smooth scroll, they seem to scroll 16 pixels by 16 pixels
- background scrolling is also backwards. The character is going left, but the trees are going the opposite direction
jotd is online now  
Old 03 May 2024, 11:29   #31
AmyMor
Registered User
 
Join Date: Apr 2020
Location: Calvi Risorta
Posts: 168
friend what happens to those trees in the background? it's completely unnatural...
AmyMor is offline  
Old 03 May 2024, 11:49   #32
acidbottle
Registered User
 
acidbottle's Avatar
 
Join Date: Jul 2018
Location: Scotland
Posts: 828
@jotd: being scorpion engine and 64 colour, I presume it will be AGA parallax scrolling with 256px wide sprite wrapping around the screen.

@lion: If you are having any issue with the scrolling effect, me or earok or practically anyone on the Scorp discord would be happy to take a look and fix it just give me a PM on there if you would like me to take a look.
acidbottle is offline  
Old 03 May 2024, 16:44   #33
lionagony
Registered User
 
lionagony's Avatar
 
Join Date: Jan 2023
Location: Toronto
Posts: 390
I have fixed the scrolling and made a new video of the game here [ Show youtube player ]
lionagony is offline  
Old 03 May 2024, 16:57   #34
lionagony
Registered User
 
lionagony's Avatar
 
Join Date: Jan 2023
Location: Toronto
Posts: 390
Quote:
Originally Posted by jotd View Post
- background trees don't smooth scroll, they seem to scroll 16 pixels by 16 pixels
It is because of technical reasons. The game is made in Scorpion Engine which doesn't support dual playfield yet so I have used 2 layers of 4 64 pixel wide AGA sprites for the background. Each layer of sprites is a 32 frame animation. There isn't enough memory with just 2MB to have more frames than that because they are all full screen. So to reduce the stuttering I have made them quicker so it's not as noticeable. I could make the background scroll really fast and that would look smoothest or really slow and that would look least smooth, I tried to find a compromise and I think when you are actually playing the game and not watching a video of it you don't notice the jumpiness as much.

Quote:
- background scrolling is also backwards. The character is going left, but the trees are going the opposite direction
I have fixed that and posted a new video above.
lionagony is offline  
Old 03 May 2024, 16:58   #35
acidbottle
Registered User
 
acidbottle's Avatar
 
Join Date: Jul 2018
Location: Scotland
Posts: 828
Thats cool, is going in the right direction now!

The critics are right though about the 16pix shift on the parallax. IF that is a design choice then that is cool but if you want it to move more smoothly then that can be fixed to.

*edit I just seen your edit lol

It might well be that the 2mb is not quite enough to move 2 layers but it might be possible with some optimizing and tricks. I think if you can make it smoother you really really should. just my 2 cents tho.
acidbottle is offline  
Old 03 May 2024, 17:02   #36
lionagony
Registered User
 
lionagony's Avatar
 
Join Date: Jan 2023
Location: Toronto
Posts: 390
Quote:
Originally Posted by acidbottle View Post
@lion: If you are having any issue with the scrolling effect, me or earok or practically anyone on the Scorp discord would be happy to take a look and fix it just give me a PM on there if you would like me to take a look.
Thanks for the offer. I was able to fix it. It's funny after having worked on it for months now I never even noticed it was going the wrong way and thought it looked good. It was the first comment on Youtube though and it baffles me that I never realized it
lionagony is offline  
Old 03 May 2024, 17:16   #37
acidbottle
Registered User
 
acidbottle's Avatar
 
Join Date: Jul 2018
Location: Scotland
Posts: 828
well no worries, really interesting concept and do like the artstyle.
acidbottle is offline  
Old 03 May 2024, 19:47   #38
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,534
Quote:
Originally Posted by lionagony View Post
Thanks for the offer. I was able to fix it. It's funny after having worked on it for months now I never even noticed it was going the wrong way and thought it looked good. It was the first comment on Youtube though and it baffles me that I never realized it
Could be worse: think if the game was released,in a cartridge, like a certain SNES Jim Power, than IMO had to create terms like "in 3D" to justify the fact they did screw up the parallax and did not realize until the last minute... ^^
[ Show youtube player ]
saimon69 is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Follix - new game for AGA Amigas [WIP] saimo Amiga scene 48 14 June 2023 11:33
ArtPazz - New game for AGA Amigas [WIP] saimo Amiga scene 38 07 June 2023 15:08
[Found: Blade Warrior] Silhouette type game? Justice Looking for a game name ? 2 08 February 2010 21:35
aga coding newbe questions. kas1e Coders. General 0 20 May 2006 13:54

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 23:54.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.09688 seconds with 14 queries