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Old 21 May 2021, 17:06   #21
malko
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Well done !
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Old 21 May 2021, 17:10   #22
JoeJoe
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thank you for this.
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Old 21 May 2021, 17:11   #23
Neil79
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My Amiga won’t load it! Gurus just after boot Slightly frowning face. Tried disabling cpu caches, selecting OCS and disabling all other drives. I’m sure it will be great though.
https://twitter.com/RavageXK/status/1395750248182652930
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Old 21 May 2021, 17:18   #24
Superman
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Anyone know how to punch the enemies as fire button doesn't seem to work?

EDIT Nevermind

It seems you cant use the fire button when using a joystick but have to use the M key instead. Very odd as it would be much easier to be able to use the fire button.

Last edited by Superman; 21 May 2021 at 17:26.
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Old 21 May 2021, 18:10   #25
h0ffman
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Quote:
Originally Posted by Superman View Post
Anyone know how to punch the enemies as fire button doesn't seem to work?

EDIT Nevermind

It seems you cant use the fire button when using a joystick but have to use the M key instead. Very odd as it would be much easier to be able to use the fire button.
This is how the original game works and I agree with it. You only punch for the early stages of the game and the rest is spent pretty much shooting so you want the primary fire for that really.
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Old 21 May 2021, 18:12   #26
frozen
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Very nice Amiga port, indeed.
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Old 21 May 2021, 18:17   #27
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whaouuu. just fabulous.
Thanks a lot
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Old 21 May 2021, 18:34   #28
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Good work. Thank you.
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Old 21 May 2021, 18:39   #29
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Very nicely done. I really like the music. Gameplay is very close to the original MSX feeling with the required improvements for the Amiga. Looking forward to play this a bit longer.
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Old 21 May 2021, 18:55   #30
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What a start to the weekend! Thanks.
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Old 21 May 2021, 20:16   #31
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Classic!! Thank you very much @h0ffman!! That is just stunning.
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Old 21 May 2021, 20:30   #32
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Indeed! I never played the original Metal Gear, but now I have the incentive.
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Old 21 May 2021, 20:59   #33
viddi
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Music is fantastic.
It even features side-chain effects.
Stunning work!
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Old 21 May 2021, 21:26   #34
Superman
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Originally Posted by h0ffman View Post
This is how the original game works and I agree with it. You only punch for the early stages of the game and the rest is spent pretty much shooting so you want the primary fire for that really.

Ahh that makes sense now. Thanks for the expanation and well done on this fantastic port.
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Old 21 May 2021, 21:59   #35
A500
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What a way to start the weekend! Thank you!!
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Old 21 May 2021, 22:28   #36
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Cool stuff! I'm curious, how did you do the Z80->68k conversion?
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Old 21 May 2021, 22:54   #37
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Congrats for this release Hoffman, excellent job!
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Old 21 May 2021, 23:05   #38
Lisko
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Tried the floppy version on my 1200 with blizzard 1230 and very good work indeed. I like the new music as well. It's so fluid compared to the msx version (played on mister fpga). Thanks and congratulations for your great work.
I have to report that I just saved after starting a new game but then the floppy became unbootable, freezing on black screen like if it's corrupted.
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Old 21 May 2021, 23:38   #39
h0ffman
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Cool stuff! I'm curious, how did you do the Z80->68k conversion?
By hand, one instruction at a time., sort of. Some times just converting verbatim other times realising you could do the same thing in a much more simpler way with all the additional registers. Other sections are just not ported and written from scratch, basically everything graphics related and other bits an pieces.
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Old 21 May 2021, 23:41   #40
h0ffman
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Originally Posted by Lisko View Post
Tried the floppy version on my 1200 with blizzard 1230 and very good work indeed. I like the new music as well. It's so fluid compared to the msx version (played on mister fpga). Thanks and congratulations for your great work.
I have to report that I just saved after starting a new game but then the floppy became unbootable, freezing on black screen like if it's corrupted.
Oh that is weird. Does the crack intro start? If possible could you make an adf of the corrupt disk?
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