30 October 2007, 13:19 | #1 |
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Loading games from workbench 3.0/3.1
I have some adf games that work in A1200 like Cruise for a Corpse or Mig-29M SuperFulcrum but they doesn't work loading from WB3.0 or ClassicWB!,as they don't work in adf from WB either they work installed from WB.
My question is...is there any way or program to avoid this incompatibility? My intention is to be able to install these games in ClassicWB. |
30 October 2007, 17:54 | #2 |
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You could install Cruise for a Corpse using WHDLoad I guess?
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30 October 2007, 19:17 | #3 | |
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http://eab.abime.net/showpost.php?p=367863&postcount=32 |
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30 October 2007, 19:20 | #4 |
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Ah right, I wasn't aware of that.
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30 October 2007, 21:06 | #5 | |
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the way i go around it is that i design a script for this kind of games which renames startup-sequence as startup-temp and renames a pre-defined startup-cruise for instance, as startup-sequence..then wait 2 to 3 seconds to clear disk caches..and then reboot...typically : hd0:s rename startup-sequence startup-temp rename startup-cruise startup-sequence wait 3 tude hardreset you can find tude on aminet and it's the only really reliable reset tool i found (though i also use it as a degrader). your startup-cruise would be something like that hd0:s rename startup-sequence startup-cruise rename startup-temp startup-sequence wait 2 (some assigns may be needed for your game and then the exec command...) there are also launch scripts (like slamtilt) that mount a virtual drive in memory and boot from it but the limitation of this is that your virtual drive must include, as the boot volume, all the system files needed by the game (c commands, libs, devices...) and in most cases it may consume way too much memory for your game to run....¸ your game may be able to work with some degraders like jst but it's not granted (jst execute command with nocaches option for instance) hope this helps! |
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30 October 2007, 22:18 | #6 |
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Thanks for your valuable help!I will try it tomorrow.
People knows much in EAB but coverall is very amiable |
31 October 2007, 00:32 | #7 |
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also i found that using the startup menu "boot without startup-sequence " option executes setpatch quiet anyway. so this is not a valuable alternative
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31 October 2007, 12:49 | #8 |
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Can you upload your script?please
I don't know anything about scripts and how and where to do it... I'm sorry |
31 October 2007, 13:34 | #9 | |
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i prefer you wait for an updated version of whd slave... + a script is just a text file ...ie you copy what i gave you in a text editor and save it as text file...you just need then to type "execute (filename)" and it runs. |
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31 October 2007, 17:07 | #10 | |
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Surely that's not right. I've been avoiding setpatch for years by running a script in order to load one game or another. |
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31 October 2007, 17:09 | #11 |
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31 October 2007, 17:35 | #12 |
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I don't have the original Cruise for a Corpse,I have a cracked adf.
I'm interested in more games with the same problem. |
31 October 2007, 17:42 | #13 | |
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make a test boot without startup-sequence and launch monkey island for instance!! we'll see what happens then.... |
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31 October 2007, 17:42 | #14 |
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I'm not sure I fully understand the question - are you saying they work when run from ADF outside Workbench, but when you install them to the hard drive or run them from within Workbench they fail?
So basically AGA mode is preventing them from running, and they work in ECS mode? If so, you can use embedder or a similar program to degrade the Workbench then run the program - I think it's in the C directory and you just place it as a tooltype in the games launch icon. Another method is to write a launch script to degrade the A1200 and run the program. Aminet should have loads of CLI/Shell tools to degrade A1200's in order to run older programs from Workbench. TUDE provided in the ClassicWB programs directory can do it too - read the instructions. If I haven't understood the request, I apologise! |
31 October 2007, 17:47 | #15 | |
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31 October 2007, 17:50 | #16 | |
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I'll have to have a look into a solution next time I play around. |
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31 October 2007, 18:14 | #17 |
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I can confirm that Monkey Island run fine on my A1200 by degrading to OCS/ECS at boot screen and then continuing the boot from my standard StartUp-Sequence containing SetPatch.
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31 October 2007, 18:44 | #18 | |
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although that's not the problem. |
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31 October 2007, 21:50 | #19 |
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I wrote both scripts in only one with Jano editor and I called it startup-cruise.This is the script,isn't it?
DH0:s rename startup-sequence startup-temp rename startup-cruise startup-sequence wait 3 tude hardreset DH0:s rename startup-sequence startup-cruise rename startup-temp startup-sequence wait 2 cruise Then I have used execute comand:startup-cruise and then I read a message of no executable have I done anything badly? this game doesn't make assign |
01 November 2007, 13:44 | #20 | |
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you're tenacious aren't you? ok you need to save this first script as (your game directory)/rebootstart : DH0:s rename startup-sequence startup-temp rename startup-cruise startup-sequence wait 3 tude hardreset then you need to save this second script as dh0:s/startup-cruise : DH0:s rename startup-sequence startup-cruise rename startup-temp startup-sequence wait 2 dh0:cruiseforacorpse cruise provided your game directory is dh0:cruiseforacorpse for instance you have to make sure that the tude command is available under dh0:c/. I don't remember if wait command is part of the os or from aminet, please check under your dh0:c/ folder also and download it if not in here. then go under your game directory within a cli window (later you can assign and icon to rebootstart script with the tooltype execute) and type in : execute rebootstart... DON'T BLAME ME IF IT FUCKS UP YOUR HD..I WARNED YOU!! GOOD LUCK! |
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