19 March 2021, 18:51 | #321 | |
Registered User
Join Date: Feb 2021
Location: United States
Age: 52
Posts: 67
|
Quote:
Someone made a really good point earlier that what people didn't know at the time was that the market was starting to split between specialized gaming devices (consoles) and computers for work. Whether specialization for electronics was inevitable or not I don't know. What we do know is that when the Amiga first launched, Commodore was trying to straddle both worlds with the Amiga being the computer that could play games and do business work. Unfortunately, the *hardware* wasn't well suited for supporting business work as well as its competitors and thus it was the competitors that got the software. As persuasive as I find Bruce's arguments, I don't subscribe to the inevitability of the PCs becoming so dominant if there had been alternatives that could do what PCs did but better. Otherwise, we'd be using Blackberries or Windows CE phones today. Commodore in 1985 had the largest market share of personal computers. (the C-64) Bigger than IBM. Bigger than Apple. It was in a position to capitalize on that with the Amiga if the Amiga had been a superset of what the PCs and Mac could do. But it wasn't. Each made trade-offs with their hardware. To use a D&D analogy, the Amiga was a much better overall character. Its stats, overall, were much better than the PCs and Mac. But they weren't better in all areas and the areas where the PC and Macs concentrated on turned out to be the areas that mattered for businesses (namely, on-screen clarity via resolution and/or via monochrome). |
|
19 March 2021, 19:14 | #322 |
Registered User
Join Date: Jun 2015
Location: Germany
Posts: 1,918
|
I find it strange that the Amiga was originally intended to become a console and then was turned into a computer because of the US American console crisis but for some reason the popularity of consoles for games in the US is supposed to be the reason for the Amiga's lower popularity in the USA as compared to Europe. Either the situation around consoles changed a lot in a relatively short time or this doesn't seem to make much sense.
Perhaps Commodore should have turned the A500 back into a console and only made big box Amigas that could also play the games for that console. Console sales could have driven Amiga technology for the big box Amigas which would have given nice margins on top of the console business. |
19 March 2021, 22:04 | #323 | |||
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,546
|
Quote:
Lotus 123 was released in January 1983. By that time the IBM PC had sold well over 1 million units, and already had Visicalc (from the Apple-II) and Multiplan (precursor to Microsoft Excel). So it wasn't so much people buying PCs to use Lotus 123, as Lotus producing an app for the PC. They did so because the existing PC market was large enough to justify developing a better spreadsheet for it. The idea that Lotus Corp would go to all the trouble of porting their x86 assembly language code to an entirely different platform with no hope of achieving the sales required to justify it is laughable. Quote:
IBM Personal Computer Quote:
So what the Amiga needed wasn't a killer app, but a killer keyboard. And a time machine set 4 years in the past. |
|||
19 March 2021, 22:37 | #324 | ||
Registered User
Join Date: Jun 2020
Location: Brno
Posts: 90
|
Quote:
This, this, this and this (interesting book, highly recommended). It's a very well known story. Meanwhile Nintendo, at that time, was not that big in Europe. I don't know why. Marketing strategy? Strong focus on US market? Popularity of 8bit home computers in Europe? Quote:
Too little, too late. My personal opinion is that Commodore wouldn't have a chance with a dedicated gaming machine anyway. Why? Because Commodore was always weak in a software support. And video game consoles are solely about the software - the entertainment software. So many manufacturers tried to repeat a Nintendo's way to success. So many of them failed miserably. P.S.: Idea of a big box Amiga compatible with a "console" Amiga is IMHO unrealistic because the video game economy is based on a closed platform principle (a walled garden) in which publishers must pay "an entrance fee". It also allows to have some anti-piracy protections. You can't have both at the same time: A closed system in a form of video console, and an open system in a from of home computer. Last edited by defor; 19 March 2021 at 23:01. |
||
19 March 2021, 22:57 | #325 | ||
Registered User
Join Date: Apr 2017
Location: France
Posts: 567
|
Quote:
Quote:
It lead to another question: when Lattice C was release on the Amiga? If someone have the answer... The Wikipedia page only mention the date of the original release for the PC (1982). Last edited by TEG; 19 March 2021 at 23:08. |
||
19 March 2021, 23:11 | #326 | |
Registered User
Join Date: Mar 2012
Location: Norfolk, UK
Posts: 1,153
|
Quote:
(To be fair, though, those keyboards were excellent, and still sought after today.) |
|
20 March 2021, 03:13 | #327 | |
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,546
|
Quote:
The Amiga was a superset of what home computers had, and the price reflected it. This was a major stumbling block for sales. Had they added even more hardware to make it a superset of business computers as well the price would have been prohibitive. Why would any business pay extra to get a lot of stuff they didn't need? This is where IBM's genius came in. Their 'business' package had a 10MB hard drive, a monochrome text adapter with printer port, a business-quality printer and their famous keyboard - ie. just what a business user wanted and no more. So what should Commodore have done to match that? Firstly they should have made the Amiga's custom chipset an optional 'multimedia' plugin, so people didn't have to pay for it if they didn't need it. But everyone needs high resolution text so they should have integrated MDA/CGA/EGA compatible video onto the motherboard, along with industry standard serial and parallel ports (not those backward A1000 connectors - what were they thinking?), floppy disk controller and DMA channels. The keyboard port should have allowed you to plug in the famous IBM keyboard that everyone wanted. They should have kept the hardware mouse port, but dropped the joystick port as this could be provided on the multimedia card. The machine should have had an A2000 form factor, but without the extra slots (by which I mean the Zorro-II and CPU slots), and it should have taken PC cards directly so you could install new video cards etc. when they became available. They should have used an Intel CPU to make porting Lotus 123 practicable, and separated the OS into a BIOS and DOS portion so users could load alternative OS's off disk. Oh look, they did! |
|
20 March 2021, 03:14 | #328 |
Registered User
Join Date: Sep 2016
Location: Michigan
Posts: 384
|
I just ordered a Unicomp Model M keyboard.
|
20 March 2021, 04:16 | #329 | ||
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,546
|
Quote:
But aren't we forgetting something? If this is to be the 'killer app' that people will buy an Amiga for, how do we convince them not to just buy a PC and run the DOS version? I know - since we already paid more for the license and development than we will ever get back anyway, we'll just pay them to use the Amiga version! There's always a way to make sales when profit isn't the goal. Quote:
|
||
20 March 2021, 13:08 | #330 | |||
Registered User
Join Date: Apr 2017
Location: France
Posts: 567
|
Quote:
On the contrary, on the PC you had to be a genius for sure. You had to address the memory directly. But it make me think of another catch we did not broach: the incompatible floppy disk format. CrossDOS appeared only in 1989. And at the time it would have been a real problem to infiltrate the professional world. Quote:
Quote:
Now I wonder if Commodore made a deal with Lattice to have the C ported or if Lattice did it by itself. Having a compiler for the platform was just crucial. |
|||
20 March 2021, 13:36 | #331 |
Registered User
Join Date: Apr 2017
Location: France
Posts: 567
|
What was the A1000 keyboard quality? Commodore had a rather good reputation about keyboards since the start. PET, C64 and C128 have good keyboard.
|
20 March 2021, 14:06 | #332 | |
Registered User
Join Date: Mar 2012
Location: Norfolk, UK
Posts: 1,153
|
Quote:
https://deskthority.net/wiki/Commodore_Amiga_1000 If that's anything to go by, it was very good - but once again lacked the brand recognition factor. |
|
20 March 2021, 18:08 | #333 | |
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,546
|
Quote:
But of course it wasn't IBM and therefore an unknown quantity. Considering the pedigree (the C46 and Atari ST both had terrible keyboards), I can understand why potential buyers would shy away from it. As for the IBM keyboard, I had one for a while and while it was nice I prefer Amiga keyboards. The IBM's keys were too 'clicky' for me. Since few other keyboards duplicated it I suspect most users actually prefer less noisy keyboards. |
|
20 March 2021, 19:20 | #334 | |
Registered User
Join Date: Mar 2012
Location: Norfolk, UK
Posts: 1,153
|
Quote:
(The infamous Model M is technically a membrane keyboard, mind you, despite the buckling spring clickiness.) Keyboard preference is, of course, another "Holy War" kind of topic! |
|
20 March 2021, 19:23 | #335 |
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
|
Americans called the Amiga a "console".
My own father (who got it for me for my birthday) called my A1200 a "toy". Sums it up, really. |
20 March 2021, 22:03 | #336 |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,127
|
Maybe the development kit for the Amiga was too pricey and not enough assembler examples. If commodore had supplied an intuition builder to speed up gui development maybe that would of helped? The new interface builders today (based one the origional by NeXT) really does help speed up development.
|
20 March 2021, 22:06 | #337 | ||||
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,546
|
Quote:
Quote:
What was a big deal was getting it out as soon as possible. Commodore figured that having Lotus 123 on launch would be a good selling point, and they had a way to do it without having to spend an unacceptable amount of time and money on porting it - software emulation! They contracted Simile Research to create the Amiga Transformer which could run many IBM titles including Lotus 123 and Wordstar (slowly of course), and bundled it with the A1020 5.25" floppy drive for compatibility with PC disks. User response was (understandably) meh. The November 1985 issue of Amiga World magazine has a contemporary take on it:- Quote:
The emulation idea is intriguing, but I had no desire to run Lotus 123 on my A1000 - and I suspect most Amiga owners at the time felt the same. If we wanted to run PC apps we would have bought a PC! Commodore obviously needed to address the IBM compatibility issue, but attempting to ride on its coattails was bound to fail. They should have aimed towards producing unique software designed for the Amiga that played to its strengths, not just create clones of PC apps. But this was difficult when they didn't have machines for developers to work with. So they had to release the A1000 even though it wasn't finished - then got criticized for not having sufficient titles on launch. Quote:
|
||||
20 March 2021, 22:48 | #338 | |||
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,546
|
Quote:
Assembler examples were not needed for apps. Intuition itself was written in C, so C was the obvious language for developers to use. Also (unlike earlier 8 bit machines) C on the 68000 was actually quite efficient. Quote:
Quote:
|
|||
21 March 2021, 00:38 | #339 |
Banned
Join Date: Sep 2011
Location: Cardiff, UK
Age: 51
Posts: 2,871
|
@ Bruce Abbott:
Is that you in your avatar? You remind me of a fisherman at best, or a gnome or dwarf at worst. |
21 March 2021, 04:07 | #340 | |
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,546
|
Quote:
Yes, it's me. Here's the full picture for context. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Things the Amiga didn't get right from Day 1 | drHirudo | Nostalgia & memories | 826 | 10 March 2022 15:02 |
Is it true the Amiga nearly DIDN'T use RGB for colour? | Foebane | Amiga scene | 14 | 28 June 2018 02:12 |
Best Amiga pinball game that Digital Illusions *didn't* make | PixelsAtDawn | Nostalgia & memories | 30 | 05 December 2017 02:43 |
Why game companies didn't make better games for Amiga | ancalimon | Retrogaming General Discussion | 35 | 17 July 2017 12:27 |
New Amiga one & Os4 thoughts | sewerkid | Amiga scene | 7 | 01 December 2002 17:31 |
|
|