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Old 02 June 2024, 05:05   #1
Tony Gunk
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Secret of Monkey Island music too fast

Hello again,

I finally got my A500 upgraded and fully working with a TF536 and classicWB set up on a 4GB compact flash card, and I'm starting to load WHDLoad games and demos into it. I got the secret of Monkey Island set up on the card in WinUAE and it worked just fine but when I put it in the real Amiga and played it I noticed that the music was playing too fast and skipping oddly in parts

The game itself seemed to be running at the correct speed and only the music was too fast... I loaded up another game (lemmings) to see if it would happen to all games but it worked just as expected.

Anyone know what's going on here?? Any help would be appreciated.

Thanks

EDIT: It randomly started playing the music at the correct speed, but what was with the previous discrepancy? Also, other games I have like alien breed are all stretched and fucked up as if it's trying to display on a PAL monitor. Is there any way to get it to display correctly for NTSC monitors?

Last edited by Tony Gunk; 02 June 2024 at 06:21.
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Old 02 June 2024, 08:45   #2
derSammler
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Look into the tooltypes for WHDLoad, in this case especially NOCACHE.
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Old 02 June 2024, 09:15   #3
kriz
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Most games are PAL .. I could not see if Alien Breed got a NTSC version ..
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Old 02 June 2024, 09:37   #4
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With Monkey Island the code for the game and music are probably independent of each other and while the game runs ok on the TF536, the clock speed of that CPU is probably playing the music too fast as stated. There's not a lot that can be done other than inserting tooltypes like NoCACHE and FastChip to see if it slows down. WHDLoad.de asks for Mantis Bugtracker reports to be made so the slave author can update the slave to new hardware. As they work voluntarily miracles are not always expected.

Alien Breed might run better on your US system with the NTSC tooltype added to the Icon Information tab.
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Old 02 June 2024, 16:43   #5
Tony Gunk
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I found the NTSC tooltype and activated it without any change in behavior as far as the screen being stretched... I'll definitely check out the NOCACHE thing though because I noticed some other games now have odd music issues.

Also, the monitor I'm using is a Commodore 1084s-D2, might that have something to do with the display issues?
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Old 02 June 2024, 17:24   #6
Seiya
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@Tony Gunk
you can try to install the game on harddisk to see if you have the same issues.
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Old 02 June 2024, 18:17   #7
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Quote:
Originally Posted by Seiya View Post
@Tony Gunk
you can try to install the game on harddisk to see if you have the same issues.
What do you mean?
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Old 03 June 2024, 03:10   #8
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The Secret of Monkey Island has installer script in the floppy disk. you can easily install on your Harddisk and run without use WHDLoad. The only things to keep in mind that is OCS games and with A1200 you have to disable setpach or to use the tool "killaga" or similar.

Last edited by Seiya; 03 June 2024 at 11:34.
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Old 04 June 2024, 19:33   #9
Tony Gunk
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Quote:
Originally Posted by Seiya View Post
The Secret of Monkey Island has installer script in the floppy disk. you can easily install on your Harddisk and run without use WHDLoad. The only things to keep in mind that is OCS games and with A1200 you have to disable setpach or to use the tool "killaga" or similar.
Can I use an ADF for this? I don't have an original disk.

Also, if I got it installed that way where would I set those parameters?
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Old 04 June 2024, 19:55   #10
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Monkey Island is NTSC so if you run the game in PAL the music will be slow. That same is for some other early Amiga games. This will not happen with all games but other example is Marble Madness where the game will run to slow in PAL and music will be to slow. If you use whd-load just add tooltype - NTSC
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Old 05 June 2024, 05:44   #11
Tony Gunk
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Quote:
Originally Posted by nikosidis View Post
Monkey Island is NTSC so if you run the game in PAL the music will be slow. That same is for some other early Amiga games. This will not happen with all games but other example is Marble Madness where the game will run to slow in PAL and music will be to slow. If you use whd-load just add tooltype - NTSC
I have been running the game with the NTSC tooltype this whole time and the music is running too fast. Running it in PAL actually brings it closer to the correct speed...
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Old 05 June 2024, 09:37   #12
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Are you using latest slave? https://whdload.de/games/MonkeyIsland.html
Quote:
Version 3.7 (08.07.2021) done by JOTD:
- fixed music going too fast for some machines
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Old 05 June 2024, 19:08   #13
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Originally Posted by Tony Gunk View Post
I have been running the game with the NTSC tooltype this whole time and the music is running too fast. Running it in PAL actually brings it closer to the correct speed...
What display are you using?
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Old 05 June 2024, 19:14   #14
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it's expected that music is too fast on NTSC. Most games expect PAL and most module players use VBLANK interrupt (not CIA) for timing.
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Old 06 June 2024, 07:08   #15
Tony Gunk
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Quote:
Originally Posted by Aardvark View Post
Are you using latest slave? https://whdload.de/games/MonkeyIsland.html
Probably not, I'll try that out tomorrow. Also I noticed that sometimes it just decides to play the music at the correct speed but most of the time not, regardless of what tooltypes I have.
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Old 06 June 2024, 18:43   #16
Tony Gunk
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Quote:
Originally Posted by Aardvark View Post
Are you using latest slave? https://whdload.de/games/MonkeyIsland.html
I copied over the newest slave and that seems to have fixed the issue, so I guess that's solved :v Thanks a bunch for the suggestion I probably wouldn't have figured that out on my own.
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Old 06 June 2024, 21:18   #17
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I've came to a point where I don't even remember stuff that I have fixed... or tools or options in tools that I wrote. Is that that I'm prolific, or just old ?

The issue there was very peculiar, with level 6 interrupt acknowledged too soon, and could be triggered again too soon.
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