08 July 2022, 18:37 | #61 |
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10 July 2022, 18:06 | #62 |
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Cybernoid II, and almost sure the first one too
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10 July 2022, 18:36 | #63 |
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10 July 2022, 22:19 | #64 |
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10 July 2022, 22:43 | #65 |
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11 July 2022, 21:38 | #66 |
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Welcome to the thread Dan :-) Although it's primarily a list-building thread, it would be interesting to get some first-hand insight into the challenges with Amiga game development re audio.
It's curious that Chuck Rock 2 doesn't suffer from the music vs SFX limitation but some Core games that followed it did? Presumably then not the case that after you cracked it for Chuck 2 that expertise / code could then be copied into all following games? |
11 July 2022, 22:32 | #67 |
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People who copy/pasted a lot created Tiertex-grade games.
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11 July 2022, 23:16 | #68 |
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11 July 2022, 23:20 | #69 |
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Those ancient enough to remember know that the gimbal has coded: https://eab.abime.net/showthread.php?t=45621
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11 July 2022, 23:47 | #70 | |
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Quote:
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12 July 2022, 01:19 | #71 | |
cheeky scoundrel
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Quote:
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12 July 2022, 01:27 | #72 |
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I left the fields of real coding to venture to the 'finance and investment' department, so I won't blame you Plus with the right toolkit PHP and JavaScript are quite... interesting to work on
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12 July 2022, 07:12 | #73 |
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Let me add Phantasm by Exocet to the list
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12 July 2022, 19:52 | #74 |
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12 July 2022, 23:04 | #75 |
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One of my all-time favourites, Deluxe Galaga, much prefer sfx.
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12 July 2022, 23:09 | #76 |
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14 July 2022, 20:54 | #77 |
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Updated with alternative platforms that don't make you choose.
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14 July 2022, 21:45 | #78 |
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15 July 2022, 20:20 | #79 |
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Stormlord and Onslaught are other two
possibly others Hewson titles |
15 July 2022, 21:54 | #80 |
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