10 October 2012, 11:22 | #61 |
Old fart
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Armour-Geddon II: Codename Hellfire - load more files in memory, if you have extra RAM.
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10 October 2012, 17:47 | #62 |
Global Moderator
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Time Lock detects extra RAM:
http://eab.abime.net/showpost.php?p=844223&postcount=66 Utilized to expand data? |
11 October 2012, 02:00 | #63 |
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Location: Sector K240
Posts: 338
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Sneech could detect how much RAM you had at startup, and loaded different samples accordingly.
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11 October 2012, 14:45 | #64 |
Registered User
Join Date: Mar 2006
Location: D
Age: 49
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Their Finest Hour
Less sound FX without 1 MB RAM |
12 October 2012, 03:22 | #65 |
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Location: USA
Posts: 1,058
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Nebulus 2 says "Extra Ram detected... filling up" during loading of first level.
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12 October 2012, 12:58 | #66 |
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Location: Hollola, Finland
Age: 47
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If I remember correctly, "Falcon" lets you use the black box feature if you have extra RAM. I'm not sure but I think that there were also extra samples.
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12 October 2012, 14:45 | #67 |
Amiga user since 1990
Join Date: Sep 2005
Location: Bristol, England
Age: 48
Posts: 365
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Eye of The Beholder 2 adds some nice background music to the text/picture in-game cutscenes if you're over a certain amount of RAM.
I'm not sure what the amount of RAM needed to do this is. I could only get my A1200 to do it once I'd added some expansion RAM. |
12 October 2012, 15:02 | #68 |
Puttymoon inhabitant
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I think similar feature in Populous II - after the round is ended, you can see fast forwarded record of the progress of the terraforming in the background. More RAM = longer record.
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12 October 2012, 19:16 | #69 |
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Not totally the same, but I always loved the memory usage in Dragon's Lair.
You needed a 1M Amiga, unless you had a 512K Amiga 1000. It would use the kickstart "RAM" as extra memory and work with that.. desiv |
13 October 2012, 15:04 | #70 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,608
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Reflexity: Pinball Challenge
WHDLoad version shows: So I guess the ADF version might show the opposite when used with a proper config |
13 October 2012, 16:55 | #71 |
Global Moderator
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Something like this then :
As for the improvements: - I noticed none either visual or auditory - I saw nothing in the credits that are displayed on the main menu - the disk is NDOS, so no way to check via Workbench for a readme. - nothing in the WHDload install Perhaps a German speaking member could check the review of the game, to see if there is something mentioned: http://hol.abime.net/1218/miscshot I noticed there is a DF1 option, not sure what it is about (hiscore saving?) so perhaps it is realted to the expansion RAM detected. |
13 October 2012, 17:13 | #72 |
HOL/FTP busy bee
Join Date: Sep 2006
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Nothing mentioned about extra features with more RAM. Maybe it's just that screen that makes the difference
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13 October 2012, 17:22 | #73 |
Global Moderator
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13 October 2012, 17:27 | #74 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
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Something like that
Just found out that you can access more tables at 150k and 500k points by reading that review... not that I'll try |
13 October 2012, 17:46 | #75 |
Global Moderator
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Screenshots of the other tables on MG if you are curious:
http://www.mobygames.com/game/amiga/...ge/screenshots |
13 October 2012, 20:56 | #76 |
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I never saw other tables, I was sure there was only one, thank you. On 3rd table I can see some similarities to Ignition table from Pinball Dreams (same year).
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16 October 2012, 10:50 | #77 |
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I rembember that the HD-install of Formula One Grand Prix did only work with 1MB Ram (or more?). Perhaps this is Microprose specific?
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20 October 2012, 17:01 | #78 |
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 863
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Since I have released the final version now, mine! Timebomb loads smaller music and less gfx if it only detects 512K chip ram.
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11 November 2012, 04:24 | #79 |
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Join Date: Nov 2012
Location: Milford USA
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As I recall, Technocop loads more of the game into memory if you have extra RAM, otherwise there's a lengthy load when you get out of or into the car.
Also, I believe that Bad Dudes/Dragon Ninja had extra enemies if you had more RAM. |
11 November 2012, 07:44 | #80 | |
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Quote:
- Mortal Kombat 1 - a lot of swapping. Extra memory reduced swapping drastically. Basically the whole game loaded into the memory and then only the second disk had to be in the drive. But I haven't found any more extra features coming with this. - Mortal Kombat 2 - before I had an expansion there was a lot of disk swapping, music was in scarce, there was no speech, there was no smoke effect (especially when you were fighting with Smoke character), Shang Tsung's morphs, fatalities of some characters, babalities and friendships of all character had to be loaded from disks during the game. After I installed the expansion this was no longer an issue. Added: I am not 100% sure but I think that playing MK2 with only 1 MB of Ram it was not possible to make Shang Tsung's morphs into someone else than his opponent. Correct me if I am wrong with this one. Last edited by mailman; 11 November 2012 at 08:16. |
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