25 October 2009, 01:46 | #1 |
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EAB/Lemon Super League 2009: Round 11 - Wizkid
EAB/Lemon Super League 2009: Round 11 - Wizkid
Starts: 00:01 October 25 Finishes: 23:59 November 14 Rules Post screenshots of your scores in this thread, and write your score underneath. You can enter as many times as you like within the round's time frame. From the Options menu select 'Normal' difficulty level. For this round, the player with most rounds completed (shown on the highscore table) and LOWEST score wins. No cheating of any kind (including score leeching) - this includes save states. No continues/passwords allowed. If you suspect a contestant of cheating then don't post it in public (anyone who does so will have their posts edited or deleted) - please PM me, Biscuit or mihcael and we will investigate it. If we find anyone guilty of cheating then they will be banned for the entire season. Please only post your score on either the EAB or Lemon forums. If you have already played this year you have to post your score on the same forum for the whole season. If you are new, the one you post on first will be your team for the whole season. However you are welcome to discuss the compo, game etc. on the other forum if you wish. Remember, anyone can join in at any time. Have fun and feel free to ask any questions you may have. Downloads - Disk 1, Disk 2 - WHDLoad-installed Extras - Full rules and FAQ - Results and standings - Lemon thread Final Scores - EAB, Lemon 1. john4p - F/162,810 2. Robo-Sparkle - F/186,560 3. rexsu - F/274,360 4. Graham Humphrey - 8/371,110 5. mailman - 7/415,840 6. LinesMachine - 4/271,520 7. Biscuit - 3/242,960 8. Simon Humphrey - 2/140,890 9. Kitty - 1/261,660 10. mihcael - 0/149,400 Last edited by Graham Humphrey; 15 November 2009 at 01:01. |
25 October 2009, 13:03 | #2 |
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Just a quick warning, it does seem very easy to score leech so do be a bit careful with this one.
143,180 |
25 October 2009, 13:04 | #3 |
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Or how about just changing this to Walker?
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25 October 2009, 13:05 | #4 |
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I don't think so
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25 October 2009, 13:57 | #5 |
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Also, don't buy stars if you are at full health: It'll give you the money. And some levels are capable of giving you infinite notes on the 'body' sections (Levels 1 and 2 do, anyway)
What if we changed how we rank this game? What I mean is, since it's quite easy to score extra points by, for example, missing notes, or not quite being able to clear a particular screen and spending ages on it, would it be better to make this a low-scoring round? E.g. Player A makes it through 3 rounds and has 250k points Player B does 3 rounds and scores 200k points Player C does 2 rounds and scores 225k points. Since it takes more skill to get further with fewer points, I would rank it as: Player B, then A, then C I.e. Rank by number of rounds, then by fewest points. In the highscores screen it says how many rounds you completed (which isn't the same thing as the level you reached) this way it also takes into account people skipping out levels for one reason or another. The other reason I say this is, now I've played Wizkid again, I can see a fair few people being able to complete it (or at least, get quite close) by the end of the comp, and as we get better at playing the game, we're going to be able to get through the early rounds more efficiently, and our scores are going to go down, not up. Just throwing that out there, what do you guys think? |
25 October 2009, 14:31 | #6 |
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Given I've not played WizKid for a while, I'm a tad confused now. So the better you get through the rounds the less score you'll have? I would think that getting more points within a round is a good thing, no?
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25 October 2009, 14:43 | #7 | |
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Quote:
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25 October 2009, 14:46 | #8 |
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Actually although I suspect John wasn't being totally serious I think he has a point. This is going to be a total nightmare.
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25 October 2009, 15:06 | #9 |
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Think I need to play it now to have an idea what Robo-Sparkle is talking about
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25 October 2009, 15:10 | #10 |
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25 October 2009, 15:21 | #11 |
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What the fuck was that!?
I just played something. The tutorial made sense, then I started... A plane in a blue screen, electrocuted by a mime in stocks, flying back to the same level, a shoot em up, trying to fit a crossword that won't do anything, going in circles over the same levels, buying random items, and a little tune. I scored about 250,000 but it still said round 1 and I'm not even sure if it's a valid score now? And I'm a Mod!? |
25 October 2009, 15:29 | #12 |
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Er... yes Well, not sure about it either. So far haven't seen any reason why the score should be low to make it a 'good' round
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25 October 2009, 15:37 | #13 |
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Maybe because everything just went BLUE!
I thought Sensible Software just did games with little people in them, not that the little people lived in their head and force fed them happy pills. Don't worry I'll chill out in a mo. A minor assault on my senses, that's all. |
25 October 2009, 16:16 | #14 |
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Sorry, I guess I didn't explain well enough.
What I meant was that you get points for the normal things you'd expect to (killing baddies, bonus points from finishing a round etc) The thing is, the longer you spend on a round, the more points you'd get, so where's the motivation to move on? My point on the 'lowest scores, most rounds' thing was that if you get better at going through the levels then you won't kill as many baddies, since you will be better at clearing the screens. As I said, it's just my opinion on how to avoid the problem of score-leeching, which is really easy to do by accident. Feel free to just ignore it if it's just confusing matters Biscuit: If you wear blue specs, everything's going to look blue. The clown electrocutes you if you try to take his stuff without giving anything in return (or the right thing), so don't be a thief. And of course level 6 is a shooter. What kind of game has a level 6 that ISN'T a shooter? Honesty, just look at War Zone! But yeah, this game is quite mad. That's why I loved it so much. Last edited by Robo-Sparkle; 25 October 2009 at 16:23. |
25 October 2009, 16:43 | #15 |
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I think I know what Robo-Sparkle means. The aim of the screen is to clear the enemies not the bricks. If you remove all the bricks from the screen you will have nothing to kill them with and you will progress into the next screen but it makes you unable to complete the round. If there is any screen which was not cleared of enemies you will have to rerun the screen later and thus makes you earning points without progressing into the game.
I think that we should reconsider what should be the target in scoring system. Score leeching in the game is very easy. And what's more - it is unintenional. Last edited by mailman; 25 October 2009 at 17:00. |
25 October 2009, 16:48 | #16 |
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Robo-Sparkle's explanation sealed it for me: this game isn't suitable for this competition.
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25 October 2009, 17:04 | #17 |
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I think it is suitable, but we need to think about how to score it, and the time to do that probably isn't while trying to play it (esp since we are playing two games!)
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25 October 2009, 17:08 | #18 | |
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Quote:
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25 October 2009, 17:14 | #19 |
Baked Produce
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I think we should reach a decision today, but the low score option seems possible to me. It should reward skill. If it works then it'll be more interesting than button bashing on Walker.
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25 October 2009, 17:25 | #20 |
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Personally I think the low score will work fine. Save as many kittens as possible while scoring the fewest points. I don't really want to play two button-bashers in the same round!
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