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Old 01 December 2022, 18:47   #41
Torti-the-Smurf
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Yes, they are

This was there last Demo (with Sanity&Dreamdealers)

https://www.pouet.net/prod.php?which=67956
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Old 01 December 2022, 22:49   #42
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Quote:
Originally Posted by TCD View Post
They do Since it will take a bit to process the scans here's a list of the level names:
If I ever start a black metal band, I am just using this list as my song titles
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Old 01 December 2022, 23:26   #43
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Fears was terrible. I remember playing it. Only good thing is that tower
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Old 02 December 2022, 00:53   #44
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Quote:
Originally Posted by Torti-the-Smurf View Post
Today, i have scanned the Fears Official Strategy Book.
(I didn´t want to let you guys wait for too long)
Thank you very much! I'm really looking forward to reading it! I'm glad you are feeling better!

Quote:
Originally Posted by Havie View Post
Level design seems a bit dodgy as I keep falling into the lava on level 2!
Yes, on many of the levels you have to line yourself up and only walk in straight lines whilst using the map, or you will fall in. Its horrible.

Quote:
Originally Posted by viddi View Post
Not sure...
6 or 8...by the looks of the level layout.
The hint book gives info about a new weapon you can pick up and it´s the saw instead of the censored one AFAIR.
I know you can find the Rocket Launcher on both of those levels, so perhaps that is what the guide is referring to?

Quote:
Originally Posted by TCD View Post
They do Since it will take a bit to process the scans here's a list of the level names:
Amazing work! Thank you very much! I will update my guide and edit the maps! I did a bit of research into castle architecture to find appropriate names so I'm a bit sad to see my titles go, but it's great to get the real official names to these places!

I wonder if they mislabeled level 6, because the invisible enemies only appear on level 20. I'm pretty sure they are just re-coloured versions of the Sun Slime enemy.

Speaking of enemies, does the guide list the names of the mutants? In the game files the mutants are only numbered, they don't have names, so I named them for my guide. The game is clearly confused about what exactly you are fighting. In the manual they refer to the creatures as mutants created by Professor Bloodheart . But the text on the level stats and level creator screens calls them aliens. This sci fi idea is also implied by the German box art which depicts an astronaut fighting two giant alien snakes. I personally find the idea of fighting a tower full of rejected mutants more compelling, so I call them mutants in my guide.

Thanks again for your hard work TCD and Torti!

Last edited by whowasphone; 02 December 2022 at 01:03.
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Old 02 December 2022, 07:05   #45
TCD
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If I ever start a black metal band, I am just using this list as my song titles
They tried to stick to the Doom metal theme with those map names for sure.

Quote:
Originally Posted by whowasphone View Post
Speaking of enemies, does the guide list the names of the mutants? In the game files the mutants are only numbered, they don't have names, so I named them for my guide.
You are welcome and I will have a look at the guide in a bit to find the enemy names.

Edit: Here's the page with the enemy names.


Last edited by TCD; 02 December 2022 at 07:54.
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Old 02 December 2022, 17:53   #46
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Narrow walkways over inescapable lava pits is definitely not a feature we should have kept around in FPS games
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Old 02 December 2022, 18:06   #47
TCD
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Narrow walkways over inescapable lava pits is definitely not a feature we should have kept around in FPS games
What? Of course we should have kept that! And add jumping while being shot at with rockets to that
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Old 02 December 2022, 18:08   #48
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What? Of course we should have kept that! And add jumping while being shot at with rockets to that
The line for people who thought "Chasm" was a good level in Doom 2 is over there by the garbage bins
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Old 02 December 2022, 18:13   #49
TCD
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The line for people who thought "Chasm" was a good level in Doom 2 is over there by the garbage bins


There a section in a new(-ish) mapset called Sunder for Doom which has pretty much exactly what I described in it: [ Show youtube player ]
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Old 03 December 2022, 12:30   #50
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Could Doom levels be recreated in Fears as it seems to have different levels? Just thinking if you could edit the monsters...
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Old 03 December 2022, 12:36   #51
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I only ever played the demo. There was something odd about the perspective, especially when turning, as if the camera wasn't properly centred on the player, because you can see some parallax changes. The other thing was the depth cueing. It was just too extreme. That probably allows for some good jump scare opportunities in the full game though.
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Old 03 December 2022, 16:03   #52
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Could Doom levels be recreated in Fears as it seems to have different levels? Just thinking if you could edit the monsters...
I dont think Fears can do walls at anything but 90 degree angles.
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Old 05 December 2022, 02:29   #53
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Edit: Here's the page with the enemy names.
Wow! This is amazing! More FEARS lore!
I ran the page through Google translate, so maybe it's a translation error, but are the Rattler enemies supposed to be female?

Quote:
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I dont think Fears can do walls at anything but 90 degree angles.
Yes, I didn't come across any curved walls in the game, as you can see from my maps.

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The other thing was the depth cueing. It was just too extreme. That probably allows for some good jump scare opportunities in the full game though.
The only jump scares in the game come from when you open a door and an enemy is directly behind it. They nearly always shoot and hit you instantly, because your hitbox is so large. This happens all the time. So you spend most of the game backing away from doors after you open them. You can snipe some enemies, but most enemies start shooting as soon as they are rendered on screen, regardless of distance.
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Old 05 December 2022, 05:59   #54
TCD
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I ran the page through Google translate, so maybe it's a translation error, but are the Rattler enemies supposed to be female?
'Ihr' in this case means 'their' not 'her', so no they are not supposed to be female
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Old 05 December 2022, 19:34   #55
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I am very curious how the line of sight system actually works in the game. Playing on and off using the excellent maps posted, it seems very..particular.. about when you can shoot past corners and when you can't.

I also managed to get stuck at one point from a secret area you can't exit the way you came. You are supposed to drop down to the area below but two enemies were standing there and refusing to move
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Old 06 December 2022, 15:19   #56
gimbal
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Quote:
Originally Posted by whowasphone View Post
The only jump scares in the game come from when you open a door and an enemy is directly behind it. They nearly always shoot and hit you instantly, because your hitbox is so large.
Sounds like a Wolf3D trait In Wolf enemies can start shooting you the millisecond a door is in an opening state. In Doom the enemies generally have a warming up phase where they don't attack you after they become aware of you, with some random exceptions.
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Old 07 December 2022, 13:39   #57
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Great!

Also, I never knew about the guide book and it is not included in my copy of the game. Interesting to see.

I have a soft spot for Fears even though it is lacking in some areas.

It would be really nice if the disk version, whdload installed, supported the same Control scheme as the CD32 version (using L and R to strafe left and right and so on)... by the way. It makes such a huge difference playing.
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Old 07 December 2022, 16:26   #58
Torti-the-Smurf
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My sealed copy came with the Guide Book (the one i have scanned for you guys)

About the Control Scheme tho.

If anything, the CD32 version should be able to use the Mouse&Keyboard control Scheme.
Sadly, it dosen´t. (also not the WHDLoad version )

Same with the Floppy version. That one should also be able to use the CD32 Controller Scheme.
It dosen´t.

I made a Mantis Entry for that. Nothing happend so far.
http://mantis.whdload.de/view.php?id=5915

The WHDLoad slave Package for Fears is very odd, because the slave for the Floppy and CD32 version are years appart AND the Floppy slave doesn´t support CACHE

I also made a Mantis entry for that.
http://mantis.whdload.de/view.php?id=5916

Still, nothing

Maybe one day. Hey, it´s been only 20 years since the last public Floppy slave
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Old 07 December 2022, 16:46   #59
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Since I bought the game second hand it might just be that it was incomplete, or maybe different versions were released (I have seen at least two different box arts, I have the one with the extreme close up of a face).

I did also add a request for CD32 pad support with a good control scheme just now. If something happens something happens, but it would be fun to play through the game with an updated slave.
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Old 07 December 2022, 16:59   #60
Torti-the-Smurf
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I have this version (Published by Attic)

This Cover is way Cooler imho but still stupid,
because there are no such enemys in the hole Game

The Game was censored tho; so i did play the English "Backup" version.

(and NO, i only "copied" games to try them out !!!
I wish i would still have all my original Amiga Games
Fears is sadly one of the few that had survived)
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Last edited by Torti-the-Smurf; 08 December 2022 at 00:02. Reason: Spotted a typo
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