English Amiga Board


Go Back   English Amiga Board > Main > Nostalgia & memories

 
 
Thread Tools
Old 17 November 2022, 15:54   #21
Galahad/FLT
Going nowhere
 
Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,986
Quote:
Originally Posted by rothers View Post
Was the method of getting more on the disk not used on many other games?
Loads of them, using a long track MFM system wasn't anything special.

Psygnosis, Rob Northen, Gremlin, Sensible Software, Vectordean, Rainbow Arts, Arc Developments, most publishers used it at some point.
Galahad/FLT is offline  
Old 17 November 2022, 15:56   #22
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,281
what about going from 880k to 1.04mb on a standard Amiga floppy?
sandruzzo is online now  
Old 17 November 2022, 16:09   #23
rothers
Registered User
 
Join Date: Apr 2018
Location: UK
Posts: 487
Quote:
Originally Posted by Galahad/FLT View Post
Loads of them, using a long track MFM system wasn't anything special.

Psygnosis, Rob Northen, Gremlin, Sensible Software, Vectordean, Rainbow Arts, Arc Developments, most publishers used it at some point.

This is what I thought, it was a pretty normal thing. Not sure why the video makes a big deal of it, perhaps he was the first to do it?
rothers is offline  
Old 17 November 2022, 16:51   #24
sandruzzo
Registered User
 
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,281
Actually you can push up to + 32 bytes!
sandruzzo is online now  
Old 17 November 2022, 17:42   #25
Galahad/FLT
Going nowhere
 
Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,986
Quote:
Originally Posted by rothers View Post
This is what I thought, it was a pretty normal thing. Not sure why the video makes a big deal of it, perhaps he was the first to do it?
He wasn't the first, but a combination of factors made it a no small effort to do.
Galahad/FLT is offline  
Old 17 November 2022, 17:43   #26
Galahad/FLT
Going nowhere
 
Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,986
Quote:
Originally Posted by sandruzzo View Post
what about going from 880k to 1.04mb on a standard Amiga floppy?
Pretty sure Turrican 2 and the Psygnosis MFM format are larger
Galahad/FLT is offline  
Old 17 November 2022, 18:24   #27
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,516
I wonder if instead of the dual playfield framegrabbing a triple buffering vector approach for storing pictures like in another World, State of the Art or Nine fingers would have worked with a laser game
saimon69 is offline  
Old 17 November 2022, 18:31   #28
Weasel Fierce
Registered User
 
Join Date: Nov 2020
Location: Michigan
Posts: 661
Related to Dragons Lair, you guys might enjoy this video delving into the history behind the game as well as the attempts at creating follow ups

[ Show youtube player ]

Its a really fascinating story that tends to get overshadowed by Don "Did I tell you I am Dun Bluth" Bluth
Weasel Fierce is offline  
Old 17 November 2022, 18:59   #29
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,856
Quote:
Originally Posted by Marce View Post
[...]
IMO the drawing is really good, indeed. Nothing shocking contrary to what you wrote.
malko is offline  
Old 17 November 2022, 19:03   #30
NorthWay
Registered User
 
Join Date: May 2013
Location: Grimstad / Norway
Posts: 839
So if I understood it correctly there was a lot of trickery going on with using the copper and blitter to control the program actions.
Makes me wonder if anyone ever made a Turing-complete and programmable cpu using those. That would be a nice level of obfuscation...
NorthWay is offline  
Old 17 November 2022, 20:27   #31
Galahad/FLT
Going nowhere
 
Galahad/FLT's Avatar
 
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 8,986
Quote:
Originally Posted by NorthWay View Post
So if I understood it correctly there was a lot of trickery going on with using the copper and blitter to control the program actions.
Makes me wonder if anyone ever made a Turing-complete and programmable cpu using those. That would be a nice level of obfuscation...
No, the main game code is heavily encrypted, and instead of using a cpu approach to decrypting, he used the blitter to decrypt...which was controlled by a copper list to pass the parameters needed to the blitter to decrypt.
Galahad/FLT is offline  
Old 18 November 2022, 10:35   #32
PatmanQC
Registered User
 
Join Date: Jul 2018
Location: Bettendorf
Posts: 349
I did a "history of" video a few years back

[ Show youtube player ]
PatmanQC is offline  
Old 18 November 2022, 10:36   #33
PatmanQC
Registered User
 
Join Date: Jul 2018
Location: Bettendorf
Posts: 349
By the way, anyway that craps all over the Amiga version clearly don't know what they're talking about. It was amazing seeing this running on a computer back in 1989 even with all the floppy disk swaps.
PatmanQC is offline  
Old 18 November 2022, 10:52   #34
NorthWay
Registered User
 
Join Date: May 2013
Location: Grimstad / Norway
Posts: 839
Oh, and DL supported one type of A1000 HD too IIRC?
NorthWay is offline  
Old 18 November 2022, 11:01   #35
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,518
Quote:
Originally Posted by NorthWay View Post
Oh, and DL supported one type of A1000 HD too IIRC?
Yup:
Quote:
Installation is possible to a HD or Bernoulli connected to a Comspec SCSI controller only
TCD is offline  
Old 18 November 2022, 13:09   #36
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,856
^ because, as indicated in the manual, no other company wanted to provide technical specifications/details of their hardware to Readysoft (needed for copy protection installation).
But thanks to the 2nd opus (Escape from Singe's castle) HD installation of the first Dragon's Lair was possible on any HD/Controller .

https://eab.abime.net/showthread.php...66#post1314366

https://ftp.grandis.nu/turransearch/...1&httplinks=on
malko is offline  
Old 18 November 2022, 18:36   #37
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,856
Quote:
Originally Posted by Galahad/FLT View Post
I'm doing a video on this, when MVG asked for my thoughts I did offer more than what he said, which explained why Dragons Lair was a "perfect storm".

It was a whole host of things added together that was the reason for its long delay.


[ Show youtube player ]
malko is offline  
Old 18 November 2022, 18:41   #38
TCD
HOL/FTP busy bee
 
TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,518
Quote:
Originally Posted by malko View Post


[ Show youtube player ]
Have you looked at the first post?
TCD is offline  
Old 18 November 2022, 19:29   #39
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,856
Quote:
Originally Posted by TCD View Post
Have you looked at the first post?
Yep. But forgot about the video. Oups...
malko is offline  
Old 18 November 2022, 19:59   #40
demoniac
Registered User
 
Join Date: Jul 2005
Location: -
Posts: 1,686
Quote:
Originally Posted by PatmanQC View Post
I did a "history of" video a few years back

[ Show youtube player ]

I skimmed through your video -- quite comprehensive. Some of the best ports that I have seen are first the DVD (home video), then the WII, and then finally BD.
demoniac is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Dragons Lair working? MEGALOMANIAC support.Games 9 28 January 2009 12:43
dragons lair Michellesguy28 request.Old Rare Games 1 25 July 2005 14:31
dragons lair narud17 request.Old Rare Games 4 19 February 2005 14:45
HELP! Dragons Lair: escape from singes castle io024 support.Games 7 27 December 2004 19:11
The Crypt 23 - The Dragons Lair - is now out Zola Amiga scene 0 03 May 2002 21:02

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 09:04.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.21499 seconds with 15 queries