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#1 |
Posts: n/a
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Garrison I & II
Is anybody working on this install?
This game even don't work on a real A500 with 1MB..... and it's my favourite amiga game.....so I play on WinUAe... Thanks!! |
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#2 |
Moderator
Join Date: Jan 2003
Location: ...
Age: 52
Posts: 1,838
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See our wip why it may not work if original...
www.caps-project.org ...but if anyone is willing to do the scans, most of you know what happens next ![]() |
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#3 |
Moderator
Join Date: Jan 2002
Location: France
Posts: 491
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Do you have originals disks ?
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#4 |
Posts: n/a
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Infortunately I haven't the original disks
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#5 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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I have the original disks for garrison.
And I'm sure it worked on my A500 with the ram expansion. No, I'm definate it did. I'll soon be dumping all my games for CAPS, so if the whdload team want an mfm version I can only say yes. Just need to get hold of a zip drive for my PC.... |
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#6 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,036
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...
Garrison.... MFMwarped, I'll take em !
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#7 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,036
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Garrison
WHDLoad version is underway.
Bizarrely wasteful MFM Protection system on disk two, its format is smaller than a normal DOS format?!?!?! |
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#8 |
Moderator
Join Date: Jan 2003
Location: ...
Age: 52
Posts: 1,838
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Yes, 4096 bytes per track. Probably the same with the format of another platform.
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#9 |
Zone Friend
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Atari? (guessing)
A couple of Amiga games used Atari format. |
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#10 |
Moderator
Join Date: Jan 2003
Location: ...
Age: 52
Posts: 1,838
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No.
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#11 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,036
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...
MSX
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#12 |
Moderator
Join Date: Jan 2003
Location: ...
Age: 52
Posts: 1,838
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#13 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,036
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...
Quote:
It's actually 4404 bytes per track (including Checksum longword) for Garrison but thats me being picky! ![]() |
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#14 |
Moderator
Join Date: Jan 2003
Location: ...
Age: 52
Posts: 1,838
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Being picky, eh...?
![]() The data track structure is: 2 marks, byte A1 bit robbed. 1 ID word $FFFF 1 EDC, Xor32 on decoded data layer of area 3: area 3: 1 Track ID long 4096 data bytes The rest is don't care/fake. That is 8216 bytes mfm encoded, or 4108 bytes. ![]() |
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#15 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,036
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...
I was talking about decoded data as used by the game!
![]() On another note, have you checked out the MFM system for Nevermind/Psyclapse? No matter what I do, the imaging process for this game is so goddamed slow! ![]() |
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#16 |
Moderator
Join Date: Jan 2003
Location: ...
Age: 52
Posts: 1,838
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I don't remember how the data is being used... but it is certainly encoded/recorded the way I wrote it
![]() Some games seem to make some kind of sport of misrepresenting their real data structure. ![]() Afair Nevermind is not dumped by anyone - caps guys feel free to correct me... If it gets dumped I will take a look into the problem ![]() |
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#17 |
Amiga Member
Join Date: Aug 2003
Location: New Zealand
Age: 57
Posts: 695
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This I like to see! I remember all those years ago when
I sent Bert 20 American I enquired whether someone was planning an Install for Garrison. I actually brought the game twice, a mate of mine took it away one day after assuring me he could copy it safely (why did I agree? :P) he returned a few days later with a pirated version which I discovered no longer allowed individual character representation if I remember rightly. Good luck with the install... I only managed to back it up once with cyclone... because the second version must have been slightly different. Yikes! I'll be banned for spamming shortly if I don't watch it, new and lippy! *grin* adios! |
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