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#1 |
Puttymoon inhabitant
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Doesnt matter now, I want a new compo!
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#2 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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I'm happy to run the next competition if there's enough support for me to do it.
I won't be taking part in it so it could be said that I'll be impartial. If you's want to I can throw some ideas out there. @Damien - .... and you did a fantastic job mate! Perhaps with the attention of Rygar I can maybe setup a 'donate to the competition page' or something like that. The Rygar Facebook group has over 200 followers now... so could be a good place to start. |
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#3 |
Puttymoon inhabitant
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Maybe there is some common experience from the last round - for example some participans gave up because they stated lack of time to finish the project. I am not sure - is it 6 months enough or not? It is a matter of discussion.
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#4 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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#5 | |
Banana
Join Date: Jul 2016
Location: Darmstadt
Posts: 1,217
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Quote:
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#6 |
Puttymoon inhabitant
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Yes, this is something that could by solved (in future rounds) by some special rule, that is valid only for that round. I suggested it before. For example: the game must contain a penguin (apple, EAB logo, whatever). Or something like that. It is not important now, but consider this for the future contests.
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#7 |
Banana
Join Date: Jul 2016
Location: Darmstadt
Posts: 1,217
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I'm pretty sure someone could take cannon fodder and replace the soldiers with penguins ; wouldn't be "substantially new development" but would meet the letter of that rule. Ultimately we have to trust the developers to truthfully declare what is new and what is reuse.
In other news, please could someone make Penguin Fodder happen. |
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#8 |
Banned
Join Date: May 2018
Location: Toronto
Posts: 158
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Err if you guys ever do this again (can't blame you if you don't ever, after what happened), you should just make a rule that says that the game must be 100% original content. No unofficial ports, no licenses you don't own, nothing like that.
Putting that rule in the previous contest would have not allowed Rygar NOR All Valley to participate. |
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#9 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,863
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Why so much scrutiny? Why would ports not be allowed? Are we to assume that judges have amoeba-level of IQ and they can't discern between a well made conversion of an arcade game and a cannon fodder version where soldiers are replaced by penguins? And all that just because jojo decided to throw a tantrum?
Last edited by vulture; 16 May 2019 at 13:32. |
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#10 | |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Quote:
Less talk about Jojo and more diversity and ideas in future competitions is what is needed here. |
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#11 |
Registered User
Join Date: Mar 2012
Location: Norfolk, UK
Posts: 1,163
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#12 | |
Registered User
Join Date: Feb 2017
Location: UK
Posts: 109
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Quote:
I think we need to review the rules if there is another competition. I'm up for judging again. I saw that E-Penguin said he was involved in the writing the rules initially. Maybe need to work on communicating with judges prior to next competition to finalise them. |
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#13 |
Registered User
Join Date: Jun 2016
Location: Oviedo
Posts: 357
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I think it's not a good idea put limits to the competition. We not have a lot of coders doing games, limit participation can be bad.
I think it's best define some point from start depend of few things, and compleat with judge votes. For example, judge can assign a max of 50 point per game, and the other 50 points can be obtained from a table, with this method all people and projects can compite. - Game concept: Original 10 point, clone or port 5 points. - Graphics source: Original graphics by pixel art 10 point, Original graphics from photoshop or 3D and simply downscale and reduce colors 7 points, ripped graphics from other resources/games 2 points. - Language code: ASM 10 points, C sources 7 points, Amos/Blitz or similar 5 points, gamemaker 2 points. - Sound/Music: Original compositions 10 points, sampled original music 4 points, sampled ripped music 0 points. - Target machine: All Amigas 10 point, stock OCS 8 points, only stock AGA 6 points, only classic Amiga with out limit CPU or mem 5 points, only AmigaNG 4 points. All this things suppose 50% of points, the rest of 50 points can be obtained by judge vote about playability, game design , etc... . You can make a game with game maker and if you make a very playable and enjoable game you can win vs a poor asm game, it's difficult but possible. It's only an idea |
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#14 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,464
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I'd agree that allowing more different entries would be a good idea. But I'm not so keen on putting OCS/512K games in competition with AGA/060/32+MB games.
So I'd say that either having two categories (stock A500/everything else) or three categories (stock A500/stock A1200/everything else) might be a better idea than a pure points one. Anyway, that's my thoughts on the matter. |
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#15 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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I like that idea as well although I don't see a problem with an OCS game going up against an AGA/060... the points deduction would compensate for that.
I don't mind either way... I'll happily donate some money in but I won't be taking part (if I do I'd be divorced): ![]() |
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#16 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,464
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#17 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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#18 |
Registered User
![]() Join Date: Dec 2017
Location: Austin, TX
Age: 41
Posts: 418
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4KB game competition!
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#19 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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#20 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,464
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Would be even more interesting if all data & code have to fit in 4KB even while the game is running and including screen buffers. Getting a full screen display will be tricky that way, though not impossible.
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