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Old 03 June 2014, 22:31   #301
amiga1200gamer
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@TomB ... thanks for the info. ill hardcode my preferred resolution in while i play with the scaler settings.

@Higgy It will currently run in both "startx" and the command line. It runs terribly in the xwindow system and is much smoother in the console. Theres a screenshot of things running in X11/startx in a previous post... the only reason i use it is so i can have a debugging window open on the same screen. All the work im doing is towards a command line optimised versoin

@lubomyr I have made a much more optimised makefile than the one you posted on page2. Uses all the compile flags for armv6 and adds the library paths for when i get the HW scalers working properly.. Makefile

-------------------

Im conscious I've made a lot of posts here (sorry!) and don't want to derail the android thread, so I've started a new thread in this forum for raspberry stuff.
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Old 05 June 2014, 17:17   #302
lubomyr
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Quote:
Originally Posted by lubomyr View Post
i found one error in my defintion

try to replace in famec.cpp
line 474
#ifndef PANDORA
previous my correction been not correct
Correct
file famec.cpp line 477
#ifdef USE_ARMNEON

This affected only on neon-version of android port (previous neon-version not used assembler routines neonhelper.s)
corrected apk for neon-version
uae4all2-test-neon.apk

Some performance now visible with higher cpu-mode
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Old 05 June 2014, 20:30   #303
FOL
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Quote:
Originally Posted by lubomyr View Post
previous my correction been not correct
Correct
file famec.cpp line 477
#ifdef USE_ARMNEON

This affected only on neon-version of android port (previous neon-version not used assembler routines neonhelper.s)
corrected apk for neon-version
uae4all2-test-neon.apk

Some performance now visible with higher cpu-mode
This hasn't worked like it used to for me.
Older version i was using, let me use 1mb kickstart. Now my hdd's and custom roms dont work .
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Old 05 June 2014, 20:55   #304
lubomyr
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Quote:
Originally Posted by FOL View Post
Older version i was using, let me use 1mb kickstart. Now my hdd's and custom roms dont work .
If you know, which changes need for support 1mb kickstart please post more detail.
I saw different kickstarts, but never not saw kickstarts longer than 512 Kb
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Old 05 June 2014, 22:17   #305
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Quote:
Originally Posted by lubomyr View Post
If you know, which changes need for support 1mb kickstart please post more detail.
I saw different kickstarts, but never not saw kickstarts longer than 512 Kb
I mean custom 1MB kickstarts, A600 and A1200 (if I recall) can take 2MB roms.
Older UAE4all2 would work, but it would detect HDD. So you had to soft reset and it would then pick up HDD.

With last two versions, niether work anymore.
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Old 05 June 2014, 23:11   #306
lubomyr
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Quote:
Originally Posted by FOL View Post
With last two versions, niether work anymore.
Do you mean latest version which can work with custom 1mb kickstart been 2.3.5.1 (2.3.5.2 and 2.3.5.3 - not work anymore) ?

if you not have stored apk please check and confirm
https://dl.dropboxusercontent.com/u/...dl-2.3.5.1.apk
https://dl.dropboxusercontent.com/u/...dl-2.3.5.2.apk
https://dl.dropboxusercontent.com/u/...dl-2.3.5.3.apk

As i see from changelog in 2.3.5.2 i only added support RP9 extesion (changed only one file in sources zfile.cpp)

All other experimental versions which i posted after 28.03.2014 used sources from 2.3.5.3 builded with new gcc4.8 and different optimization flags.
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Old 06 June 2014, 13:19   #307
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Quote:
Originally Posted by lubomyr View Post
Do you mean latest version which can work with custom 1mb kickstart been 2.3.5.1 (2.3.5.2 and 2.3.5.3 - not work anymore) ?

if you not have stored apk please check and confirm
https://dl.dropboxusercontent.com/u/...dl-2.3.5.1.apk
https://dl.dropboxusercontent.com/u/...dl-2.3.5.2.apk
https://dl.dropboxusercontent.com/u/...dl-2.3.5.3.apk

As i see from changelog in 2.3.5.2 i only added support RP9 extesion (changed only one file in sources zfile.cpp)

All other experimental versions which i posted after 28.03.2014 used sources from 2.3.5.3 builded with new gcc4.8 and different optimization flags.
Will have to check.
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Old 08 June 2014, 21:30   #308
lubomyr
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updated uae4all2 sources
source: uae4all2-src-08062014.tar.gz guichan-src-03012014.tar.gz

- added win32 and RaspberryPi (by amiga1200gamer) changes
- neon definition fix (famec.cpp)
- gcc 4.8 fix (memset.s)
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Old 24 June 2014, 20:35   #309
lubomyr
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uae4all2-sdl-2.3.5.4.apk

uae4all2-sdl-2.3.5.4-neon.apk

- added Floating joystick (on-screen tab, disabled by default, mouse with this mode - not works)
- some new features via SDL-settings. Thanks to pelya.
- multi-thread disabled by default (please enable it in SDL-settings)
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Old 24 June 2014, 21:12   #310
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@lubomyr: can you in free time make hdf like this http://olesio.eu/2_jj_zx.hdf works fine under uae4all2-sdl without combinations? Because right now it works very, very slow on configuration which is fine with Tiny Launcher and WHDLoad games. I can set CPU to 50 mhz and it works fine. But there is no sound.

And I know emulating emulator under emulator under emulator etc is a little bit lame. But I like this game, and have no Android and java knowledge to make own emulator for ZX from scratch. And uae4all have nice transparent controls, which is much better than ugly big joy from ZX Marvin. It takes almost 1/3 of screen. And in some games it is not playable in my opinion. So my friend fix nag in that emulator, fake key is used for emulating run combo button. Because there is no conntact with author of emulator. And all is fine under WinUAE, but not under Android ;/

And is it sense to try make simple WHDLoad slave which execute that emu with jj.z80 snapshot and simulate Run combo instead of fakekey? I'm asking because maybe I ask StringRay or my friend for that. And if most WHDLoad games works fine without messing with speed or other configuration options. Maybe WHDLoad helps with that. Or all depends of each slave code, no matter that WHDLoad was used?

Thanks in advance for help. And sorry for my English.
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Old 26 June 2014, 14:12   #311
lubomyr
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@olesio
I think it depend from how fast is your device.
Game jj.z80 from 2_jj_zx.hdf work perfect with my device at 28MHz. But sound also not work, no idea why.
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Old 26 June 2014, 18:16   #312
olesio
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Thanks for answer. My device have probable too slow CPU. This Pentagram Tab 8.0 have problems with fast playing HD movies from net under XBMC or VLC RTMP streams. Only MX Player can handle it ok, but only from internal memory card file. Anyway, maybe you can fix something with sound, because WInUAE works with sfx.
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Old 27 June 2014, 18:19   #313
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Hi dudes

I love Amiga and I love my nvidia shield BUT, I can't get to use the physics buttons with this emulator.
Another big problem, my favorite game does not work, did someone try Slamtilt ? It boots great but when loading a table, it just hangs ...

any ideas ?

Thanks
 
Old 28 June 2014, 00:27   #314
olesio
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What exacly version of game do you use? I did not test that Pinball, but other like Illussions and Fantasies wotks fine and launching, but in WHDLoad version. But controling is very hard to set in options. So in my opinion most pinball type games are unplayable under that emu.
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Old 28 June 2014, 07:34   #315
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Hi, I tried with the last version of this emu ...
Slamtilt doe snot have any WHDLoad version I think ... it's much more complex than pinball dreams/fantaisies.
So no other emu for android to play this game ?

...sad ...
 
Old 28 June 2014, 19:34   #316
olesio
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Are you sure about no WHDLoad version? Because I see something different at:
http://whdownload.com/games.php?name...hButton=Search

Other emu? You can try it. But UAE4Droid have less configuration options and very ugly and unplayable control on Tablets. Maybe someone other can give some hints. Unfortnetly most Pinbal games are very hard to configure.

Maybe @lubomyr add some "pinball controls mode". In which we have visible only two buttons on left and right to control paddle. And near something for kick table and launch ball. Ofcourse all predefined for popular games.
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Old 28 June 2014, 20:31   #317
lubomyr
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@alucard_xs,
whdload version of slamtilt aga works correct with uae4all2-sdl-2.3.4.6.apk (with higher versions - something broken)

Last edited by lubomyr; 28 June 2014 at 20:40.
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Old 29 June 2014, 21:43   #318
lubomyr
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Quote:
Originally Posted by olesio View Post
What exacly version of game do you use? I did not test that Pinball, but other like Illussions and Fantasies wotks fine and launching, but in WHDLoad version. But controling is very hard to set in options. So in my opinion most pinball type games are unplayable under that emu.
I not agree. With feature custom position on-screen control all pinball games is playable now.
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Old 29 June 2014, 22:11   #319
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Maybe yes, but I do not want to mess controls position for other non pinball games. So some easy config for pinballs is in my opinion useful. Maybe you should think about it.
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Old 29 June 2014, 22:43   #320
lubomyr
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Quote:
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Maybe yes, but I do not want to mess controls position for other non pinball games. So some easy config for pinballs is in my opinion useful. Maybe you should think about it.
Special for this exist "Config Manager"
You can save default config as games.cfg
and always restore this config when needed
when pinball been started, back to menu, and load pinball.cfg, and return to game
As for me all is very easy.
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