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Old 30 April 2021, 12:25   #41
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30/04/2021: Power-ups

In the video below, you can see that when a particular type of enemy is destroyed, it releases a power-up, which is used to upgrade weapons.
The powerup, if not collected, disappears after 5 seconds.
I also added a measurement of the average number of frames per second during the game session. As you can see, at the end of the session, we get an average of 49 fps.
The game ran on WinUAE, with Chipset set to Cycle-exact (Full) and A1200 emulation.

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Old 04 May 2021, 13:41   #42
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Nice, thanks for the updates.
Maybe let the upgrade move too?

Do you measure frames via "setint5 and a counter" and time via "Timer" (I think that was riAmosFuncLib)?
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