11 October 2018, 14:17 | #81 |
CaptainM68K-SPS France
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11 October 2018, 14:48 | #82 |
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11 October 2018, 15:03 | #83 | |
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With that in mind, I've stopped discussing anything CPC vs C64 related. --- Getting back on topic, I'd (in general) say that the Amiga versions of games usually looked better than their C64 counterparts, though they often ran worse. It was mentioned earlier in the thread that frame rate shouldn't be the only metric of comparison and I would mostly agree with that - but only to a certain point. Poor frame rates can and in fact do negatively impact the gameplay experience quite severely (Outrun anyone? That port would be much better if it ran at 25FPS, even with the otherwise wonky graphics & sound ). Personally I find action/arcade style games consistently running under 20-25fps to be borderline unplayable (which is part of why I never liked the Amiga version of Blood Money), there is just so much lag you start to really 'feel' it. However, even if I try to only look at gameplay and try to ignore frame rate and other visual/aural aspects (as far as this is possible of course - we're all biased after all), I still feel that games that were available on both (and were not Arcade ports) tended to play better on the C64. A few examples of this in action: Creatures, Armalyte, Wizball, The Last Ninja series, Blood Money, Katakis/Denaris. Looking at Arcade ports, I don't really agree the Amiga did better there than the C64. If I look at ports on both systems I generally find the C64 version to play closer to how the Arcade played. IMHO of course. Fun fact: there are even some games on the C64 that have more content than their Amiga counterparts, while playing more or less identically. Notably both Amiga Turrican and Turrican II miss some things compared to the C64 version (the former missing more than the latter). |
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11 October 2018, 15:46 | #84 | |||||||
CaptainM68K-SPS France
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there's no surprise here. Quote:
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And then, you always have the exceptions confirming the rules. Quote:
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11 October 2018, 16:37 | #85 | ||
Walk Off? Boolander!
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Now ducks for cover On topic, Bangkok knights, The Untouchables, Renegade, Shinobi, I think the C64 versions were better then the Amiga versions. |
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11 October 2018, 17:12 | #86 | ||||||
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*) apart from '3d' racing games, which usually had abysmal frame rates on the C64. Quote:
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Do note I'm talking about gameplay matching up here, obviously the Amiga will tend to have better graphics & sound. Quote:
Turrican I has an extra boss fight on the first vertically scrolling stage that is absent in the Amiga version. I seem to remember the optional boss on level 1-3 being different or even absent on the Amiga, but I'm not 100% on that one. It also has several secret areas that are not in the Amiga version and several other differences in the map. Edit: the C64 version also has a longer speech intro (disk version only). Turrican II has a number of secret areas missing or different on the Amiga. Some of the bosses are also slightly different. For instance, the spinning head in level 2-1 is much harder and ends up flying around the screen (AFAIR the Amiga version doesn't do this). Obviously, it also has a very different last level (it's vertical shoot em up on C64 and a more 'standard' level on the Amiga). From a graphics/sound perspective, Turrican I & II also miss a lot of the 'parallax' scrolling the C64 features (as well as the wonderful water effect found in Turrican I levels 2-1/2-1 and the equally brilliant water effect the C64 features in Turrican II level 2-1 "The Great Bath"), though the C64 obviously misses the music on most stages. Last edited by roondar; 12 October 2018 at 14:46. Reason: minor corrections in the Turrican comparison |
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11 October 2018, 18:55 | #87 |
J.M.D - Bedroom Musician
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Am pretty surprised nobody mentioned how good Sinbad became on the c64 compared to the Amiga version, that was one of the first games coded on the platform
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11 October 2018, 20:24 | #88 | |
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The Atari ST version though, is apparently exactly like the C64 version but with better graphics ...wish someone would port this version over to the Amiga |
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12 October 2018, 20:23 | #89 |
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One more game comes to my mind...Pirates!
Who thought it was a good idea to make the map non-scrolling? I can't count the reefs, I accidentally hit cause of screen flipping. x[ |
12 October 2018, 21:24 | #90 | |
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I still have the box somewhere I think. |
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12 October 2018, 21:27 | #91 |
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Definitely the worst Cinemaware game IMHO on the Amiga.
Have you played the C64 version? So different and much more fun |
12 October 2018, 21:44 | #92 |
Ex nihilo nihil
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No, never played the C64 version.
Had a quick look on youtube and the game presentation differs between the C64 & Amiga. Gfx and music are really nice on the C64 ! With about the same game system, I preferred and played to end "King of Chicago". |
12 October 2018, 22:36 | #93 |
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Uridium is worse on Atari ST. C64 version was much better.
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12 October 2018, 23:46 | #94 |
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Turrican has a mini-boss in 3-1 not present in the Amiga version and Turrican 2 has a lot of different stuff seen in this video here:
[ Show youtube player ] (God, I wish I could actually embed Youtube videos here) |
13 October 2018, 08:58 | #95 |
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Two things that makes the amiga turrican much supperior imho:
turrican c64 has no music. This is a total deal breaker. Weird "rubberband" scrolling. It has a to large dead zone before the screen starts to scroll. especially vertically. It becomes really weird when you jump diagonally. |
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