21 August 2008, 20:56 | #1 | ||||||
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[Buglist] EoB 1 AGA - EoB 1 ECS Multilanguage
Download here the current version of the game
- v1.09 AGA multilanguage on 22.12.2006 - v1.083 ECS multilanguage on 03.11.2006 This thread is intended as a milestone for future bugfixing and betatesting, being the old threads pretty garbled and in parts obsolete. Please note Since the game has been repackaged to run from Workbench only, please report: the exact configuration and OS you use to run it; if the bug you spot appears in both the AGA and the ECS version; which language of the translations are you using. General notes for BOTH the versions of the game -reports of some cache problem, be wary of this when playing on real amigas. -the game require a SCALOS free environment to avoid some occurring graphic glitches and odd crashes. -in Winuae only, if you notice graphic glitches without SCALOS, try to run the game with JIT disabled. -in Winuae only, if you still spot graphic glitches running without SCALOS and JIT, try full collision level, cycle exact cpu and blitter, more compatible cpu emulation and match A500 speed. this way the emulation is sluggish. if you turn the collision level to sprites and sprites vs playfield, you get the error only once in a while and the emulation speed is acceptable. Language note. All the language versions of the game needs to be tested from native speakers. AGA Confirmed. Quote:
Quote:
Confirmed. Quote:
Reported AGA/ECS. Quote:
Missing features AGA/ECS Quote:
Last edited by Marcuz; 28 January 2014 at 15:57. |
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07 September 2008, 15:33 | #2 |
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- Illegal instruction error (Whdload) / guru (non Whdload) after killed Xanathar, before the teleportation.
=> I CAN'T PRODUCT IT ON MY REAL AMIGa OR winuae Others peoples have this bug??? (using EOB1aga V1.09) |
07 September 2008, 19:53 | #3 |
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are the links above still directing to the latest version?
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07 September 2008, 20:30 | #4 |
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they are there for that very reason
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06 July 2009, 18:45 | #5 |
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Can more work and bug fixing be done on this AGA version?, it would be rally great
I quit playing EOB1 on the pc mainly because of the lack of an automap. |
13 July 2009, 14:01 | #6 |
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Hi
I'm in the process of making a Eye of the Beholder clone / remake in C#/OpenGL. You can have more informations there : http://arcengine.wordpress.com/. I'll post a new beta soon with support on ground and flying items, monters.. Iliak |
14 July 2009, 16:49 | #7 | |
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Quote:
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07 July 2010, 19:48 | #8 |
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Hi mates!
No news about this great project? I still offer my support... CFOU! MIA? |
03 December 2010, 18:37 | #9 |
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Is the link in OP the FINAL version of EOB AGA?
If so is it 100% working? I fancy a challenge, but don't wanna get into it only to find it can't be completed. |
03 December 2010, 22:43 | #10 | |
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Quote:
I have anyway completed the game playing it in a Scalos free environment, to the point when you kill Xanathar, afterward, the game crashes, at least on my setup and playing it in italian (i don't remember if it does happen in other languages too). |
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06 December 2010, 00:10 | #11 |
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I guess it crashes trying to play the end animation?
Since that wasn't in the PC version, there might be no gfx for it? Or will it use the non-aga gfx. |
06 December 2010, 00:44 | #12 |
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yep i think that too
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09 August 2012, 00:28 | #13 |
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[obsolete, 12/08/2012: see post below]
Can somebody test EoB I multilanguage ecs version WHD and/or non-WHD (I don't know if both are in the final package released by CFOU!) with last version of Winuae and report if they can or cannot save the game? I know that I did at the time I installed them, and I think I have not changed anything in those directories ever since, except the version of Winuae but when after years I have tried to play and save the game, it kept asking me for Disk 2, blocking the game. I've tested with a ClassicWB install and with a simple Workbench 3.1 clean install, factory A1200 configuration, with the same results. Thank you! Last edited by Marcuz; 12 August 2012 at 21:15. |
12 August 2012, 21:14 | #14 | |
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Quote:
This applies to all version of EoB I installed on directory harddrives, to the original game too. Thanks Toni Wilen! |
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07 December 2012, 10:46 | #15 |
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Started playing EOB1 AGA yesterday. Worked flawlessly until I've reached this place:
There's a hole in the wall where you can place a gem and then press a switch to get a key for this gem. But with this version the gem is transformed into a scroll which when I take it transforms into the icon for "shocking grasp" and the item is called "mouse pointer": When I put it on the floor it turns into an empty hand icon. When I let it on the floor and then move away by 1 field it turns into a scroll again and another field away it transforms into the "commission and letter of marque"-icon. When I load the saved game (before the transformation of the gem) in the ECS version the same bug occurs: Btw., this "mouse pointer" item can't be put in inventory or used as a key. Someone know a fix for this? Last edited by john4p; 07 December 2012 at 11:25. |
07 December 2012, 18:23 | #16 |
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That usually happen - generally speaking about EoB series - when there has been some manipulation of the hex codes for items, resulting in either an unexisting code or a code for an item that already exists interacting with the dungeonview of the same floor.
If you have not edited the savegame manually, then that's some error left in the actual game files by CFOU! when converting the VGA files to AGA, probably, and there's no solution to that. You can always extract the savegame and try to use it with the ECS version though. |
07 December 2012, 21:11 | #17 | ||
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Quote:
Quote:
I even went three floors upstairs so it'd load a different tileset. Then went back to 9th floor and the gem was still transformed into a "mouse pointer". |
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07 December 2012, 22:37 | #18 | |
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Quote:
http://eab.abime.net/showthread.php?t=65383 Sadly this whdload install is bug ridden... |
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08 December 2012, 09:20 | #19 |
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Okay, thanks for the explanation (and all the research that you've done finding all these codes for items). I could try to replace my 5 gems with "jeweled keys" then. But I'd rather get through the game without editing the savegame so I'll first try to kill all the drow and skeleton warriors in the levels above. Maybe that way I don't need the transformed gems...
Or maybe I find some more lockpicks somewhere now that Tod Uphill has been resurrected. They're still lying on level 1 and I can't get back to the sewers from level 4. |
11 December 2012, 14:18 | #20 |
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The bug isn't gamebreaking at all. Still finished the game without any further problems (automap really lowers this game's difficulty a lot).
But after beating the beholder there only was a page of text displayed and when clicking on "more" I was thrown to Workbench with this error: The Readme for EOB1 AGA states "AGA endsequence GFX created" so the loading of this endsequence seems to fail. EDIT: Nevermind - the ending loads fine with the non-WHDLoad version. Last edited by john4p; 11 December 2012 at 15:17. |
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