24 November 2005, 13:51 | #1 |
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Amiga Game Factory open subscription
A bunch of weeks ago, EAB was added of a nice area where to engineer and produce new Amiga games, its objective, to become a solid and proactive factory, starting from the learning ropes, getting to a professional-like finished game, possibly more.
there are coders, grapic artists, musicians and writers already on board. at the present time, we are working on two games, both have already code and graphic content, one also sound, a shot 'em up, Annihilation and a board game, Wuzzy. as the project is based on the free time that everybody courteously give to it, we need more people. so this is an open subscription; we are in need of: coders graphic artists (high priority) musicians - sound effects' artists writers (currently low priority, but will get high in the future) while the weight of the work will be no more than each one will volounteer to carry, please notice that we need people that will actually be committed to the project. thanks for the interest! |
17 December 2005, 18:30 | #2 |
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bump
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26 December 2005, 02:01 | #3 |
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I can't prommis that I can be comited, it depends on how much spare time I have to my disposal.
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20 June 2006, 18:44 | #4 |
Amiga will never die!
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I would love to get into the Amiga games field, I have some great ideas for some games, and I'm pretty handy with pixelling sprites and background blocks.
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20 June 2006, 22:38 | #5 |
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hey that's cool! currently there are no game in progress but Annihilation, a shot 'em up by Graham Humprey, which, the last time we made a point, needs graphics work. for that project i'm still due to make some static screen, but the most of the work, the sprites, were really early in production. i suggest you to contact Graham.
on my part i forward your request to RCK for the game factory area. thanks! |
21 June 2006, 05:26 | #6 |
Into the Wonderful
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I can write and work with ideas - count me in.
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21 June 2006, 11:16 | #7 |
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but Muzkat, my mate, you are already subscripted since the last year at least
[edit:] this reinforce my thinking that prolly AGF shoul be made public instead of private; it is true that the while private discussions stay focused, but the downside is that the discussions die too easily. |
21 June 2006, 13:31 | #8 |
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And there's a homepage for this project (with infos and details about the different projects)?
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21 June 2006, 14:53 | #9 | |
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Quote:
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21 June 2006, 22:49 | #10 |
'Difficult'.
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i have time to code some asm and maybe make some music on protracker too
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23 June 2006, 00:49 | #11 |
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thanks Snyp, aGF from this evening is an open project, you guys can have a look here:
http://eab.abime.net/forumdisplay.php?f=69 also, mods, i think we could close this thread? |
23 June 2006, 00:51 | #12 | |
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Quote:
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