01 July 2022, 13:37 | #21 |
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Chase HQ would be awesome using this engine but it would take a LOT of work to accomplish.
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02 July 2022, 19:19 | #22 |
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04 July 2022, 15:37 | #23 | |
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Quote:
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04 July 2022, 17:07 | #24 |
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The engine of Vroom is far better d;-)
I'm not sure 100% but I'd bet it's more every second frame. But 25img/s is still very good, especially for a racing game. Last edited by LeCaravage; 04 July 2022 at 17:14. |
04 July 2022, 17:48 | #25 |
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Vroom is impressive in its own way. It is very smooth but it is also quite empty, it was designed towards keeping a steady frame rate on limited hardware clearly.
What I like most about Vroom is that "cars passing by" sound. zoooooOOOOOooooooom, you know it It has a good amount of polish that make you feel like you're racing rather than making a sprite go forward. |
04 July 2022, 18:37 | #26 | |
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I totally agree with you the sound adds a lot to the feeling of speed in this game, the engine becomes crazy when you accelerate in a descent for instance. But not only, you almost feel the centrifugal strenght in each road curve. When you hit another car there's a basic decreasing momentum ! Crazy good game, even if I must admit I prefer Indianapolis 500 for other reasons. ;-) |
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04 July 2022, 19:17 | #27 |
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Vroom was great fun. OP is odd.
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04 July 2022, 19:45 | #28 |
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09 July 2022, 22:49 | #29 |
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11 July 2022, 04:47 | #30 | |
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TV's only display a full image once every 25/30fps, alternate field updates every 50/60 fps via interlace technology. But everything moves or updates on Lotus II every frame. Been playing my original disks a lot lately using the Turpentine and Deeside password built in cheats to check. I never noticed the extra detail on the road lines for the Desert course until I played it last week. It's a phenomenal engine. Shaun Southern is one of the greatest Amiga AND ST coders ever to grace the home computer market. A true coding legend. |
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11 July 2022, 04:51 | #31 | |
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Vroom has iffy handling and slightly lower framerate on my Amiga 1000 like for like setup with F1. |
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11 July 2022, 10:37 | #32 | |
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It normally updates at 25 frames per second on PAL or less when it's busy (such as at the start, when it does a weird 25/17fps mix). You can check this by enabling the Visual DMA debugger in WinUAE and then setting the display to 1 frame per second in the display options. Because it's a 3D game though, you don't really notice this Even the original Outrun arcade hardware only ran the game at 30FPS (Turbo Outrun and Outrun cabinets using the Turbo Outrun hardware do run at 60FPS though) |
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11 July 2022, 11:24 | #33 |
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That's only the case if you use an interlace signal. For a non-interlaced signal, you get double the framerate (i.e. 50 or 60Hz) in return for half the vertical resolution (in Amiga terms that's 256 or 200 pixels). So, in the context of Amigas and most consoles of the era, they display a full image every 50th or 60th of a second, which is why the Amiga draws the screen at that rate too.
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