19 November 2003, 21:37 | #1 | |
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experimental uae for linux ( & mac too?? )
I have recently found an interesting attempt to update the linux version of uae @ http://www.rcdrummond.net/uae/ .
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20 November 2003, 02:25 | #2 |
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Feck, all spanner-head style, I want to run this on me Mac. If he compiled it on Darwin it should run fine on OS X.
I hope the MaxUAE sods take this source and implement it, because maxUAE sucks balls. |
20 November 2003, 11:38 | #3 | |
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While this is certainly an admirable effort (which I'll test tonight), it seems to be some kind of a 'quick shot'. Hasty probably describes it even better. If they had gone at it systematically, they'd have eliminated this stupid problem with GCC 3.x first. And, like WinUAE, they've broken with the portability and readability of the original UAE:
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20 November 2003, 15:09 | #4 |
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I've been using Richard's updates on my A1 since he started furgling with the code (a couple of months now), and all I can really say is he's done a marvelous job, he's converted a useless pile of crap into something that works well and is very useable.
Before he started, if you had installed P96, you couldn't even double click an icon or type less than 3 chrs with every keypress (with the prefs set to the longest delay and slowest typing speed), the colour was crap, fullscreen mode didn't work, the list goes on quite a bit more but I'm sure you get the idea... |
21 November 2003, 02:21 | #5 | ||
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I'm aware of the MaxUAE project, and it's on my to-do list to merge in some of their code to see if that improves things. I'm also trying to get it working on BeOS again (fingers crossed, with JIT on x86). Quote:
Cheers, Rich |
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21 November 2003, 02:26 | #6 | |
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One more thing:
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BTW, you can already compile with GCC 3.x on non-x86 platforms. For the next release, I'll enable GCC 3.x support for x86, so that you can use it if you wish. Cheers, Rich |
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21 November 2003, 02:57 | #7 |
Lesser Talent
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Blimey, Good of you to show here.
I really get excited when I see interested in the Amiga emu scene (especially at such a level as this) that it really makes me glad to be an Amiga fan. |
21 November 2003, 03:25 | #8 |
Music lord
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Does this new version run faster than the existing Linux version?
If so, I'll heat up my broadband and finally get some compilers and stuff to let my Zaurus do the talking... |
21 November 2003, 03:54 | #9 | ||
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I haven' t been particularly concerned with speed so far. I'm just trying to get it to work. Quote:
Cheers, Rich |
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21 November 2003, 13:15 | #10 | |
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21 November 2003, 14:31 | #11 |
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As none of the other usless gits here bothered:
Welcome To EAB Evilrich |
21 November 2003, 14:32 | #12 | |
Lesser Talent
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21 November 2003, 22:35 | #13 | ||
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Quote:
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Last edited by Mr Creosote; 21 November 2003 at 22:41. |
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22 November 2003, 05:14 | #14 |
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Great work rich and ta for the tips, but imn no good with all this spanner-head thing. I have compiled things in linux in the past, ut not with much succes, it tends to drive me crazy :P I do have the XServer installed, and I bet that slows down things a lot, but I have no clue if I have SDK orLibSDL.
I want to make my iBook a portable Amiga and MaxUAE si so poop that it pisses me off :P |
22 November 2003, 06:14 | #15 | ||
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Hi Akira
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Cheers, Rich |
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22 November 2003, 16:08 | #16 |
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Hello rich!
I would love to test thsi on my 10.2. Do I need to download SDL in order to run the binary? Cheers! |
23 November 2003, 01:33 | #17 | |
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I'll upload a MacOS X binary as soon as I can. I have a bit more twiddling and testing to do. Currently, it runs well in full-screen mode (windowed mode is dog slow), but there's a problem with using hot keys (which means you can't quit the emulator in full-screen mode or change back to windowed mode.) Cheers, Rich |
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23 November 2003, 02:53 | #18 |
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Im dloading SDL in the meantinme
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23 November 2003, 16:29 | #19 |
Oh noes!
Join Date: Mar 2003
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oooh goodie my poor uae felt all usless compared to winuae
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27 November 2003, 12:07 | #20 |
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Thank you evilrich!
I have tried your version a bit now, and it's a lot better than the old one! Jit is usable, and in general it is a lot more stable. I have already found some problems, and i dunno where to start a new thread so i'll post them there: 1) When i'm using a shell with uaegfx, it has a strange behaviour ( line drawn twice, if you pass the mouse on the shell it changes pixels, etc ) and it reports a lot of error in the shell where i have launched uae ( about 2bpp something, now i'm @ university and i can't try ). This happens both with jit version and without. 2) Zip - Gzipped adf support doesn't work anymore. More to come, especially talking about games. |
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