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#1 |
70X7
Join Date: Apr 2008
Location: Ἑλλάς
Posts: 1,078
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Jupiter probe
Can be Whdload?
It runs only on A500, also relokick no supported this on A1200.. I have the game image as .exe AmigaDos file, if you need it tell me to send on The Zone. |
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#2 |
Registered User
Join Date: Apr 2010
Location: Chicago/USA
Age: 55
Posts: 659
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I have the slave done I just need to find someone with the original disk so I can create an imager. The dos exe is obviously not an original, so it would be of no use.
Edit: I ported my JST install, which is why I have it completed, but not imager. |
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#3 |
70X7
Join Date: Apr 2008
Location: Ἑλλάς
Posts: 1,078
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Dunno if is original disk, but can be run with winuae A500 setting, direct from DF0 drive ..
Edit: is on The zone now! |
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#4 |
CaptainM68K-SPS France
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abaddon, jupiter probe is a game by steve Bak, it means that it uses atari ST tracks ($1400).
I have it in original (compilation). |
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#5 |
Registered User
Join Date: Apr 2010
Location: Chicago/USA
Age: 55
Posts: 659
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#6 |
CaptainM68K-SPS France
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Yes
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#7 | |
HOL / AMR Team Member
Join Date: Dec 2001
Location: Australia
Posts: 2,632
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Quote:
Happy patching Keith! Last edited by DrBong; 28 February 2012 at 07:39. Reason: Added more info. to the post |
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#8 | |
Registered User
Join Date: Apr 2010
Location: Chicago/USA
Age: 55
Posts: 659
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Quote:
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#9 | |
Banned
Join Date: Aug 2011
Location: Saturn
Age: 52
Posts: 279
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Quote:
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#10 | |
HOL / AMR Team Member
Join Date: Dec 2001
Location: Australia
Posts: 2,632
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Quote:
I'll see about this if I get any time soon. Just curious.....does anyone know if can you convert the wwp disk image to an extended ADF or other formats easily? Haven't used wwp or mfmwarp in a while, so the memory's a bit vague on this one. |
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#11 |
CaptainM68K-SPS France
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Mmh, what i know is that Steve Bak was at first an Atari ST fanboi, and he used an atari ST track format. The ST track length is $1400. I'll try tonight to create an extended ADF from the WWP file as disk image with sync and track length
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#12 | |
Banned
Join Date: Aug 2011
Location: Saturn
Age: 52
Posts: 279
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Quote:
I don't think it is possible in the case of jupiter probe...it have copy protection and wwarp can't identify or write to disk |
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#13 | |
HOL / AMR Team Member
Join Date: Dec 2001
Location: Australia
Posts: 2,632
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Quote:
Also, if you manage to make an extended ADF from the wwp image, then please let me know the steps you go through so I can use it for future reference. Unfortunately, I don't have much time right now to investigate. Must get some sleep......it's way past my bedtime! |
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#14 | |
Banned
Join Date: Aug 2011
Location: Saturn
Age: 52
Posts: 279
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Quote:
![]() the game only runs on a 68000 .....it doesn't matter kickstart or any other thing don't like any other cpu even it fails on the 68010 I wonder why motorola introduced new cpus after 68000 not fully compatible |
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#15 |
CaptainM68K-SPS France
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Can you use Powercopy v3.07 cracked by stingray and create a working image of Jupiter Probe ? Look at the disk geometry format
![]() Side 0 is made of DOS tracks and MFM $4489 sync marked tracks Side 1 is entirely in DOS format. PS : winuae doesn't support DMA/speed function of wwarp, i can't write the wwp file in an extended ADF. |
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#16 |
Da Digger :)
Join Date: Nov 2008
Location: Monza, Italy
Posts: 2,822
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Hi Denis,
Psygore seems to be able to do a direct wwp ---> extended adf conversion (not from within WinUAE but using a hacked version of mfm2wwarp) (see posts http://eab.abime.net/showpost.php?p=581870&postcount=12 and http://eab.abime.net/showpost.php?p=581883&postcount=14 of this thread: http://eab.abime.net/showthread.php?t=46610). |
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#17 |
Registered User
Join Date: Apr 2010
Location: Chicago/USA
Age: 55
Posts: 659
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I am finally getting back to this. I've been busy with work and then I got me new ACA1231 card and have been going through some of my previous installs and checking/fixing snoop bugs.
The imager is complete (scrapped my imager and leveraged CFOU! Goldrunner II imager source) and have decided to use a disk image rather than files like the JST release. I found a few bugs that I am currently in the process of fixing and need to add saving of the high scores. |
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#18 |
70X7
Join Date: Apr 2008
Location: Ἑλλάς
Posts: 1,078
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Yep, thats is good news.
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#19 | |
HOL / AMR Team Member
Join Date: Dec 2001
Location: Australia
Posts: 2,632
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Quote:
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#20 |
Registered User
Join Date: Apr 2010
Location: Chicago/USA
Age: 55
Posts: 659
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Here is version 1.0
- 4x Blitter waits added - Custom2=1 disable blitter waits - Patched 68000 quit - Load/save high scores - Fixed access fault when demo switches to high scores screen - Patched Title screen delay - Patched high score screen delay - Patched game over screen delay - Patched get ready screen delay - Custom1=1 - Trainer Infinite ultrasonics Press Help to activate programmers cheat - Then press F3 to enable invincibility - Second fire button support - ultrasonics - Patch keyboard ack delay |
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