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#1 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Authoring CD32 Discs
Hi All,
Does anyone know if there are any decent tools (Windows or Linux) for quickly authoring CD32 discs? I've had a bit read up on it and some of the information goes way back to 2002, normally Linux tools can nail this sort of stuff pretty quick. Ideally what I want to do is write a bootable ISO with data partition for loading software and audio tracks, which I would have in WAV/MP3 format. Obviously I'm dabbling with playing audio tracks during game play on the CD32 platform. Some articles I've seen are as follows - but don't lend themselves to quickly getting up and running. http://www.kaiiv.de/servicemanuals/C...er%20Notes.pdf http://acdldp.emuunlim.com/bootablecdr.shtml http://www.cd32-allianz.de/entwickler/entwickler Any help really appreciated. Cheers, Geezer |
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#2 |
Registered User
Join Date: Jan 2014
Location: Belgrade / Serbia
Age: 41
Posts: 1,008
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I never had found reason why not to do it on Amiga side cause its fast and easy. I know you'd like to do it from the other side but if its of any help, try this:
Download cd32developerkit you have in that last link. Run IsoCD, make bootable cd and then to add cdda just Make plain txt file yourgame.cue with content like this: FILE "yourgame.iso" BINARY TRACK 01 MODE1/2048 INDEX 01 00:00:00 POSTGAP 00:02:00 FILE "Track 02.mp3" MP3 TRACK 02 AUDIO PREGAP 00:02:00 INDEX 01 00:00:00 ... |
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#3 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Great stuff... Have now got a good handle on this.
All them days making custom Karaoke CD's paid off using CDRWIN ![]() |
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#4 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,374
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StatMat wrote a Windows CD32 ISO builder that seems to work very well (http://eab.abime.net/showthread.php?...hlight=Win+ISO)
Others (Patrik) can generate a layout file using python, that you can feed to ISOCD on the amiga side. CD32 TM insertion is also doable from a mkisofs created .ISO file using a python script (but the data isn't very well optimized and the file access is slow on a real machine, good for testing on winuae) |
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#5 |
Registered User
Join Date: Oct 2012
Location: South Shields
Posts: 812
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Not that i'm a programmer but i've always wondered.... does playing cdda audio on a CD32 use any of paula's channels? or is it possible to have a cd track playing and use all 4 channels for sfx?
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#6 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,374
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@Acid no it doesn't use Paula. So you can have music & 4-channel sfx on CD32 games. A few games make use of that. Oscar is one of them. But most games are just floppy version adapted for CD32, or have a CD title track, but in-game music is the music from floppy (using Paula)
Amazing that there isn't a thread about "list of CD32 games with in-game CD music" A few people are urging me to adapt CD32load & some slaves to add music+sfx on some games that don't have the feature... ![]() Well, my cD32 laser/motor is dead so I couldn't even test that (at least on real HW) |
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#7 |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 882
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Does anyone know how to use the "Optimize" feature of ISOCD ? Asks for a statistics file.
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#8 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,374
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you'd be better off with Patrik python scripts (he wrote a breadth layout generator for ISOCD). Creates a good layout upfront for ISOCD to use.
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#9 |
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Join Date: Mar 2016
Location: Australia
Posts: 882
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