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#1 |
pixels
Join Date: May 2014
Location: Australia
Age: 53
Posts: 476
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X68000 Sharp Computer 1987 - Games to Port
Hi Everyone,
Has anyone heard of the X68000 from Sharp? After reading Galahad's recent discussion about Mac 68000 games to port, I discovered a computer I have never heard of, released around 1987. Look forward to hearing about your thoughts on this computer system. Arcard/X68000 comparisions: http://nfggames.com/games/x68k/ Buster Game on X68000: [ Show youtube player ] (Looks like a good game to convert to Amiga ![]() Other examples of X68000 games here: (jump about 5 mins forward) [ Show youtube player ] X68000 Specs Below: CPU + Clock Motorola 68000 (10MHz) - XVI 16MHz – X68030 25MHz ROM 128KB BIOS 768KB Character Generator (16x16, 8x16, 8x8 - JIS 1 + 2) RAM 1-4MB stock, expandable 512KB Text VRAM 512KB Graphic VRAM 32KB Sprite VRAM 16KB Static RAM Screen Resolutions 1024x1024 Max, 256 x 256 Min Colours 65,536 Palette. 256 Max onscreen Sprites 16x16 pixels, 16 colours / sprite 128 sprites / screen, 16 sprites / line Graphics Hardware Hardware scrolling, priority control, super-impose Sound Cheers, Kev |
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#2 |
Global Moderator
Join Date: May 2013
Location: Setúbal, Portugal
Posts: 616
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i've known it for quite some years now. what a shame this machine was never sold outside of Japan. it's the best computer based on the M68000 ever built, IMO, and - by arrest - one of the best 16bit computers ever.
it has a good library of games (though not nearly as large as the Amiga's, but it has some interesting PD/indy games that are very good) and some arcade conversions that are spot-on (like Street Fighter II' - Champion Edition, Final Fight, Akumajo Dracula, Garou Densetsu 1 & 2, Death Brade, etc). it has a few games also available for the Amiga and other 16bit systems such as Bomberman (Dyna Blaster), Super Hang-On, Prince of Persia (graphically very different), The New Zealand Story, Lemmings, Xenon 2, etc. some of the best PD/Indy games i spoke of would be, IMO: Buster, Cho Ren Sha, Cha Cha Cha, Ora Shoot, Otoko Dama, etc. it has some native NES conversions such as: Super Mario World, Excite Bike, Twin Bee, etc. i use XM6 and WinX68kHighSpeed as my favoured emulators. conversion of some of these games to the Amiga (though probably AGA and M68020+ only) would be great. Last edited by PortuguesePilot; 27 January 2015 at 20:01. |
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#3 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,812
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Have a look here http://eab.abime.net/showthread.php?p=862532#post862532
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#4 |
WinUAE end user
Join Date: Jan 2014
Location: Bremen
Age: 44
Posts: 649
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X68000 games to port?
Geograph Seal.... [ Show youtube player ] The music alone is worth it. ![]() |
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#5 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,461
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I am not a fan of playing old skool 3D games unless they have been remade for the PC. I dunno why but they haven't aged well.
I loved the 3D games at the time on the Spectrum, Amiga, Sega Saturn, PSOne but now I find them hard to go back to. I think N64 is the graphical limit at the moment and have I returned to play in the last few years but they are starting to look poor too. |
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#6 |
Registered User
Join Date: Dec 2013
Location: Hartlepool / England
Posts: 389
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I own 2 of these machines:
AceHD Compact Great computers! |
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#7 |
Registered User
Join Date: Sep 2004
Location: Poland
Posts: 1,304
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Hello
I found something like this on AmiNet http://aminet.net/search?query=X68000 Maybe it will be useful somehow |
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#8 |
Zone Friend
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It has a fantastic port of Kick Off... called Pro Soccer 68'
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#9 |
Registered User
Join Date: Sep 2004
Location: Poland
Posts: 1,304
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Most of games, which are both for Amiga (almost all of them for OCS/ECS) and X68k looks on Amiga poor... very poor... sometimes even tragic. Moreover, there's hundreds of games which are not ported for Amiga
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#10 |
Zone Friend
Join Date: Apr 2005
Location: London
Posts: 1,178
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Was x68k graphics hardware similar to cps1?
It seems to have had a lot of good cps1 ports. |
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#11 |
CaptainM68K-SPS France
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CPS1 and X68000 machines are almost the same
![]() the X68000 was the dev machine for CPS-1 as CPS-1 is based on X68000 hardware. |
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#12 |
Posts: n/a
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X68k was a super impressive machine at the time.. Not sure I would call it the best 16-bit general purpose computer. It basically was a super expensive box with arcade hardware and a pretty unimpressive and unintuitive operating system.
As a game hardware it was pretty much unmatched at the time and did most things better than the 16-bit consoles that came a couple of years later. Always loved the design of the computer too.. Such a cool looking piece of kit. |
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