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#1 |
Missile Command Champion
![]() Join Date: Aug 2005
Location: Germany
Age: 51
Posts: 12,388
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Color Saturation and Color Tint/Hue
Is it possible to add color saturation and color tint/hue to the Display silder for brightness/contrast/gamma? I would like to mimic the look of my Sony CRT TV. It's pretty close, but not the colors.
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#2 |
Registered User
Join Date: Nov 2009
Location: Legoland
Age: 44
Posts: 1,461
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Great thing to add to WinUAE!
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#3 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 48
Posts: 25,955
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I think I didn't find good enough tint algorithm or something. I am sure I planned to implement it..
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#4 |
Registered User
Join Date: Nov 2009
Location: Legoland
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Thanks your reply Toni!
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#5 |
Missile Command Champion
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Location: Germany
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I've increased Contrast +40 and decreased Gamma -40. Looks pretty close to colors on my Sony TV. A bit too bright maybe, but good enough for me at the moment.
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#6 | |
Registered User
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Location: Legoland
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Quote:
If you use one of aperture masks that come with WinUAE you can make the image darker. What are your settings of scanlines, please? Looks very realistic! ![]() |
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#7 |
Missile Command Champion
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Normal D3D scanlines, try scanline transparency 20-30.
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#8 |
Registered User
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Thanks Retro-Nerd!
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#9 |
Wurk???
Join Date: Jun 2002
Location: .
Age: 47
Posts: 5,301
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A hue slider would be great... I know I've asked already in the past for it, and for the (I admit it, kinda pointless) emulation of the two buttons on the rear of the 1084S monitor that forced green monochrome and switched between cvbs/rgb/lca
But I would be content t ochange the hue, or the r, g, b values ![]() |
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#10 |
Moon 1969 = amiga 1985
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Location: belgium
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+ 1 for saturation
1st screen with saturation normal (winuae) 2nd +17% saturation with paint.net ![]() ![]() Last edited by turrican3; 27 August 2017 at 11:27. |
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#11 |
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Shaders can do that now. Except if you want a sharp image with no artifacts.
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#12 |
Moon 1969 = amiga 1985
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which shader nobody ???
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#13 |
Registered User
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Crt-hyllian-low res for Winuae. It's on that thread with xbrz shaders
http://eab.abime.net/showthread.php?t=87030 |
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#14 |
Moon 1969 = amiga 1985
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Age: 47
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Thanks nobody
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#15 |
Banned
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#16 |
Moon 1969 = amiga 1985
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But they doesn't work with winuae !
But if it isn't too difficult perhaps tony could add this feature ??? Please Tony, i'm sure the result will be really great !!! Only if you have time of course. ![]() |
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#17 |
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#18 |
Moon 1969 = amiga 1985
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ok, perhaps i missed them but from what i read, you have to set by hand in the shaders files the saturation you want ???
And if i'm correct, it will be difficult for me to adjust the saturation for every games. I always did a different config for each games and some needs more saturations and others doesn't need saturation at all. But thank you nobody, i'll have a look. ![]() edited : that's why i think saturation should be set with the gui, easier to use and can be changed for every game, like i changed the saturation every time i launched a new game when i were young and i can't set it with nvidia tools because it will be for every games too... Not one by one. I'm trying to have the best gfx possible for each games like each of you, we perhaps didn't have the same definition of what it should look but we have the same goal. Sorry to have been so long. bye guys ;-). Last edited by turrican3; 28 August 2017 at 02:45. |
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#19 |
Banned
Join Date: Sep 2011
Location: Cardiff, UK
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Agreed.
WTF is with those awful pictures, Turrican? Aside from the colour alterations, what HAVE you done to the pixels? Do you honestly run your Amiga emulation like this? It looks bloody AWFUL. Sorry, that's my opinion, but I prefer to see natural RGB as intended by the programmers WITHOUT distortion by dodgy TVs, no scanlines, no whatever-you've-done-to-those-pixels and as clean and precise an image as possible. The Amiga was developed by FORWARD-THINKING geniuses, they would be dismayed if people wanted to view it on primitive CRTs. |
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#20 |
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Man I hate those xbrz filters. Better use pixels directly, awful raw enormous blocky-have their own postal code than xbrz. Pixels never meant to look like oil painting.
Xbrz makes sense only in one scenario: PSX 3d low res material. |
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