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Old 06 January 2019, 23:08   #21
trixster
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Quote:
Originally Posted by jurassicman View Post
I created a folder called saves on my ScummVM directory and I put all my savegames there.

I've played a few times BS1 and Monkey2 and I was able to load the savegames I previously made without any issues.
If i make a directory and point scummvm to it in the gui it states "The chosen directory cannot be written to. Please select another one"

/edit ok, scratch that, I had to edit the game options, not the global options.

Last edited by trixster; 06 January 2019 at 23:16.
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Old 06 January 2019, 23:42   #22
jurassicman
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I was able to start COMI (I've copied the COMI uncompressed files from my PC to my Amiga) but the game seems quite slow.

I couldn't play more than a few minutes because holding pressed the left mouse button on an item (the cannon rope) the game crashed with the same message I received the other time.

It's difficult to understand what causes the error, I'll see if I can reproduce it.

Unfortunately, contrary to what I previously said, the program still crashes if I start it with "fullscreen=true" on the scummvm.ini file even without any themes.

I'l do more tests tomorrow...
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Old 11 January 2019, 01:39   #23
grelbfarlk
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This version also works with MT-32 support for me, sounds good, a tiny amount of skipping when first starting but that's it. Tested with SQ5, Elvira, a couple others.
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Old 21 January 2019, 12:30   #24
Hedeon
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Finally got around at testing it on my CSPPC. It works on full screen, no freezes in the start menu. That is CSPPC @ 200MHz with a V4, SB128 and RTL8139. My workbench is heavily modified (it is a tuned Amikit workbench).

The debugger comes up, though, in COMI. As all the ports are compiled to WarpOS with the original WarpOS includes and docs and not to the sonnet library, where it works on mulitple different PowerPC CPUs (with/without L2, Altivec etc etc) I am pointing to the PowerPC.library itself.

Other games seem to work.

Edit:

One of the following made the debugger go away:

Setting memprot to 0
Starting from CLI
Setting stack to 2000000

My money is on the stack as it is a known problem with WarpOS.

And yes, don't play with uncompressed files.....

Last edited by Hedeon; 21 January 2019 at 13:07.
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Old 21 January 2019, 19:24   #25
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Thanks to you Hedeon!
The fullscreen problem doesn't happen if I don't use the themes.

Without the themes the program is quite fast and, so far, I can play Monkey2, Broken Sword 1 and Broken Sword 2 without any issues.

I've just tried COMI, though, the version with compressed audio but unfortunately just after the choice between the "full" and the "easy" versions the game crashes.

Attached the picture of the error. As soon as I type "exit" I get back to WorkBench.
Increase stack in the icon to 2000000. Maybe less is enough, but this number works for me.
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Old 21 January 2019, 20:15   #26
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That seems excessive. Maybe the large stack space is just hiding a an OOB bug?!
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Old 21 January 2019, 22:18   #27
Hedeon
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That seems excessive. Maybe the large stack space is just hiding a an OOB bug?!
I just picked a number. If you read the OS4 threads about scummvm then 600000 (the standard) is not always enough and that some people use 1000000. I haven't tried 1000000.
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Old 22 January 2019, 00:09   #28
grelbfarlk
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Quote:
Originally Posted by pipper View Post
That seems excessive. Maybe the large stack space is just hiding a an OOB bug?!

It's kind of a known feature of WarpOS on CSPPC/BPPC, you can see this in WinUAE and MorphOS too. Some programs require a very large stack. Cowcat's and maybe even Hyperion's Quake 2 needed something like 8000000.



The only exception is Hedeon's powerpc.library on his supported cards, since he fixed it I haven't had to adjust stack manually for a long time now.
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Old 22 January 2019, 03:56   #29
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I noticed when compressing the COMI sound files the default VBR quality is 3, this produces some tinny/hissy sound. VBR quality of 7 is better but still has quite a bit of noise in it.
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Old 20 May 2019, 01:15   #30
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Any chance of this being uploaded to aminet? Link is giving a 404 now.
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Old 21 May 2019, 00:40   #31
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Any chance of this being uploaded to aminet? Link is giving a 404 now.

I'll see if it's ok to upload (since it's not mine) and put it up.
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Old 22 May 2019, 01:03   #32
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It's actually still up in the Zone.
TheZone/files/ScummVM2_WOS [ScummVM V2.1 (git) for WarpOS.].lha

I put up the extra special version Hedeon built that has all engines and 44100hz mixing rate set in my upload directory too.
*EDIT* which I should say is in /~Uploads/grelbfarlk/ScummVM2.1WOS_huge.zip

Last edited by grelbfarlk; 24 May 2019 at 03:08.
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Old 11 August 2019, 13:47   #33
anotherlife
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I need help with this. When I start scummvm 2.1 wos it works until I use the mouse. Then it freeze. Have tried other ver. Same thing.

Tried true and false but it just open the wb window. No fullscreen. Tried remove the thems.

So whats the next thing to try?

Tanks!

Last edited by anotherlife; 11 August 2019 at 13:53.
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Old 11 August 2019, 22:14   #34
grelbfarlk
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Quote:
Originally Posted by anotherlife View Post
I need help with this. When I start scummvm 2.1 wos it works until I use the mouse. Then it freeze. Have tried other ver. Same thing.

Tried true and false but it just open the wb window. No fullscreen. Tried remove the thems.

So whats the next thing to try?

Tanks!

What are the specs of the system you are trying to run it on?

Can you run SnoopDOS and post the log?
Does AHI work correctly with other programs?
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Old 11 August 2019, 22:24   #35
anotherlife
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What are the specs of the system you are trying to run it on?

Can you run SnoopDOS and post the log?
Does AHI work correctly with other programs?
Amiga 1200 Blizzard ppc 603e 240mhz 48mb ram, bvision ppc, Elbox Zorro IV, X-Surf.

Will run it tomorow. Ahi runs fine with Amigaamp and othe games.

I can start scummvm and if i dont move the pointer it do not freeze. But after a while maybe 15 sec after moving the pointer it freeze.

I have tried different stack.
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Old 12 August 2019, 03:10   #36
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I can start scummvm and if i dont move the pointer it do not freeze. But after a while maybe 15 sec after moving the pointer it freeze. I have tried different stack.

I had the same experience when testing it with CSPPC/CVision or BPPC/Bvision. Still havent found what is causing the freeze, seems really sensitive to mouse movement.
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Old 12 August 2019, 15:31   #37
anotherlife
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It works with hedeon version. No mouse problem. I have tried curse of monkey island. It starts but with wrong colors and can't get past the screen where you chose hard or easy mode
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Old 12 August 2019, 20:26   #38
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It works with hedeon version. No mouse problem. I have tried curse of monkey island. It starts but with wrong colors and can't get past the screen where you chose hard or easy mode
Can you give a listing of your libraries with a program like Scout or similar?
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Old 12 August 2019, 21:11   #39
anotherlife
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Can you give a listing of your libraries with a program like Scout or similar?
Hm don't know how to make a print screen och save ä text file with Scout ?
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Old 12 August 2019, 21:22   #40
grelbfarlk
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Hm don't know how to make a print screen och save ä text file with Scout ?

With the libs window up hit print and just specify a text file like ram:mylibs.txt
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